Sat, 28 Aug 2010 01:28:51 +0200 |
Neil Muller |
Hook up canopener. Fix for replace_inventory changes
|
Sat, 28 Aug 2010 01:28:25 +0200 |
Neil Muller |
Make replace_inventory_item use names for consisency
|
Sat, 28 Aug 2010 01:35:39 +0200 |
Adrianna Pińska |
source files
|
Sat, 28 Aug 2010 01:33:45 +0200 |
Adrianna Pińska |
some more items
|
Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
|
Sat, 28 Aug 2010 01:22:44 +0200 |
Simon Cross |
Daily screenshot.
|
Sat, 28 Aug 2010 01:18:51 +0200 |
Simon Cross |
Source for machine room background.
|
Sat, 28 Aug 2010 01:16:27 +0200 |
Jeremy Thurgood |
Make the can Thing go away when it's empty.
|
Sat, 28 Aug 2010 01:13:43 +0200 |
Simon Cross |
Full colour machine room.
|
Sat, 28 Aug 2010 00:42:21 +0200 |
Neil Muller |
Add some flavour text to machine room. Tweak rects
|
Sat, 28 Aug 2010 00:28:18 +0200 |
Stefano Rivera |
Added detergent bottle Item and InteractImageRect class
|
Sat, 28 Aug 2010 00:25:26 +0200 |
Adrianna Pińska |
more full stops
|
Sat, 28 Aug 2010 00:23:44 +0200 |
Adrianna Pińska |
Broccoli!
|
Sat, 28 Aug 2010 00:22:16 +0200 |
Adrianna Pińska |
more spelling and full stops
|
Sat, 28 Aug 2010 00:19:34 +0200 |
Adrianna Pińska |
typo
|
Sat, 28 Aug 2010 00:09:33 +0200 |
Neil Muller |
Tweak bridge
|
Sat, 28 Aug 2010 00:10:06 +0200 |
Adrianna Pińska |
coloured-in cryo tubes
|
Sat, 28 Aug 2010 00:09:11 +0200 |
Adrianna Pińska |
needs moar dirt
|
Sat, 28 Aug 2010 00:03:54 +0200 |
Jeremy Thurgood |
Plotting in the crew quarters.
|
Fri, 27 Aug 2010 23:50:53 +0200 |
Neil Muller |
Hook up a few things in the crew quarters
|
Fri, 27 Aug 2010 23:37:19 +0200 |
Neil Muller |
Re-enable thing rects by default in rect_drawer
|
Fri, 27 Aug 2010 23:35:18 +0200 |
Stefano Rivera |
Engine room mostly hooked up
|
Fri, 27 Aug 2010 23:33:27 +0200 |
Adrianna Pińska |
some colour in the mess hall
|
Fri, 27 Aug 2010 23:12:34 +0200 |
Jeremy Thurgood |
Fishbowl and laser lights that don't make the universe go away.
|
Fri, 27 Aug 2010 23:09:07 +0200 |
Simon Cross |
Add option for turning off debugging rects while debugging.
|
Fri, 27 Aug 2010 23:01:17 +0200 |
Simon Cross |
Too long since last commit. Felt like showing off some machine room progress.
|
Fri, 27 Aug 2010 22:35:09 +0200 |
Neil Muller |
The flying fish fix (take 1)
|
Fri, 27 Aug 2010 22:12:03 +0200 |
Neil Muller |
Compensate for offset in rect_drawer
|
Fri, 27 Aug 2010 22:04:25 +0200 |
Neil Muller |
Offset support for scenes
|
Fri, 27 Aug 2010 21:43:07 +0200 |
Neil Muller |
coloured wires in bridge
|
Fri, 27 Aug 2010 22:00:12 +0200 |
Jeremy Thurgood |
Better (and fixed) rect tool with toolbar overlay.
|
Fri, 27 Aug 2010 21:57:13 +0200 |
Jeremy Thurgood |
Crew quarters background and toolbar on the rect tool.
|
Fri, 27 Aug 2010 21:47:21 +0200 |
Adrianna Pińska |
boomslang
|
Fri, 27 Aug 2010 21:29:22 +0200 |
Adrianna Pińska |
added chain to door
|
Fri, 27 Aug 2010 21:06:03 +0200 |
Adrianna Pińska |
manual
|
Fri, 27 Aug 2010 20:56:24 +0200 |
Neil Muller |
Hook up intact pipes
|
Fri, 27 Aug 2010 20:43:29 +0200 |
Neil Muller |
Interactivity status tweaks
|
Fri, 27 Aug 2010 20:35:27 +0200 |
Stefano Rivera |
Hook up stethoscope
|
Fri, 27 Aug 2010 20:30:57 +0200 |
Neil Muller |
Add some toggle options to helper script
|
Fri, 27 Aug 2010 20:14:51 +0200 |
Neil Muller |
Remove unneeded tests
|
Fri, 27 Aug 2010 20:08:18 +0200 |
Jeremy Thurgood |
Non-interactive things no longer highlight the cursor.
