view mamba/sprites.py @ 255:59166ae6e864

fire works
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Thu, 15 Sep 2011 01:32:50 +0200
parents 2a969e3445ae
children c7c9d71ac6ea
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line source

from pygame.sprite import Sprite
from pygame import Rect

from mamba.data import load_tile_image
from mamba.constants import TILE_SIZE, UP, DOWN, LEFT, RIGHT
from mamba.engine import FlipArrowsEvent
from mamba import mutators


COLOURS = {
    'red': mutators.RED,
    'blue': mutators.BLUE,
    'yellow': mutators.YELLOW,
    }


def colour_with_fittings(image_name, tileset, colour):
    fittings_mutator = mutators.Overlay("%s-fittings" % (image_name,), tileset)
    return image_name, (COLOURS[colour], fittings_mutator)


def tile_sizify(pos):
    ts_x, ts_y = TILE_SIZE
    p_x, p_y = pos
    return (ts_x * p_x, ts_y * p_y)


def find_sprite(class_name):
    cls = globals()[class_name]
    assert isinstance(cls, type) and issubclass(cls, Sprite)
    return cls


class SpriteImageVariants(object):
    VARIANTS = {
        '....': ('-0', ()),

        'X...': ('-1', (mutators.R90,)),
        '.X..': ('-1', (mutators.R270,)),
        '..X.': ('-1', (mutators.NULL,)),
        '...X': ('-1', (mutators.R180,)),

        'XX..': ('-2o', (mutators.NULL,)),
        '..XX': ('-2o', (mutators.R90,)),

        'X.X.': ('-2a', (mutators.R180,)),
        'X..X': ('-2a', (mutators.R270,)),
        '.XX.': ('-2a', (mutators.R90,)),
        '.X.X': ('-2a', (mutators.NULL,)),

        '.XXX': ('-3', (mutators.R90,)),
        'X.XX': ('-3', (mutators.R270,)),
        'XX.X': ('-3', (mutators.NULL,)),
        'XXX.': ('-3', (mutators.R180,)),

        'XXXX': ('', ()),
        }

    def __init__(self, base_image_name):
        self.base_image_name = base_image_name

    def __call__(self, top, bottom, left, right):
        variant_str = ''.join('X' if d else '.'
                              for d in [top, bottom, left, right])
        variant_suffix, mutators = self.VARIANTS[variant_str]
        return (self.base_image_name + variant_suffix, mutators)


class SolidSpriteImageVariants(SpriteImageVariants):
    VARIANTS = {
        '....': ('-0', ()),

        'X...': ('-1', (mutators.R270,)),
        '.X..': ('-1', (mutators.R90,)),
        '..X.': ('-1', (mutators.NULL,)),
        '...X': ('-1', (mutators.R180,)),

        'XX..': ('', ()),
        '..XX': ('', ()),

        'X.X.': ('-2a', (mutators.R180,)),
        'X..X': ('-2a', (mutators.R90,)),
        '.XX.': ('-2a', (mutators.R270,)),
        '.X.X': ('-2a', (mutators.NULL,)),

        '.XXX': ('', ()),
        'X.XX': ('', ()),
        'XX.X': ('', ()),
        'XXX.': ('', ()),

        'XXXX': ('', ()),
        }


class BaseSprite(Sprite):
    tileset = 'common'
    variants_class = None
    variants = None
    name = None
    alive = True

    def __init__(self, tileset=None, image_name=None, name=None,
                 mutators=()):
        super(BaseSprite, self).__init__()
        if name is not None:
            self.name = name
        if tileset is not None:
            self.tileset = tileset
        if image_name is not None:
            self.image_name = image_name
            self.image = self.load_image(image_name, mutators=mutators)

    def load_image(self, image_name, mutators=()):
        return load_tile_image(image_name, self.tileset, mutators)

    def set_tile_pos(self, tile_pos):
        self.tile_pos = tile_pos
        self.rect = Rect(tile_sizify(tile_pos), TILE_SIZE)

    def get_variant(self, top, bottom, left, right):
        if self.variants is None:
            self.variants = self.variants_class(self.image_name)
        return self.variants(top, bottom, left, right)

    def use_variant(self, *args):
        if self.variants_class is not None:
            self.image = self.load_image(*self.get_variant(*args))


class TileSprite(BaseSprite):
    def __init__(self, tile_char, solid=False, **kw):
        super(TileSprite, self).__init__(**kw)
        self.tile_char = tile_char
        self.solid = solid

    def get_solid(self, snake, segment):
        return self.solid

    def interact(self, world, segment):
        if self.get_solid(world.snake, segment):
            world.snake.crash()


class SingleImageTileSprite(TileSprite):
    image_name = None  # subclasses will override this

    def __init__(self, **kw):
        kw.setdefault('image_name', self.image_name)
        kw.setdefault('name', self.name)
        super(SingleImageTileSprite, self).__init__(**kw)


class DoorSprite(TileSprite):
    name = 'door'

