Mercurial > mamba
view mamba/widgets/imagebutton.py @ 157:31881bf8ddda
Lockable text button
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Tue, 13 Sep 2011 22:42:44 +0200 |
parents | 77ea895e4d37 |
children | e6a3b00f997b |
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import pygame from pygame.locals import SRCALPHA from mamba.constants import COLOR, FONT_SIZE, FOCUS_COLOR from mamba.data import load_image from mamba.widgets.base import Button from mamba.widgets.text import TextWidget class ImageButtonWidget(Button, TextWidget): """Text label with image on the left""" def __init__(self, rect, image, text, fontsize=FONT_SIZE, color=COLOR): self.image = image self.focus_color = pygame.Color(FOCUS_COLOR) self.padding = 5 self.border = 2 super(ImageButtonWidget, self).__init__(rect, text, fontsize, color) self.focussable = True def prepare(self): super(ImageButtonWidget, self).prepare() text_surface = self.surface # Image is already a surface self._focussed = self.focussed color = self.focus_color if self.focussed else self.color self.rect.width = text_surface.get_width() + self.image.get_width() \ + 5 + self.padding * 2 self.rect.height = max(text_surface.get_height(), self.image.get_height()) + self.padding * 2 self.surface = pygame.Surface(self.rect.size, SRCALPHA) self.surface.fill(0) self.surface.blit(self.image, (self.padding, self.padding)) self.surface.blit(text_surface, (self.image.get_width() + 5 + self.padding, self.padding)) pygame.draw.rect(self.surface, color, self.surface.get_rect(), self.border) def draw(self, surface): if self._focussed != self.focussed: self.prepare() super(ImageButtonWidget, self).draw(surface) class LockableTextButton(Button): def __init__(self, rect, text, locked=False, fontsize=FONT_SIZE, color=COLOR): super(LockableTextButton, self).__init__(rect) self.text = text self.locked = locked self.fontsize = fontsize self.color = color self.focus_color = pygame.Color(FOCUS_COLOR) self.background = 0 self.focussable = True self.border = 3 self.rect.width = 50 self.rect.height = 50 self.prepare() def prepare(self): self.surface = pygame.Surface(self.rect.size, SRCALPHA) self.surface.fill(0) if not isinstance(self.color, pygame.Color): self.color = pygame.Color(self.color) self._text = TextWidget((0, 0), self.text, self.fontsize, self.color) self._text.prepare() color = self.focus_color if self.focussed else self.color pygame.draw.rect(self.surface, color, self.surface.get_rect(), self.border) text_rect = pygame.Rect((0, 0), self.rect.size).inflate( self._text.rect.width - self.rect.width, self._text.rect.height - self.rect.height) self.surface.blit(self._text.surface, text_rect) if self.locked: lock = load_image('menus/lock.png') self.surface.blit(lock, lock.get_rect()) self._state = (self.locked, self.focussed) def draw(self, surface): if self._state != (self.locked, self.focussed): self.prepare() surface.blit(self.surface, self.rect)