|
Fri, 27 Aug 2010 20:06:44 +0200 |
Adrianna Pińska |
stethoscope plus dammit, JIM
|
Fri, 27 Aug 2010 19:35:20 +0200 |
Jeremy Thurgood |
Ran pyflakes and fixed some minor things.
|
Fri, 27 Aug 2010 19:29:37 +0200 |
Jeremy Thurgood |
Shuffled a bunch of stuff into more appropriate places.
|
Fri, 27 Aug 2010 19:22:47 +0200 |
Simon Cross |
Replace text interacts with doors.
|
Fri, 27 Aug 2010 19:15:18 +0200 |
Adrianna Pińska |
cryo pipes
|
Fri, 27 Aug 2010 19:04:54 +0200 |
Simon Cross |
Line art machine room.
|
Fri, 27 Aug 2010 19:01:00 +0200 |
Jeremy Thurgood |
Superconductor Thing now works.
|
Fri, 27 Aug 2010 19:00:02 +0200 |
Simon Cross |
Add non-clickable animation TODO.
|
Fri, 27 Aug 2010 18:30:02 +0200 |
Neil Muller |
Make computer beep
|
Fri, 27 Aug 2010 18:24:35 +0200 |
Neil Muller |
More varied beeps
|
Fri, 27 Aug 2010 18:13:12 +0200 |
Neil Muller |
Hook up parts of the bridge computer system
|
Fri, 27 Aug 2010 17:35:15 +0200 |
Jeremy Thurgood |
More test fixes.
|
Fri, 27 Aug 2010 17:32:05 +0200 |
Adrianna Pińska |
crew quarters
|
Fri, 27 Aug 2010 16:45:47 +0200 |
Jeremy Thurgood |
Start of walkthrough "unit test" and associated fixes and tweaks.
|
Fri, 27 Aug 2010 16:20:26 +0200 |
Neil Muller |
Das blinken lights
|
Fri, 27 Aug 2010 16:13:22 +0200 |
Neil Muller |
Tweak constant overriding
|
Fri, 27 Aug 2010 15:51:50 +0200 |
Neil Muller |
Add length parameter
|
Fri, 27 Aug 2010 13:40:10 +0200 |
Neil Muller |
Beeps on the bridge
|
Fri, 27 Aug 2010 13:32:27 +0200 |
Jeremy Thurgood |
More tests, some cryo room fixes and docs in the build.
|
Fri, 27 Aug 2010 13:25:42 +0200 |
Simon Cross |
Actually commit engine room.
|
Fri, 27 Aug 2010 13:22:32 +0200 |
Neil Muller |
Add tool for making beeps
|
Fri, 27 Aug 2010 13:20:45 +0200 |
Simon Cross |
Line-art engine room.
|
Fri, 27 Aug 2010 13:01:42 +0200 |
Neil Muller |
Show close button area in helper
|
Fri, 27 Aug 2010 11:32:49 +0200 |
Neil Muller |
Unify doors a bit
|
Fri, 27 Aug 2010 10:37:47 +0200 |
Simon Cross |
Link crew quarters to map.
|
Fri, 27 Aug 2010 09:59:12 +0200 |
Neil Muller |
Start adding colour to bridge. Initial art towards a cunning plan
|
Fri, 27 Aug 2010 09:57:47 +0200 |
Simon Cross |
Fix reference to tin pipe.
|
Fri, 27 Aug 2010 09:18:27 +0200 |
Neil Muller |
Add detail view support to helper
|
Fri, 27 Aug 2010 09:06:20 +0200 |
Neil Muller |
Start work on bridge comp detail
|
Fri, 27 Aug 2010 09:06:06 +0200 |
Neil Muller |
Add bridge screenshot
|
Fri, 27 Aug 2010 00:14:01 +0200 |
Stefano Rivera |
Hook up bridge
|
Fri, 27 Aug 2010 00:13:49 +0200 |
Stefano Rivera |
Art requests
|
Fri, 27 Aug 2010 00:09:01 +0200 |
Jeremy Thurgood |
Add a partial crew quarters (eighths?) implementation.