    def __init__(self, colour, **kw):
        self.colour = colour
        super(DoorSprite, self).__init__(**kw)
        self.image = self.load_image(
            *colour_with_fittings("door", self.tileset, colour))

    def get_solid(self, snake, segment):
        return COLOURS[self.colour] != segment.colour


class DirectionalTile(SingleImageTileSprite):
    def __init__(self, direction=RIGHT, **kw):
        super(DirectionalTile, self).__init__(**kw)
        self.set_direction(direction)

    def set_direction(self, direction):
        self.direction = direction
        mutator = {
            UP: mutators.UP,
            DOWN: mutators.DOWN,
            LEFT: mutators.LEFT,
            RIGHT: mutators.RIGHT,
            }[direction]
        self.image = self.load_image(self.image_name, (mutator,))

    def get_solid(self, snake, segment):
        dx, dy = self.direction
        sx, sy = segment.orientation
        if not (dx + sx or dy + sy):
            print "Wrong direction, buster."
            return True
        return False


class ArrowSprite(DirectionalTile):
    image_name = 'arrow-r'
    name = 'arrow'

    def rotate(self):
        self.set_direction({LEFT: UP,
                            UP: RIGHT,
                            RIGHT: DOWN,
                            DOWN: LEFT}[self.direction])


class FlipArrows(SingleImageTileSprite):
    image_name = 'flip-arrows'
    name = 'flip'

    def interact(self, snake, segment):
        FlipArrowsEvent.post()


class EntrySprite(DirectionalTile):
    image_name = 'arrow-r'
    name = 'entrance'


class ExitSprite(SingleImageTileSprite):
    image_name = 'arrow-r'
    name = 'exit'

    def interact(self, world, segment):
        world.snake.exit_level()


class TunnelSprite(DirectionalTile):
    image_name = 'arrow-r'
    name = 'tunnel entrance'
    tileset = 'lab'

    def __init__(self, other_id, direction):
        direction = {
            'north': UP, 'south': DOWN,
            'east': LEFT, 'west': RIGHT,
            }[direction]
        super(TunnelSprite, self).__init__(tile_char=None, direction=direction)
        self.other_id = other_id

    def interact(self, world, segment):
        head = world.snake.head
        if segment is head and head.orientation == self.direction:
            other = world.get_sprite(self.other_id)
            head.shift_tile_and_pixels((other.tile_pos, self.direction))


class PuddleSprite(SingleImageTileSprite):
    image_name = 'puddle'
    name = 'puddle'
    variants_class = SolidSpriteImageVariants

    def __init__(self, variant=(0, 0, 0, 0), **kw):
        super(PuddleSprite, self).__init__(**kw)
        self.image = self.load_image(*self.get_variant(*variant))

    def get_solid(self, snake, segment):
        if snake.can_swim():
            return False
        print "Drownded. :-("
        return True

    def interact(self, world, segment):
        segment.set_colour(segment.GREEN)
        super(PuddleSprite, self).interact(world, segment)


class FireSprite(SingleImageTileSprite):
    image_name = 'fire'
    name = 'fire'
    variants_class = SolidSpriteImageVariants

    def __init__(self, variant=(0, 0, 0, 0), **kw):
        super(FireSprite, self).__init__(**kw)
        self.image = self.load_image(*self.get_variant(*variant))

    def get_solid(self, snake, segment):
        if snake.flame_retardant():
            return False
        print "Burninated. :-("
        return True

    def interact(self, world, segment):
        segment.set_colour(segment.GREEN)
        super(FireSprite, self).interact(world, segment)


class EdibleTile(SingleImageTileSprite):
    def interact(self, world, segment):
        if not segment.is_head:
            return
        world.snake.head.mouth_open()
        self.eat(world.snake)
        self.alive = False
        self.kill()

    def eat(self, snake):
        pass


class BigMouse(EdibleTile):
    image_name = "rat-big"

    def eat(self, snake):
        snake.add_segment()


class SmallMouse(EdibleTile):
    image_name = "rat-small"

    def eat(self, snake):
        snake.remove_segment()


class Frog(EdibleTile):
    image_name = "frog"

    def eat(self, snake):
        print "Swimmery!"
        snake.mutate('amphibious')


class Snail(EdibleTile):
    image_name = "snail"

    def eat(self, snake):
        print "Sloooooooooooow!"


class Lizard(EdibleTile):
    image_name = "lizard"

    def eat(self, snake):
        print "Fst!"


class Salamander(EdibleTile):
    image_name = "salamander"

    def eat(self, snake):
        print "Fireproofed!"
        snake.mutate('flame-retardant')


class Painter(TileSprite):
    def __init__(self, colour, **kw):
        super(Painter, self).__init__(**kw)
        self.colour = colour
        self.image = self.load_image(
            *colour_with_fittings("spray", self.tileset, colour))

    def interact(self, world, segment):
        segment.set_colour(COLOURS[self.colour])