Sat, 11 Feb 2012 22:06:23 +0200 |
Stefano Rivera |
Rip out more CursorWidget
pyntnclick
|
Sat, 11 Feb 2012 22:00:50 +0200 |
Jeremy Thurgood |
Differently yuck get_image().
pyntnclick
|
Sat, 11 Feb 2012 21:52:42 +0200 |
Stefano Rivera |
Remove hacky start_game() that wasn't meant to be committed
pyntnclick
|
Sat, 11 Feb 2012 21:51:04 +0200 |
Stefano Rivera |
Undo fix get_image calls
pyntnclick
|
Sat, 11 Feb 2012 21:50:19 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
|
Sat, 11 Feb 2012 21:46:55 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
|
Sat, 11 Feb 2012 21:45:16 +0200 |
Stefano Rivera |
Resources are files. As stipulated by $DEITY
pyntnclick
|
Sat, 11 Feb 2012 21:40:36 +0200 |
Simon Cross |
Add ScreenEvents.
pyntnclick
|
Sat, 11 Feb 2012 21:40:51 +0200 |
Stefano Rivera |
Use widget containers in _clear_all
pyntnclick
|
Sat, 11 Feb 2012 21:40:01 +0200 |
Stefano Rivera |
Correct fake get_image
pyntnclick
|
Sat, 11 Feb 2012 21:33:17 +0200 |
Stefano Rivera |
Note albow callbacks in GameScreen
pyntnclick
|
Sat, 11 Feb 2012 21:23:48 +0200 |
Stefano Rivera |
GameScreen is grey
pyntnclick
|
Sat, 11 Feb 2012 21:22:24 +0200 |
Simon Cross |
Special cases aren't special enough to be named special.
pyntnclick
|
Sat, 11 Feb 2012 21:18:41 +0200 |
Stefano Rivera |
Remove a lot of albow
pyntnclick
|
Sat, 11 Feb 2012 21:12:45 +0200 |
Neil Muller |
Fix scene/screen confusion
pyntnclick
|
Sat, 11 Feb 2012 21:08:35 +0200 |
Stefano Rivera |
Remove regen-speech
pyntnclick
|
Sat, 11 Feb 2012 21:02:49 +0200 |
Stefano Rivera |
Go to inital scene, not end
pyntnclick
|
Sat, 11 Feb 2012 20:59:39 +0200 |
Jeremy Thurgood |
Remove remnants of albow from menu.
pyntnclick
|
Sat, 11 Feb 2012 20:57:28 +0200 |
Neil Muller |
Pass screens through engine by name
pyntnclick
|
Sat, 11 Feb 2012 20:34:23 +0200 |
Jeremy Thurgood |
Make menu and endscreen work.
pyntnclick
|
Sat, 11 Feb 2012 20:31:25 +0200 |
Stefano Rivera |
QUIT!
pyntnclick
|
Sat, 11 Feb 2012 20:21:23 +0200 |
Stefano Rivera |
Callbacks take 3 arguments
pyntnclick
|
Sat, 11 Feb 2012 20:11:58 +0200 |
Jeremy Thurgood |
ImageButtons have sizes.
pyntnclick
|
Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
|
Sat, 11 Feb 2012 20:05:22 +0200 |
Stefano Rivera |
Remove anything that has to do with focus (hopefully not breaking anything)
pyntnclick
|
Sat, 11 Feb 2012 20:00:59 +0200 |
Stefano Rivera |
Can haz imagebutton
pyntnclick
|
Sat, 11 Feb 2012 19:56:30 +0200 |
Stefano Rivera |
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
pyntnclick
|
Sat, 11 Feb 2012 18:46:19 +0200 |
Neil Muller |
Move menu.py and endscreen.py to gamelib. Add default versions for new games
pyntnclick
|
Sat, 11 Feb 2012 18:31:56 +0200 |
Stefano Rivera |
Whoops, didn't mean to commit that
pyntnclick
|
Sat, 11 Feb 2012 18:30:59 +0200 |
Jeremy Thurgood |
Fix cryocomp.
