log

age author description
Wed, 25 Aug 2010 15:34:52 +0200 Neil Muller Add attributes for drawing rects
Wed, 25 Aug 2010 15:28:44 +0200 Neil Muller Fill in more flavour for cryo room
Wed, 25 Aug 2010 15:07:44 +0200 Neil Muller Add trailing , for copy-n-paste
Wed, 25 Aug 2010 15:47:28 +0200 Simon Cross Add Windows executable icon creation to TODO.
Wed, 25 Aug 2010 15:45:12 +0200 Simon Cross Fix license reference and topic trove classifiers.
Wed, 25 Aug 2010 13:56:38 +0200 Simon Cross Add --scene for selecting initial scene during debugging.
Wed, 25 Aug 2010 13:55:20 +0200 Stefano Rivera Allow multiple cans to be picked up
Wed, 25 Aug 2010 13:18:51 +0200 Neil Muller Make tool use scenes, not images
Wed, 25 Aug 2010 13:13:49 +0200 Jeremy Thurgood Update *nix build script to version tarball.
Wed, 25 Aug 2010 13:12:14 +0200 Stefano Rivera Ensure cursor loaded when calling set_highlight
Wed, 25 Aug 2010 12:41:08 +0200 Neil Muller Avoid cursor timing bug
Wed, 25 Aug 2010 12:41:02 +0200 Neil Muller Add dented can image to item
Wed, 25 Aug 2010 12:37:13 +0200 Neil Muller Add rough dented can images
Wed, 25 Aug 2010 12:32:45 +0200 Stefano Rivera Set cursor points
Wed, 25 Aug 2010 12:21:16 +0200 Neil Muller Inventory interaction can (surprisingly) affect the inventory
Wed, 25 Aug 2010 12:03:08 +0200 Neil Muller Add inventory interactions
Wed, 25 Aug 2010 11:19:30 +0200 Neil Muller add some features to rect helper. now vaguely useful
Wed, 25 Aug 2010 10:59:09 +0200 Simon Cross Note some TODOs before I forget them.
Wed, 25 Aug 2010 10:05:48 +0200 Jeremy Thurgood Update version and build stuff.
Wed, 25 Aug 2010 08:42:29 +0200 Neil Muller Start of a tool to help construct interact rectangles
Wed, 25 Aug 2010 08:19:38 +0200 Jeremy Thurgood Fix handling of state on detail view dismissal.
Wed, 25 Aug 2010 08:09:59 +0200 Jeremy Thurgood Fix mouse_move() handling after dismissing message.
Wed, 25 Aug 2010 00:32:44 +0200 Neil Muller Make hand activate on mouse down, like inventory
Wed, 25 Aug 2010 00:14:55 +0200 Stefano Rivera r150 Screenshot
Wed, 25 Aug 2010 00:09:15 +0200 Neil Muller Fill in more cryo room stuff
Wed, 25 Aug 2010 00:08:57 +0200 Neil Muller Update TODO
Wed, 25 Aug 2010 00:05:32 +0200 Simon Cross Fix typo.
Tue, 24 Aug 2010 23:42:07 +0200 Neil Muller Monkey patch albow
Tue, 24 Aug 2010 23:45:23 +0200 Simon Cross Ignore unpacked Albow.
Tue, 24 Aug 2010 23:40:03 +0200 Simon Cross Update TODO.
Tue, 24 Aug 2010 23:38:04 +0200 Simon Cross Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
Tue, 24 Aug 2010 23:32:05 +0200 Simon Cross Add bridge and mess to map and ways back.
Tue, 24 Aug 2010 23:30:43 +0200 Simon Cross Exit quietly on keyboard interrupt.
Tue, 24 Aug 2010 23:28:06 +0200 Jeremy Thurgood Keep the femur.
Tue, 24 Aug 2010 23:16:23 +0200 Jeremy Thurgood Deselect tools and get to the Mess.
Tue, 24 Aug 2010 23:11:13 +0200 Simon Cross Allow can to be picked up.
Tue, 24 Aug 2010 22:59:46 +0200 Simon Cross Add items to mess.
Tue, 24 Aug 2010 22:57:09 +0200 Jeremy Thurgood Removed a bunch of cruft.
Tue, 24 Aug 2010 22:49:14 +0200 Simon Cross Hook up brocolli and cans. Rotate brocolli to correct orientation.