|
Thu, 26 Aug 2010 23:36:53 +0200 |
Jeremy Thurgood |
Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)
|
Thu, 26 Aug 2010 23:32:46 +0200 |
Stefano Rivera |
Moved leg into an ovelay
|
Thu, 26 Aug 2010 23:23:10 +0200 |
Neil Muller |
Add chopping sound. Tweak mess descriptions
|
Thu, 26 Aug 2010 23:18:47 +0200 |
Adrianna Pińska |
proper cryo unit inset plus overlay for no leg
|
Thu, 26 Aug 2010 23:11:32 +0200 |
Neil Muller |
Flavour interactions for mess hall
|
Thu, 26 Aug 2010 23:00:20 +0200 |
Stefano Rivera |
Cryo pipe image
|
Thu, 26 Aug 2010 22:48:03 +0200 |
Jeremy Thurgood |
Tubes, pipes and ducts.
|
Thu, 26 Aug 2010 22:38:17 +0200 |
Adrianna Pińska |
bridge images
|
Thu, 26 Aug 2010 22:25:42 +0200 |
Adrianna Pińska |
fixed some typos
|
Thu, 26 Aug 2010 22:10:01 +0200 |
Stefano Rivera |
Decreasing cans on shelf
|
Thu, 26 Aug 2010 21:51:27 +0200 |
Stefano Rivera |
Things and Items for bridge
|
Thu, 26 Aug 2010 21:35:01 +0200 |
Neil Muller |
Tweak cans
|
Thu, 26 Aug 2010 21:00:09 +0200 |
Jeremy Thurgood |
Minor walkthrough edits.
|
Thu, 26 Aug 2010 20:53:19 +0200 |
Jeremy Thurgood |
Choppable cryopipes and can refactoring.
|
Thu, 26 Aug 2010 20:34:57 +0200 |
Neil Muller |
Tweak cursors
|
Thu, 26 Aug 2010 20:26:41 +0200 |
Neil Muller |
Highlight detailed view close button
|
Thu, 26 Aug 2010 20:02:02 +0200 |
Neil Muller |
different hand icon
|
Thu, 26 Aug 2010 19:39:00 +0200 |
Neil Muller |
Laser sound
|
Thu, 26 Aug 2010 19:40:08 +0200 |
Stefano Rivera |
Walkthrough for Escape, Environmental System, and Engine puzzles
|
Thu, 26 Aug 2010 19:34:16 +0200 |
Jeremy Thurgood |
Fixed rect_drawer tool and adjusted JIM message background.
|
Thu, 26 Aug 2010 19:33:23 +0200 |
Neil Muller |
Add constant for player id. Make IDs uppercase
|
Thu, 26 Aug 2010 19:11:05 +0200 |
Jeremy Thurgood |
TODO addition.
|
Thu, 26 Aug 2010 16:29:54 +0200 |
Jeremy Thurgood |
Transparent message dialogs.
|
Thu, 26 Aug 2010 14:59:29 +0200 |
Neil Muller |
Add more sounds to cryo room
|
Thu, 26 Aug 2010 14:59:17 +0200 |
Neil Muller |
More clangs
|
Thu, 26 Aug 2010 14:49:06 +0200 |
Neil Muller |
More sounds. Reformat sources file to avoid repeating boilerplate
|
Thu, 26 Aug 2010 14:19:57 +0200 |
Neil Muller |
some more interacations. Add sound to grinder
|
Thu, 26 Aug 2010 14:18:53 +0200 |
Neil Muller |
More sounds
|
Thu, 26 Aug 2010 11:31:56 +0200 |
Neil Muller |
Add a close button to the detail view
|
Thu, 26 Aug 2010 10:55:02 +0200 |
Neil Muller |
Add neural implant text
|
Thu, 26 Aug 2010 10:54:43 +0200 |
Neil Muller |
Tweak intro text
|
Thu, 26 Aug 2010 10:54:25 +0200 |
Neil Muller |
Add support for lists of results
|
Thu, 26 Aug 2010 09:48:49 +0200 |
Neil Muller |
Image placement
|
Thu, 26 Aug 2010 09:02:46 +0200 |
Neil Muller |
Image loading
|
Thu, 26 Aug 2010 08:47:08 +0200 |
Neil Muller |
Stubs for ftuture functionality
|
Thu, 26 Aug 2010 08:37:29 +0200 |
Neil Muller |
Tweak layout
|
Thu, 26 Aug 2010 08:27:29 +0200 |
Neil Muller |
Unbeak helper
|
Thu, 26 Aug 2010 08:38:06 +0200 |
Jeremy Thurgood |
Right click (and middle click) clears current tool.
|
Wed, 25 Aug 2010 23:23:37 +0200 |
Jeremy Thurgood |
Sharp things.
|
Wed, 25 Aug 2010 21:59:26 +0200 |
Jeremy Thurgood |
CloneableItem tweaks and a usable laser welder. zOMG!
|
Wed, 25 Aug 2010 21:42:01 +0200 |
Jeremy Thurgood |
Only vend three cans.
|
Wed, 25 Aug 2010 21:32:38 +0200 |
Jeremy Thurgood |
CloneableItems.
