view mamba/sprites.py @ 183:045f6b4301eb

Water washes.
author Jeremy Thurgood <firxen@gmail.com>
date Wed, 14 Sep 2011 16:35:43 +0200
parents 0a955d2536f0
children 986e72d2cb4d
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from pygame.sprite import Sprite

from mamba.data import load_image
from mamba.constants import TILE_SIZE
from mamba import mutators


COLOURS = {
    'red': mutators.RED,
    'blue': mutators.BLUE,
    'yellow': mutators.YELLOW,
    }


def colour_with_fittings(image_name, tileset, colour):
    fittings_mutator = mutators.Overlay(
            "tiles/%s/%s-fittings.png" % (tileset, image_name))
    return image_name, (COLOURS[colour], fittings_mutator)


def tile_sizify(pos):
    ts_x, ts_y = TILE_SIZE
    p_x, p_y = pos
    return (ts_x * p_x, ts_y * p_y)


class SpriteImageVariants(object):
    VARIANTS = {
        '....': ('-0', ()),

        'X...': ('-1', (mutators.R90,)),
        '.X..': ('-1', (mutators.R270,)),
        '..X.': ('-1', (mutators.NULL,)),
        '...X': ('-1', (mutators.R180,)),

        'XX..': ('-2o', (mutators.NULL,)),
        '..XX': ('-2o', (mutators.R90,)),

        'X.X.': ('-2a', (mutators.R180,)),
        'X..X': ('-2a', (mutators.R270,)),
        '.XX.': ('-2a', (mutators.R90,)),
        '.X.X': ('-2a', (mutators.NULL,)),

        '.XXX': ('-3', (mutators.R90,)),
        'X.XX': ('-3', (mutators.R270,)),
        'XX.X': ('-3', (mutators.NULL,)),
        'XXX.': ('-3', (mutators.R180,)),

        'XXXX': ('', ()),
        }

    def __init__(self, base_image_name):
        self.base_image_name = base_image_name

    def __call__(self, top, bottom, left, right):
        variant_str = ''.join('X' if d else '.'
                              for d in [top, bottom, left, right])
        variant_suffix, mutators = self.VARIANTS[variant_str]
        return (self.base_image_name + variant_suffix, mutators)


class SolidSpriteImageVariants(SpriteImageVariants):
    VARIANTS = {
        '....': ('-0', ()),

        'X...': ('-1', (mutators.R270,)),
        '.X..': ('-1', (mutators.R90,)),
        '..X.': ('-1', (mutators.NULL,)),
        '...X': ('-1', (mutators.R180,)),

        'XX..': ('', ()),
        '..XX': ('', ()),

        'X.X.': ('-2a', (mutators.R180,)),
        'X..X': ('-2a', (mutators.R90,)),
        '.XX.': ('-2a', (mutators.R270,)),
        '.X.X': ('-2a', (mutators.NULL,)),

        '.XXX': ('', ()),
        'X.XX': ('', ()),
        'XX.X': ('', ()),
        'XXX.': ('', ()),

        'XXXX': ('', ()),
        }


class BaseSprite(Sprite):
    tileset = 'common'
    variants_class = None
    variants = None
    name = None
    alive = True

    def __init__(self, tileset=None, image_name=None, name=None,
                 mutators=()):
        super(BaseSprite, self).__init__()
        if name is not None:
            self.name = name
        if tileset is not None:
            self.tileset = tileset
        if image_name is not None:
            self.image_name = image_name
            self.image = self.load_image(image_name, mutators=mutators)

    def load_image(self, image_name, mutators=()):
        return load_image('tiles/%s/%s.png' % (self.tileset, image_name),
                          mutators)

    def set_tile_pos(self, tile_pos):
        self.tile_pos = tile_pos
        self.rect = self.image.get_rect().move(tile_sizify(tile_pos))

    def get_variant(self, top, bottom, left, right):
        if self.variants is None:
            self.variants = self.variants_class(self.image_name)
        return self.variants(top, bottom, left, right)

    def use_variant(self, *args):
        if self.variants_class is not None:
            self.image = self.load_image(*self.get_variant(*args))


class TileSprite(BaseSprite):
    def __init__(self, tile_char, solid=False, **kw):
        super(TileSprite, self).__init__(**kw)
        self.tile_char = tile_char
        self.solid = solid

    def get_solid(self, snake, segment):
        return self.solid

    def interact(self, snake, segment):
        if self.get_solid(snake, segment):
            snake.crash()


class SingleImageTileSprite(TileSprite):
    image_name = None  # subclasses will override this

    def __init__(self, **kw):
        kw.setdefault('image_name', self.image_name)
        kw.setdefault('name', self.name)
        super(SingleImageTileSprite, self).__init__(**kw)


class DoorSprite(TileSprite):
    name = 'door'

    def __init__(self, colour, **kw):
        self.colour = colour
        super(DoorSprite, self).__init__(**kw)
        self.image = self.load_image(
            *colour_with_fittings("door", self.tileset, colour))

    def get_solid(self, snake, segment):
        return COLOURS[self.colour] != segment._colour_overlay


class EntrySprite(SingleImageTileSprite):
    image_name = 'arrow-r'
    name = 'entrance'

    def __init__(self, direction, **kw):
        self.direction = direction
        super(EntrySprite, self).__init__(**kw)


class ExitSprite(SingleImageTileSprite):
    image_name = 'arrow-r'
    name = 'exit'


class PuddleSprite(SingleImageTileSprite):
    image_name = 'puddle'
    name = 'puddle'
    variants_class = SolidSpriteImageVariants

    def __init__(self, variant=(0, 0, 0, 0), **kw):
        super(PuddleSprite, self).__init__(**kw)
        self.image = self.load_image(*self.get_variant(*variant))

    def get_solid(self, snake, segment):
        if snake.can_swim():
            print "Splishy!"
            return False
        print "Drownded. :-("
        return True

    def interact(self, snake, segment):
        segment.set_colour(segment.GREEN)
        super(PuddleSprite, self).interact(snake, segment)


class EdibleTile(SingleImageTileSprite):
    def interact(self, snake, segment):
        if not segment.is_head:
            return
        self.eat(snake)
        self.alive = False
        self.kill()

    def eat(self, snake):
        print "I'm delicious!"


class BigMouse(EdibleTile):
    image_name = "rat-big"

    def eat(self, snake):
        print "Embiggen!"


class SmallMouse(EdibleTile):
    image_name = "rat-small"

    def eat(self, snake):
        print "Ensmallen!"


class Frog(EdibleTile):
    image_name = "frog"

    def eat(self, snake):
        print "Swimmery!"
        snake.mutate('amphibious')


class Painter(TileSprite):
    def __init__(self, colour, **kw):
        super(Painter, self).__init__(**kw)
        self.colour = colour
        self.image = self.load_image(
            *colour_with_fittings("spray", self.tileset, colour))

    def interact(self, snake, segment):
        print "Hissssst! *%s*" % (self.colour,)
        segment.set_colour(COLOURS[self.colour])