Tue, 24 Aug 2010 22:41:59 +0200 Stefano Rivera Start of a walkthrough
Tue, 24 Aug 2010 22:29:23 +0200 Neil Muller Add a few sounds to the cryo room
Tue, 24 Aug 2010 22:11:59 +0200 Simon Cross Link up mess hall background.
Tue, 24 Aug 2010 22:02:22 +0200 Stefano Rivera Improve cursor state handling, disable highlights on modal dialogs
Tue, 24 Aug 2010 21:52:45 +0200 Adrianna Pińska B&W mess hall with overlays and some related items
Tue, 24 Aug 2010 20:51:40 +0200 Jeremy Thurgood Fix descriptions. And call Demeter's police down upon me.
Tue, 24 Aug 2010 20:35:31 +0200 Jeremy Thurgood Better description handling in detail windows. (Sort of.)
Tue, 24 Aug 2010 20:33:20 +0200 Stefano Rivera Cursor highlights
Tue, 24 Aug 2010 20:21:07 +0200 Jeremy Thurgood Put the leg inside the cryo unit.
Tue, 24 Aug 2010 19:49:10 +0200 Jeremy Thurgood Better map handling, detail_view stuff in Result.
Tue, 24 Aug 2010 19:22:01 +0200 Jeremy Thurgood Map shows accessible areas.
Tue, 24 Aug 2010 18:52:52 +0200 Simon Cross Hook up map.
Tue, 24 Aug 2010 18:38:44 +0200 Simon Cross InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Tue, 24 Aug 2010 18:36:31 +0200 Stefano Rivera Cursor change when you select a Tool
Tue, 24 Aug 2010 18:23:24 +0200 Jeremy Thurgood Nuke obsolete testing hook.
Tue, 24 Aug 2010 18:11:53 +0200 Jeremy Thurgood Size detail window based on the Scene background image.
Tue, 24 Aug 2010 18:05:27 +0200 Neil Muller Move result handling to result object
Tue, 24 Aug 2010 18:01:42 +0200 Jeremy Thurgood Some detail view and data cleanup.
Tue, 24 Aug 2010 17:55:47 +0200 Neil Muller Minor style cleanups
Tue, 24 Aug 2010 17:47:13 +0200 Neil Muller Add missing pygame import
Tue, 24 Aug 2010 17:45:46 +0200 Neil Muller Move MessageDialog to widgets
Tue, 24 Aug 2010 17:33:37 +0200 Jeremy Thurgood Added border to DetailWindow.
Tue, 24 Aug 2010 17:24:54 +0200 Neil Muller Enter and leave hooks
Tue, 24 Aug 2010 17:04:56 +0200 Jeremy Thurgood Hook up "detail view" scenes.
Tue, 24 Aug 2010 15:39:02 +0200 Neil Muller Add a transition, on general principles
Tue, 24 Aug 2010 15:30:51 +0200 Neil Muller removed items can't be the current tool
Tue, 24 Aug 2010 14:56:39 +0200 Jeremy Thurgood And CursorWidget-ify the popup menu.
Tue, 24 Aug 2010 14:53:05 +0200 Jeremy Thurgood Remove "in-widget" check and always draw cursor.
Tue, 24 Aug 2010 14:51:22 +0200 Jeremy Thurgood Better cursor handling using draw_all() and mouse_delta().
Tue, 24 Aug 2010 14:45:54 +0200 Simon Cross Like the accent?
Tue, 24 Aug 2010 14:44:29 +0200 Simon Cross Remove check for None sound -- sound is never None.
Tue, 24 Aug 2010 14:43:33 +0200 Simon Cross Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
Tue, 24 Aug 2010 14:33:48 +0200 Simon Cross Remove debugging print.
Tue, 24 Aug 2010 14:32:52 +0200 Simon Cross Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
Tue, 24 Aug 2010 14:17:09 +0200 Jeremy Thurgood Cursor uses draw_over() rather than draw().
Tue, 24 Aug 2010 14:07:07 +0200 Neil Muller Initial event sound support
Tue, 24 Aug 2010 13:53:49 +0200 Jeremy Thurgood Some (slightly) better cursor handling.
Tue, 24 Aug 2010 11:57:06 +0200 Neil Muller Rough Stab at basic animation support
Tue, 24 Aug 2010 11:55:35 +0200 Simon Cross Remove sample text resources.
Tue, 24 Aug 2010 11:41:10 +0200 Neil Muller Fix ajar door description
Tue, 24 Aug 2010 11:33:32 +0200 Jeremy Thurgood Mac build stuff.