|
Wed, 25 Aug 2010 20:09:19 +0200 |
Jeremy Thurgood |
Fix tests and add a (currently unhooked) laser welder.
|
Wed, 25 Aug 2010 18:04:00 +0200 |
Neil Muller |
Add detail view for cryo screen. Tweak animation
|
Wed, 25 Aug 2010 17:04:06 +0200 |
Neil Muller |
no_sound error handler should also disable music
|
Wed, 25 Aug 2010 16:45:06 +0200 |
Jeremy Thurgood |
Remove screen reference from State.
|
Wed, 25 Aug 2010 16:24:55 +0200 |
Simon Cross |
Windows builder (works under Wine).
|
Wed, 25 Aug 2010 16:23:12 +0200 |
Simon Cross |
Ignore build/ and dist/ folders.
|
Wed, 25 Aug 2010 16:21:48 +0200 |
Simon Cross |
Add albow to non-egg requirements.
|
Wed, 25 Aug 2010 15:46:03 +0200 |
Neil Muller |
Add some flavour descriptions
|
Wed, 25 Aug 2010 15:45:45 +0200 |
Neil Muller |
Add genric thing with description helper class
|
Wed, 25 Aug 2010 15:34:52 +0200 |
Neil Muller |
Add attributes for drawing rects
|
Wed, 25 Aug 2010 15:28:44 +0200 |
Neil Muller |
Fill in more flavour for cryo room
|
Wed, 25 Aug 2010 15:07:44 +0200 |
Neil Muller |
Add trailing , for copy-n-paste
|
Wed, 25 Aug 2010 15:47:28 +0200 |
Simon Cross |
Add Windows executable icon creation to TODO.
|
Wed, 25 Aug 2010 15:45:12 +0200 |
Simon Cross |
Fix license reference and topic trove classifiers.
|
Wed, 25 Aug 2010 13:56:38 +0200 |
Simon Cross |
Add --scene for selecting initial scene during debugging.
|
Wed, 25 Aug 2010 13:55:20 +0200 |
Stefano Rivera |
Allow multiple cans to be picked up
|
Wed, 25 Aug 2010 13:18:51 +0200 |
Neil Muller |
Make tool use scenes, not images
|
Wed, 25 Aug 2010 13:13:49 +0200 |
Jeremy Thurgood |
Update *nix build script to version tarball.
|
Wed, 25 Aug 2010 13:12:14 +0200 |
Stefano Rivera |
Ensure cursor loaded when calling set_highlight
|
Wed, 25 Aug 2010 12:41:08 +0200 |
Neil Muller |
Avoid cursor timing bug
|
Wed, 25 Aug 2010 12:41:02 +0200 |
Neil Muller |
Add dented can image to item
|
Wed, 25 Aug 2010 12:37:13 +0200 |
Neil Muller |
Add rough dented can images
|
Wed, 25 Aug 2010 12:32:45 +0200 |
Stefano Rivera |
Set cursor points
|
Wed, 25 Aug 2010 12:21:16 +0200 |
Neil Muller |
Inventory interaction can (surprisingly) affect the inventory
|
Wed, 25 Aug 2010 12:03:08 +0200 |
Neil Muller |
Add inventory interactions
|
Wed, 25 Aug 2010 11:19:30 +0200 |
Neil Muller |
add some features to rect helper. now vaguely useful
|
Wed, 25 Aug 2010 10:59:09 +0200 |
Simon Cross |
Note some TODOs before I forget them.
|
Wed, 25 Aug 2010 10:05:48 +0200 |
Jeremy Thurgood |
Update version and build stuff.
|
Wed, 25 Aug 2010 08:42:29 +0200 |
Neil Muller |
Start of a tool to help construct interact rectangles
|
Wed, 25 Aug 2010 08:19:38 +0200 |
Jeremy Thurgood |
Fix handling of state on detail view dismissal.
|
Wed, 25 Aug 2010 08:09:59 +0200 |
Jeremy Thurgood |
Fix mouse_move() handling after dismissing message.
|
Wed, 25 Aug 2010 00:32:44 +0200 |
Neil Muller |
Make hand activate on mouse down, like inventory
|
Wed, 25 Aug 2010 00:14:55 +0200 |
Stefano Rivera |
r150 Screenshot
|
Wed, 25 Aug 2010 00:09:15 +0200 |
Neil Muller |
Fill in more cryo room stuff
|
Wed, 25 Aug 2010 00:08:57 +0200 |
Neil Muller |
Update TODO
|
Wed, 25 Aug 2010 00:05:32 +0200 |
Simon Cross |
Fix typo.
|
Tue, 24 Aug 2010 23:42:07 +0200 |
Neil Muller |
Monkey patch albow
|
Tue, 24 Aug 2010 23:45:23 +0200 |
Simon Cross |
Ignore unpacked Albow.
