Mercurial > mamba
view data/Level_Format.txt @ 173:71911af9d42d
Refactor drawing code. Correct tile variants when painting
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 14 Sep 2011 01:13:23 +0200 |
parents | 4c60f732ffc9 |
children | e4f983b68ef5 |
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Level's are specified as simple text files, with numerous assumtpions The file layout is Level name Tileset name Map data as a grid of ascii characters