pyntnclick
|
Sat, 11 Feb 2012 18:22:57 +0200 |
Stefano Rivera |
Add pyntnclick.engine, based on mamba
pyntnclick
|
Sat, 11 Feb 2012 18:18:59 +0200 |
Jeremy Thurgood |
Remove albow.resources in a few more places.
pyntnclick
|
Sat, 11 Feb 2012 18:04:23 +0200 |
Neil Muller |
Make debug a env variable
pyntnclick
|
Sat, 11 Feb 2012 17:41:35 +0200 |
Jeremy Thurgood |
Add some image transforms.
pyntnclick
|
Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
|
Sat, 11 Feb 2012 17:34:23 +0200 |
Jeremy Thurgood |
mutators -> transforms.
pyntnclick
|
Sat, 11 Feb 2012 17:25:49 +0200 |
Neil Muller |
Fix to work when debug is not enabled
pyntnclick
|
Sat, 11 Feb 2012 17:07:52 +0200 |
Neil Muller |
Turn rect_drawer into a command line option
pyntnclick
|
Sat, 11 Feb 2012 17:04:59 +0200 |
Stefano Rivera |
Correct a broken get_image call
pyntnclick
|
Sat, 11 Feb 2012 17:02:26 +0200 |
Jeremy Thurgood |
load_image() -> get_image() and more docs.
pyntnclick
|
Sat, 11 Feb 2012 16:56:01 +0200 |
Stefano Rivera |
Use load_image where possible
pyntnclick
|
Sat, 11 Feb 2012 16:51:39 +0200 |
Simon Cross |
FIXED: Yes, thank you.
pyntnclick
|
Sat, 11 Feb 2012 16:45:07 +0200 |
Jeremy Thurgood |
Allow list of image name fragments in load_image. Also, some docs.
pyntnclick
|
Sat, 11 Feb 2012 16:43:05 +0200 |
Simon Cross |
Remove unused import and fix comment.
pyntnclick
|
Sat, 11 Feb 2012 16:40:41 +0200 |
Simon Cross |
Update version.py
pyntnclick
|
Sat, 11 Feb 2012 16:28:41 +0200 |
Stefano Rivera |
Pass game_description to all screens
pyntnclick
|
Sat, 11 Feb 2012 16:22:56 +0200 |
Jeremy Thurgood |
Allow different image basedir.
pyntnclick
|
Sat, 11 Feb 2012 16:21:20 +0200 |
Neil Muller |
Fix snake sound
pyntnclick
|
Sat, 11 Feb 2012 16:17:52 +0200 |
Simon Cross |
Remove a couple of uses os DEBUG.
pyntnclick
|
Sat, 11 Feb 2012 16:04:45 +0200 |
Neil Muller |
Fix sound loading
pyntnclick
|
Sat, 11 Feb 2012 16:02:06 +0200 |
Stefano Rivera |
Classify constants, which involves a whole bunch of XXX comments
pyntnclick
|
Sat, 11 Feb 2012 16:01:33 +0200 |
Jeremy Thurgood |
Add image mutation to resource loader.
pyntnclick
|
Sat, 11 Feb 2012 15:55:48 +0200 |
Simon Cross |
Actually add Resources.__init__.py
pyntnclick
|
Sat, 11 Feb 2012 15:54:32 +0200 |
Jeremy Thurgood |
Test refactor.
pyntnclick
|
Sat, 11 Feb 2012 15:53:14 +0200 |
Neil Muller |
Move get_current_playlist onto sound object
pyntnclick
|
Sat, 11 Feb 2012 15:48:04 +0200 |
Jeremy Thurgood |
Add load_image to Resources.
pyntnclick
|
Sat, 11 Feb 2012 15:48:06 +0200 |
Simon Cross |
Bug fixes for sound hook-up.
pyntnclick
|
Sat, 11 Feb 2012 15:40:40 +0200 |
Simon Cross |
Link up Resource module.