|
Tue, 24 Aug 2010 23:40:03 +0200 |
Simon Cross |
Update TODO.
|
Tue, 24 Aug 2010 23:38:04 +0200 |
Simon Cross |
Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
|
Tue, 24 Aug 2010 23:32:05 +0200 |
Simon Cross |
Add bridge and mess to map and ways back.
|
Tue, 24 Aug 2010 23:30:43 +0200 |
Simon Cross |
Exit quietly on keyboard interrupt.
|
Tue, 24 Aug 2010 23:28:06 +0200 |
Jeremy Thurgood |
Keep the femur.
|
Tue, 24 Aug 2010 23:16:23 +0200 |
Jeremy Thurgood |
Deselect tools and get to the Mess.
|
Tue, 24 Aug 2010 23:11:13 +0200 |
Simon Cross |
Allow can to be picked up.
|
Tue, 24 Aug 2010 22:59:46 +0200 |
Simon Cross |
Add items to mess.
|
Tue, 24 Aug 2010 22:57:09 +0200 |
Jeremy Thurgood |
Removed a bunch of cruft.
|
Tue, 24 Aug 2010 22:49:14 +0200 |
Simon Cross |
Hook up brocolli and cans. Rotate brocolli to correct orientation.
|
Tue, 24 Aug 2010 22:41:59 +0200 |
Stefano Rivera |
Start of a walkthrough
|
Tue, 24 Aug 2010 22:29:23 +0200 |
Neil Muller |
Add a few sounds to the cryo room
|
Tue, 24 Aug 2010 22:11:59 +0200 |
Simon Cross |
Link up mess hall background.
|
Tue, 24 Aug 2010 22:02:22 +0200 |
Stefano Rivera |
Improve cursor state handling, disable highlights on modal dialogs
|
Tue, 24 Aug 2010 21:52:45 +0200 |
Adrianna Pińska |
B&W mess hall with overlays and some related items
|
Tue, 24 Aug 2010 20:51:40 +0200 |
Jeremy Thurgood |
Fix descriptions. And call Demeter's police down upon me.
|
Tue, 24 Aug 2010 20:35:31 +0200 |
Jeremy Thurgood |
Better description handling in detail windows. (Sort of.)
|
Tue, 24 Aug 2010 20:33:20 +0200 |
Stefano Rivera |
Cursor highlights
|
Tue, 24 Aug 2010 20:21:07 +0200 |
Jeremy Thurgood |
Put the leg inside the cryo unit.
|
Tue, 24 Aug 2010 19:49:10 +0200 |
Jeremy Thurgood |
Better map handling, detail_view stuff in Result.
|
Tue, 24 Aug 2010 19:22:01 +0200 |
Jeremy Thurgood |
Map shows accessible areas.
|
Tue, 24 Aug 2010 18:52:52 +0200 |
Simon Cross |
Hook up map.
|
Tue, 24 Aug 2010 18:38:44 +0200 |
Simon Cross |
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
|
Tue, 24 Aug 2010 18:36:31 +0200 |
Stefano Rivera |
Cursor change when you select a Tool
|
Tue, 24 Aug 2010 18:23:24 +0200 |
Jeremy Thurgood |
Nuke obsolete testing hook.
|
Tue, 24 Aug 2010 18:11:53 +0200 |
Jeremy Thurgood |
Size detail window based on the Scene background image.
|
Tue, 24 Aug 2010 18:05:27 +0200 |
Neil Muller |
Move result handling to result object
|
Tue, 24 Aug 2010 18:01:42 +0200 |
Jeremy Thurgood |
Some detail view and data cleanup.
|
Tue, 24 Aug 2010 17:55:47 +0200 |
Neil Muller |
Minor style cleanups
|
Tue, 24 Aug 2010 17:47:13 +0200 |
Neil Muller |
Add missing pygame import
|
Tue, 24 Aug 2010 17:45:46 +0200 |
Neil Muller |
Move MessageDialog to widgets
|
Tue, 24 Aug 2010 17:33:37 +0200 |
Jeremy Thurgood |
Added border to DetailWindow.
|
Tue, 24 Aug 2010 17:24:54 +0200 |
Neil Muller |
Enter and leave hooks
|
Tue, 24 Aug 2010 17:04:56 +0200 |
Jeremy Thurgood |
Hook up "detail view" scenes.
|
Tue, 24 Aug 2010 15:39:02 +0200 |
Neil Muller |
Add a transition, on general principles
|
Tue, 24 Aug 2010 15:30:51 +0200 |
Neil Muller |
removed items can't be the current tool
|
Tue, 24 Aug 2010 14:56:39 +0200 |
Jeremy Thurgood |
And CursorWidget-ify the popup menu.