Tue, 24 Aug 2010 09:58:12 +0200 Simon Cross Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
Tue, 24 Aug 2010 08:48:50 +0200 Neil Muller Make start new game start a new game. Add Resume to main menu
Tue, 24 Aug 2010 08:16:56 +0200 Neil Muller Restore mouse when returning to main menu
Tue, 24 Aug 2010 08:11:10 +0200 Jeremy Thurgood Fix tests for new tristate door logic.
Tue, 24 Aug 2010 07:51:42 +0200 Jeremy Thurgood Fix message dialog mouse cursor freezing.
Tue, 24 Aug 2010 01:02:57 +0200 Simon Cross First screenshot.
Tue, 24 Aug 2010 01:00:10 +0200 Adrianna Pińska door goes from shut to ajar to open
Tue, 24 Aug 2010 00:56:31 +0200 Neil Muller More complex shaped interactables
Tue, 24 Aug 2010 00:43:32 +0200 Jeremy Thurgood Detail view without any functionality.
Tue, 24 Aug 2010 00:40:21 +0200 Simon Cross Remove old leg image.
Tue, 24 Aug 2010 00:38:14 +0200 Simon Cross Link in femur inventory image.
Tue, 24 Aug 2010 00:35:52 +0200 Simon Cross Folder for screenshots.
Tue, 24 Aug 2010 00:34:32 +0200 Simon Cross Hook up cryo computer.
Tue, 24 Aug 2010 00:33:52 +0200 Simon Cross Don't render with BLEND_ADD, use normal overlay.
Tue, 24 Aug 2010 00:21:55 +0200 Simon Cross Fix interact positions.
Tue, 24 Aug 2010 00:14:23 +0200 Simon Cross Refactor Things a bit to render images.
Tue, 24 Aug 2010 00:11:23 +0200 Adrianna Pińska titanium femur -- inventory icon and cursor
Mon, 23 Aug 2010 23:58:11 +0200 Stefano Rivera Draw CursorWidget on top of StateWidget
Mon, 23 Aug 2010 23:47:29 +0200 Jeremy Thurgood Better message dialog. trunk2
Mon, 23 Aug 2010 23:34:43 +0200 Adrianna Pińska computer screen overlays
Mon, 23 Aug 2010 23:03:45 +0200 Adrianna Pińska overlays for ajar and open door
Mon, 23 Aug 2010 22:13:56 +0200 Adrianna Pińska Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
Mon, 23 Aug 2010 23:09:29 +0200 Simon Cross Factor label width setting method out into a custom class (BoomLabel).
Mon, 23 Aug 2010 23:05:55 +0200 Neil Muller Partial message support
Mon, 23 Aug 2010 22:42:30 +0200 Simon Cross Some hacks to make Label work.
Mon, 23 Aug 2010 22:11:41 +0200 Simon Cross Add description rendering to scene rendering.
Mon, 23 Aug 2010 21:29:19 +0200 Stefano Rivera Red -> red
Mon, 23 Aug 2010 21:26:48 +0200 Jeremy Thurgood Hacky "detail view" widget prototype.
Mon, 23 Aug 2010 21:19:34 +0200 Simon Cross Make tools usable.
Mon, 23 Aug 2010 21:08:15 +0200 Simon Cross Fix typo.
Mon, 23 Aug 2010 21:04:43 +0200 Simon Cross Start of interact handling.
Mon, 23 Aug 2010 20:54:04 +0200 Neil Muller Funkier cursor handling
Mon, 23 Aug 2010 20:50:36 +0200 Jeremy Thurgood Some debug object cleanup.
Mon, 23 Aug 2010 20:34:38 +0200 Simon Cross Show interact rectangles when constants.DEBUG is True.
Mon, 23 Aug 2010 20:18:29 +0200 Jeremy Thurgood Inventory-related game state.
Mon, 23 Aug 2010 19:50:45 +0200 Stefano Rivera A sprite cursor attempt
Mon, 23 Aug 2010 19:45:07 +0200 Neil Muller Move some description management from widget to state object
Mon, 23 Aug 2010 19:07:35 +0200 Simon Cross Ignore docs/_build.
Mon, 23 Aug 2010 18:32:15 +0200 Neil Muller Some framework support for better message handling
Mon, 23 Aug 2010 18:13:57 +0200 Adrianna Pińska Better scan ofcryo chamber, without fudged aspect ratio