Mercurial > mamba
view mamba/habitats/mainmenu.py @ 467:165fcc747951
Splishy splash
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 17 Sep 2011 21:42:08 +0200 |
parents | 98ccef2a1a3c |
children | 590aa23648f8 |
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"""Main menu.""" import pygame from pygame.locals import KEYDOWN, QUIT import pygame.event from mamba.data import load_image from mamba.constants import ESCAPE_KEYS from mamba.engine import Habitat, NewHabitatEvent from mamba.level import Level from mamba.widgets.overlay import OverlayButton class MainMenu(Habitat): def __init__(self): super(MainMenu, self).__init__() self.bg_image = load_image('menus/splash.png') self.add_box((117, 135), (556, 85), 'play', self.start_event) self.add_box((117, 255), (260, 102), 'user', self.userlevels_event) self.add_box((112, 384), (310, 102), 'network', self.networklevels_event) self.add_box((424, 258), (267, 96), 'editor', self.edit_event) self.add_box((435, 389), (210, 90), 'quit', self.quit_keydown_event) self.container.add_callback(KEYDOWN, self.keydown_event) def draw_background(self): self.surface.blit(self.bg_image, self.surface.get_rect()) def add_box(self, pos, size, overlay_name, clicked): image = load_image('menus/highlight-%s.png' % overlay_name) box = OverlayButton(pygame.Rect(pos, size), image) box.add_callback('clicked', clicked) self.container.add(box) return box def start_event(self, ev, widget): from mamba.habitats.levelmenu import OfficialLevelMenu NewHabitatEvent.post(OfficialLevelMenu()) return True def userlevels_event(self, ev, widget): from mamba.habitats.userlevelmenu import UserLevelMenu NewHabitatEvent.post(UserLevelMenu()) return True def networklevels_event(self, ev, widget): from mamba.habitats.userlevelmenu import NetworkLevelMenu NewHabitatEvent.post(NetworkLevelMenu()) return True def edit_event(self, ev, widget): from mamba.habitats.editor import EditorHabitat NewHabitatEvent.post(EditorHabitat(Level('templates/blank', 'template'))) return True def quit_keydown_event(self, ev, widget): pygame.event.post(pygame.event.Event(QUIT)) return True def keydown_event(self, ev, widget): if ev.key in ESCAPE_KEYS: pygame.event.post(pygame.event.Event(QUIT)) return True