|
Tue, 24 Aug 2010 14:53:05 +0200 |
Jeremy Thurgood |
Remove "in-widget" check and always draw cursor.
|
Tue, 24 Aug 2010 14:51:22 +0200 |
Jeremy Thurgood |
Better cursor handling using draw_all() and mouse_delta().
|
Tue, 24 Aug 2010 14:45:54 +0200 |
Simon Cross |
Like the accent?
|
Tue, 24 Aug 2010 14:44:29 +0200 |
Simon Cross |
Remove check for None sound -- sound is never None.
|
Tue, 24 Aug 2010 14:43:33 +0200 |
Simon Cross |
Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
|
Tue, 24 Aug 2010 14:33:48 +0200 |
Simon Cross |
Remove debugging print.
|
Tue, 24 Aug 2010 14:32:52 +0200 |
Simon Cross |
Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
|
Tue, 24 Aug 2010 14:17:09 +0200 |
Jeremy Thurgood |
Cursor uses draw_over() rather than draw().
|
Tue, 24 Aug 2010 14:07:07 +0200 |
Neil Muller |
Initial event sound support
|
Tue, 24 Aug 2010 13:53:49 +0200 |
Jeremy Thurgood |
Some (slightly) better cursor handling.
|
Tue, 24 Aug 2010 11:57:06 +0200 |
Neil Muller |
Rough Stab at basic animation support
|
Tue, 24 Aug 2010 11:55:35 +0200 |
Simon Cross |
Remove sample text resources.
|
Tue, 24 Aug 2010 11:41:10 +0200 |
Neil Muller |
Fix ajar door description
|
Tue, 24 Aug 2010 11:33:32 +0200 |
Jeremy Thurgood |
Mac build stuff.
|
Tue, 24 Aug 2010 09:58:12 +0200 |
Simon Cross |
Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
|
Tue, 24 Aug 2010 08:48:50 +0200 |
Neil Muller |
Make start new game start a new game. Add Resume to main menu
|
Tue, 24 Aug 2010 08:16:56 +0200 |
Neil Muller |
Restore mouse when returning to main menu
|
Tue, 24 Aug 2010 08:11:10 +0200 |
Jeremy Thurgood |
Fix tests for new tristate door logic.
|
Tue, 24 Aug 2010 07:51:42 +0200 |
Jeremy Thurgood |
Fix message dialog mouse cursor freezing.
|
Tue, 24 Aug 2010 01:02:57 +0200 |
Simon Cross |
First screenshot.
|
Tue, 24 Aug 2010 01:00:10 +0200 |
Adrianna Pińska |
door goes from shut to ajar to open
|
Tue, 24 Aug 2010 00:56:31 +0200 |
Neil Muller |
More complex shaped interactables
|
Tue, 24 Aug 2010 00:43:32 +0200 |
Jeremy Thurgood |
Detail view without any functionality.
|
Tue, 24 Aug 2010 00:40:21 +0200 |
Simon Cross |
Remove old leg image.
|
Tue, 24 Aug 2010 00:38:14 +0200 |
Simon Cross |
Link in femur inventory image.
|
Tue, 24 Aug 2010 00:35:52 +0200 |
Simon Cross |
Folder for screenshots.
|
Tue, 24 Aug 2010 00:34:32 +0200 |
Simon Cross |
Hook up cryo computer.
|
Tue, 24 Aug 2010 00:33:52 +0200 |
Simon Cross |
Don't render with BLEND_ADD, use normal overlay.
|
Tue, 24 Aug 2010 00:21:55 +0200 |
Simon Cross |
Fix interact positions.
|
Tue, 24 Aug 2010 00:14:23 +0200 |
Simon Cross |
Refactor Things a bit to render images.
|
Tue, 24 Aug 2010 00:11:23 +0200 |
Adrianna Pińska |
titanium femur -- inventory icon and cursor
|
Mon, 23 Aug 2010 23:58:11 +0200 |
Stefano Rivera |
Draw CursorWidget on top of StateWidget
|
Mon, 23 Aug 2010 23:47:29 +0200 |
Jeremy Thurgood |
Better message dialog.
trunk2
|
Mon, 23 Aug 2010 23:34:43 +0200 |
Adrianna Pińska |
computer screen overlays
|
Mon, 23 Aug 2010 23:03:45 +0200 |
Adrianna Pińska |
overlays for ajar and open door
|
Mon, 23 Aug 2010 22:13:56 +0200 |
Adrianna Pińska |
Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
|
Mon, 23 Aug 2010 23:09:29 +0200 |
Simon Cross |
Factor label width setting method out into a custom class (BoomLabel).
|
Mon, 23 Aug 2010 23:05:55 +0200 |
Neil Muller |
Partial message support
|
Mon, 23 Aug 2010 22:42:30 +0200 |
Simon Cross |
Some hacks to make Label work.
