Mercurial > mamba
view mamba/sprites.py @ 50:1b725035b8ef
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author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 11 Sep 2011 15:29:52 +0200 |
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children | e730ec8b82e8 |
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from pygame.sprite import Sprite from mamba.data import load_image from mamba.constants import TILE_SIZE def tile_sizify(pos): ts_x, ts_y = TILE_SIZE p_x, p_y = pos return (ts_x * p_x, ts_y * p_y) class BaseSprite(Sprite): tileset = 'common' def load_image(self, image_name, tileset=None): if tileset is None: tileset = self.tileset self.image = load_image('tiles/%s/%s.png' % (tileset, image_name)) def set_tile_pos(self, tile_pos): self.rect = self.image.get_rect().move(tile_sizify(tile_pos)) class TileSprite(BaseSprite): def __init__(self, tileset_name, image_name, *groups): super(TileSprite, self).__init__(*groups) self.load_image(image_name, tileset_name) class ThingSprite(BaseSprite): def __init__(self, image_name, *groups): super(ThingSprite, self).__init__(*groups) self.load_image(image_name)