pyntnclick
|
Sat, 11 Feb 2012 15:37:43 +0200 |
Simon Cross |
Add import of DEBUG back to main.py.
pyntnclick
|
Sat, 11 Feb 2012 15:27:52 +0200 |
Simon Cross |
Lazily load Result sounds.
pyntnclick
|
Sat, 11 Feb 2012 15:05:18 +0200 |
Simon Cross |
Hook up sound in gamelib/scenes.
pyntnclick
|
Sat, 11 Feb 2012 15:37:59 +0200 |
Neil Muller |
Pyflakes sound
pyntnclick
|
Sat, 11 Feb 2012 15:35:06 +0200 |
Neil Muller |
Sound hackery
pyntnclick
|
Sat, 11 Feb 2012 15:22:16 +0200 |
Jeremy Thurgood |
Added ignores. Apparently bzr does not allow this locally for a specific repo.
pyntnclick
|
Sat, 11 Feb 2012 15:17:21 +0200 |
Jeremy Thurgood |
More resource tests.
pyntnclick
|
Sat, 11 Feb 2012 15:05:34 +0200 |
Jeremy Thurgood |
Start of resource manager.
pyntnclick
|
Sat, 11 Feb 2012 14:47:44 +0200 |
Simon Cross |
Provide stubby access to sound and resource object from GameDescription on state and scene objects.
pyntnclick
|
Sat, 11 Feb 2012 14:42:24 +0200 |
Stefano Rivera |
Rip out keyboard handling
pyntnclick
|
Sat, 11 Feb 2012 14:33:23 +0200 |
Stefano Rivera |
s/mamba/pyntnclick/
pyntnclick
|
Sat, 11 Feb 2012 14:13:49 +0200 |
Stefano Rivera |
Remove useless widgets modules
pyntnclick
|
Sat, 11 Feb 2012 14:12:11 +0200 |
Simon Cross |
Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik.
pyntnclick
|
Sat, 11 Feb 2012 14:09:46 +0200 |
Stefano Rivera |
Copy in widgets from mamba (currently unused)
pyntnclick
|
Sat, 11 Feb 2012 14:04:48 +0200 |
Simon Cross |
Create GameDescription object.
pyntnclick
|
Sat, 11 Feb 2012 13:40:51 +0200 |
Simon Cross |
Create a re-usable main function.
pyntnclick
|
Sat, 11 Feb 2012 13:30:56 +0200 |
Neil Muller |
The new, friendlier gen_sound helper
pyntnclick
|
Sat, 11 Feb 2012 13:24:00 +0200 |
Jeremy Thurgood |
Rearrange import.
pyntnclick
|
Sat, 11 Feb 2012 13:22:21 +0200 |
Stefano Rivera |
Rename imports in rect_drawer
pyntnclick
|
Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
|
Sat, 11 Feb 2012 13:10:18 +0200 |
Jeremy Thurgood |
Moved stuff around, broke everything.
pyntnclick
|
Sat, 11 Feb 2012 12:52:29 +0200 |
Jeremy Thurgood |
New module.
pyntnclick
|
Sat, 21 Jun 2014 17:38:39 +0000 |
convert-repo |
update tags
|
Sat, 11 Feb 2012 12:43:34 +0200 |
Neil Muller |
pyflakes cleanup
|
Sat, 11 Feb 2012 12:31:33 +0200 |
Neil Muller |
pep8 cleanup
|
Sat, 11 Feb 2012 12:31:24 +0200 |
Simon Cross |
PEP8 clean-up.
|
Sat, 11 Feb 2012 12:29:30 +0200 |
Neil Muller |
Really pep8 fix manual.py
|
Sat, 11 Feb 2012 12:28:09 +0200 |
Neil Muller |
pep8
|
Sat, 11 Feb 2012 12:23:54 +0200 |
Neil Muller |
pep8cleanups
|
Sat, 11 Feb 2012 12:20:12 +0200 |
Simon Cross |
PEP8 clean-up for engine, machine and mess.