|
Mon, 23 Aug 2010 22:11:41 +0200 |
Simon Cross |
Add description rendering to scene rendering.
|
Mon, 23 Aug 2010 21:29:19 +0200 |
Stefano Rivera |
Red -> red
|
Mon, 23 Aug 2010 21:26:48 +0200 |
Jeremy Thurgood |
Hacky "detail view" widget prototype.
|
Mon, 23 Aug 2010 21:19:34 +0200 |
Simon Cross |
Make tools usable.
|
Mon, 23 Aug 2010 21:08:15 +0200 |
Simon Cross |
Fix typo.
|
Mon, 23 Aug 2010 21:04:43 +0200 |
Simon Cross |
Start of interact handling.
|
Mon, 23 Aug 2010 20:54:04 +0200 |
Neil Muller |
Funkier cursor handling
|
Mon, 23 Aug 2010 20:50:36 +0200 |
Jeremy Thurgood |
Some debug object cleanup.
|
Mon, 23 Aug 2010 20:34:38 +0200 |
Simon Cross |
Show interact rectangles when constants.DEBUG is True.
|
Mon, 23 Aug 2010 20:18:29 +0200 |
Jeremy Thurgood |
Inventory-related game state.
|
Mon, 23 Aug 2010 19:50:45 +0200 |
Stefano Rivera |
A sprite cursor attempt
|
Mon, 23 Aug 2010 19:45:07 +0200 |
Neil Muller |
Move some description management from widget to state object
|
Mon, 23 Aug 2010 19:07:35 +0200 |
Simon Cross |
Ignore docs/_build.
|
Mon, 23 Aug 2010 18:32:15 +0200 |
Neil Muller |
Some framework support for better message handling
|
Mon, 23 Aug 2010 18:13:57 +0200 |
Adrianna Pińska |
Better scan ofcryo chamber, without fudged aspect ratio
|
Mon, 23 Aug 2010 17:32:01 +0200 |
Jeremy Thurgood |
Minor build script fixes.
|
Mon, 23 Aug 2010 17:16:05 +0200 |
Jeremy Thurgood |
Some test refactorage.
|
Mon, 23 Aug 2010 16:47:27 +0200 |
Jeremy Thurgood |
Some game logic test stuff.
|
Mon, 23 Aug 2010 15:51:27 +0200 |
Neil Muller |
Popup menu
|
Mon, 23 Aug 2010 14:01:00 +0200 |
Neil Muller |
Use hand icon from openclipart
|
Mon, 23 Aug 2010 13:39:12 +0200 |
Jeremy Thurgood |
Refactor thing interactivity and add "fake" bridge scene.
|
Mon, 23 Aug 2010 13:27:50 +0200 |
Jeremy Thurgood |
Part of the cryo door puzzle.
|
Mon, 23 Aug 2010 13:23:38 +0200 |
Simon Cross |
Remove some parts of gamescreen menu now that menu button is working.
|
Mon, 23 Aug 2010 12:57:06 +0200 |
Neil Muller |
Add button size constant
|
Mon, 23 Aug 2010 12:46:51 +0200 |
Neil Muller |
Better looking menu button
|
Mon, 23 Aug 2010 12:18:03 +0200 |
Simon Cross |
Place for artist credits.
|
Mon, 23 Aug 2010 12:00:12 +0200 |
Neil Muller |
Fix title in menu
|
Mon, 23 Aug 2010 11:59:41 +0200 |
Neil Muller |
Remove debugging print
|
Mon, 23 Aug 2010 11:49:55 +0200 |
Simon Cross |
Update title in README.
|
Mon, 23 Aug 2010 11:47:03 +0200 |
Simon Cross |
Skeletons for scenes in plot outline.
|
Mon, 23 Aug 2010 11:39:53 +0200 |
Adrianna Pińska |
B/W scan of cryo chamber
|
Mon, 23 Aug 2010 11:32:58 +0200 |
Simon Cross |
Outline for artists.
|
Mon, 23 Aug 2010 10:35:53 +0200 |
Simon Cross |
Correct out-by-one indentation error. :)
|
Mon, 23 Aug 2010 01:10:10 +0200 |
Simon Cross |
Populate table of contents a bit.
|
Mon, 23 Aug 2010 00:52:34 +0200 |
Simon Cross |
Add sphinx-based documentation (for walkthrough, artist help, etc).
|
Mon, 23 Aug 2010 00:49:22 +0200 |
Jeremy Thurgood |
Cryo door, titanium leg and some interaction prototypes.
|
Sun, 22 Aug 2010 22:09:59 +0200 |
Jeremy Thurgood |
Minor build script and inventory fixes.
|
Sun, 22 Aug 2010 22:07:45 +0200 |
Simon Cross |
Add an example Thing to cryo scene.
|
Sun, 22 Aug 2010 20:28:24 +0200 |
Neil Muller |
Blue icons
|
Sun, 22 Aug 2010 20:28:01 +0200 |
Simon Cross |
Fix call to set mode.
|
Sun, 22 Aug 2010 20:25:13 +0200 |
Neil Muller |
Add a hand button placeholder
|
Sun, 22 Aug 2010 20:05:37 +0200 |
Simon Cross |
First item!
|
Sun, 22 Aug 2010 19:59:42 +0200 |
Jeremy Thurgood |
Inventory and items. And stuff.
|
Sun, 22 Aug 2010 19:51:24 +0200 |
Simon Cross |
Convert inventory to list of item objects.
|
Sun, 22 Aug 2010 19:38:32 +0200 |
Simon Cross |
Add helper for adding items. Give items names. Make things take a rectangle.
|
Sun, 22 Aug 2010 19:32:04 +0200 |
Neil Muller |
Add dummy icons
|
Sun, 22 Aug 2010 19:31:51 +0200 |
Simon Cross |
Add inventory manipulation methods.
|
Sun, 22 Aug 2010 19:20:58 +0200 |
Simon Cross |
Add state widget for rendering state.
|
Sun, 22 Aug 2010 18:48:32 +0200 |
Simon Cross |
Add loading of initial state.
|
Sun, 22 Aug 2010 18:44:19 +0200 |
Neil Muller |
Move inventory palette to the bottom left
|
Sun, 22 Aug 2010 18:38:56 +0200 |
Jeremy Thurgood |
Initial inventory palette thing.
|
Sun, 22 Aug 2010 18:14:05 +0200 |
Stefano Rivera |
Don't initialise the entire pygame
|
Sun, 22 Aug 2010 18:09:25 +0200 |
Jeremy Thurgood |
Add a game screen. So far, the game content looks a *lot* like the main menu.
|
Sun, 22 Aug 2010 18:07:48 +0200 |
Simon Cross |
Add code for blitting Scene.
|
Sun, 22 Aug 2010 17:52:34 +0200 |
Simon Cross |
Add items and things.
|
Sun, 22 Aug 2010 17:21:46 +0200 |
Adrianna |
a mock-up which is very mocky
|
Sun, 22 Aug 2010 17:07:46 +0200 |
Neil Muller |
Add constants file
|
Sun, 22 Aug 2010 17:07:01 +0200 |
Neil Muller |
Fix indentation
|
Sun, 22 Aug 2010 17:04:34 +0200 |
Simon Cross |
Start of scene drawing framework.
|
Sun, 22 Aug 2010 16:50:25 +0200 |
Neil Muller |
Add simple menu screen
|
Sun, 22 Aug 2010 16:31:21 +0200 |
Neil Muller |
Merge from trunk
|
Sun, 22 Aug 2010 16:30:04 +0200 |
Neil Muller |
rename in data.py as well
|
Sun, 22 Aug 2010 16:28:33 +0200 |
Neil Muller |
Resources
|
Sun, 22 Aug 2010 16:20:39 +0200 |
Simon Cross |
Initial stab at README.txt file.
|
Sun, 22 Aug 2010 16:14:12 +0200 |
Jeremy Thurgood |
Copy README.txt in build.
|
Sun, 22 Aug 2010 16:06:03 +0200 |
Simon Cross |
Add missing newline.
|
Sun, 22 Aug 2010 16:03:04 +0200 |
Simon Cross |
Package for scenes.
|
Sun, 22 Aug 2010 15:59:37 +0200 |
Simon Cross |
Function for loading initial state.
|
Sun, 22 Aug 2010 15:50:49 +0200 |
Simon Cross |
Make executables executable.
|
Sun, 22 Aug 2010 15:48:19 +0200 |
Simon Cross |
Start of base classes for game state.
|
Sun, 22 Aug 2010 15:34:35 +0200 |
Jeremy Thurgood |
Merged.
|
Sun, 22 Aug 2010 15:32:08 +0200 |
Jeremy Thurgood |
Some "build" scripts.
|
Sun, 22 Aug 2010 15:32:10 +0200 |
Simon Cross |
Add license file.
|
Sun, 22 Aug 2010 15:12:50 +0200 |
Simon Cross |
Start TODO file.
|
Sun, 22 Aug 2010 14:43:38 +0200 |
Jeremy Thurgood |
Added deps dir with Albow in it.
|
Sat, 21 Jun 2014 21:39:46 +0200 |
Stefano Rivera |
Merged into default
simon
|
Sun, 22 Aug 2010 09:42:24 +0200 |
Simon Cross |
Theme is 'Caught'. Start with Skellington 1.9.
simon
|