|
Sat, 11 Feb 2012 12:15:31 +0200 |
Neil Muller |
More pep8 cleanups
|
Sat, 11 Feb 2012 12:10:58 +0200 |
Stefano Rivera |
PEP-8 cleanup of tools
|
Sat, 11 Feb 2012 12:05:13 +0200 |
Jeremy Thurgood |
PEP-8 tests.
|
Sat, 11 Feb 2012 12:04:09 +0200 |
Neil Muller |
pep8 cleanup
|
Sat, 11 Feb 2012 12:02:21 +0200 |
Jeremy Thurgood |
PEP-8 sound.py
|
Sat, 11 Feb 2012 12:00:15 +0200 |
Neil Muller |
More pep8 cleanups
|
Sat, 11 Feb 2012 11:59:21 +0200 |
Jeremy Thurgood |
PEP-8 main.
|
Sat, 11 Feb 2012 12:00:19 +0200 |
Stefano Rivera |
PEP-8 cleanup of skellington bits in root
|
Sat, 11 Feb 2012 11:58:57 +0200 |
Neil Muller |
PEP8 cleanup data.py and endscreen.py
|
Sat, 11 Feb 2012 11:57:14 +0200 |
Jeremy Thurgood |
PEP-8 gamescreen and state.
|
Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
|
Thu, 09 Sep 2010 11:11:37 +0200 |
Jeremy Thurgood |
Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.
|
Wed, 08 Sep 2010 17:33:07 +0200 |
Jeremy Thurgood |
Defer some resource loading until it's actually necessary.
|
Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
|
Wed, 08 Sep 2010 00:59:51 +0200 |
Neil Muller |
Make close button helper in rect_drawer zoom correctly
|
Wed, 08 Sep 2010 00:45:06 +0200 |
Neil Muller |
Fix calls to draw to match recent changes
|
Wed, 08 Sep 2010 00:42:41 +0200 |
Neil Muller |
Remove old draw def
|
Wed, 08 Sep 2010 00:41:23 +0200 |
Neil Muller |
Add list_scenes to rect_drawer
|
Tue, 07 Sep 2010 18:25:29 +0200 |
Neil Muller |
Move scene specifications into gamelib.scenes
|
Tue, 07 Sep 2010 18:13:35 +0200 |
Jeremy Thurgood |
Fix is_interactive() by adding tool param.
|
Tue, 07 Sep 2010 17:05:51 +0200 |
Jeremy Thurgood |
Removed superfluous SIZE attribute on Scene.
|
Tue, 07 Sep 2010 13:45:07 +0200 |
Jeremy Thurgood |
Remove mouse motion logic from GameState.
|
Tue, 07 Sep 2010 13:37:00 +0200 |
Jeremy Thurgood |
Rename State to GameState.
|
Tue, 07 Sep 2010 13:35:30 +0200 |
Jeremy Thurgood |
Remove drawing logic from State.
|
Tue, 07 Sep 2010 10:12:55 +0200 |
Jeremy Thurgood |
Version change.
|
Sun, 05 Sep 2010 22:59:33 +0200 |
Adrianna PiĆska |
fixed crash caused by the manual item's special snowflakeness
|
Sat, 04 Sep 2010 10:38:14 +0200 |
Jeremy Thurgood |
Fix items.
|
Sat, 04 Sep 2010 09:53:00 +0200 |
Jeremy Thurgood |
Merged in engine refactorings.
|
Fri, 03 Sep 2010 17:04:38 +0200 |
Neil Muller |
Add show animate & cycle interact options
|
Fri, 03 Sep 2010 16:41:25 +0200 |
Neil Muller |
Add mode label
|
Fri, 03 Sep 2010 14:39:44 +0200 |
Neil Muller |
Remove debugging print
|
Fri, 03 Sep 2010 11:51:43 +0200 |
Neil Muller |
Add support for moving zoomed region
|