Wed, 25 Aug 2010 08:09:59 +0200 |
Jeremy Thurgood |
Fix mouse_move() handling after dismissing message.
|
Wed, 25 Aug 2010 00:32:44 +0200 |
Neil Muller |
Make hand activate on mouse down, like inventory
|
Wed, 25 Aug 2010 00:14:55 +0200 |
Stefano Rivera |
r150 Screenshot
|
Wed, 25 Aug 2010 00:09:15 +0200 |
Neil Muller |
Fill in more cryo room stuff
|
Wed, 25 Aug 2010 00:08:57 +0200 |
Neil Muller |
Update TODO
|
Wed, 25 Aug 2010 00:05:32 +0200 |
Simon Cross |
Fix typo.
|
Tue, 24 Aug 2010 23:42:07 +0200 |
Neil Muller |
Monkey patch albow
|
Tue, 24 Aug 2010 23:45:23 +0200 |
Simon Cross |
Ignore unpacked Albow.
|
Tue, 24 Aug 2010 23:40:03 +0200 |
Simon Cross |
Update TODO.
|
Tue, 24 Aug 2010 23:38:04 +0200 |
Simon Cross |
Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
|
Tue, 24 Aug 2010 23:32:05 +0200 |
Simon Cross |
Add bridge and mess to map and ways back.
|
Tue, 24 Aug 2010 23:30:43 +0200 |
Simon Cross |
Exit quietly on keyboard interrupt.
|
Tue, 24 Aug 2010 23:28:06 +0200 |
Jeremy Thurgood |
Keep the femur.
|
Tue, 24 Aug 2010 23:16:23 +0200 |
Jeremy Thurgood |
Deselect tools and get to the Mess.
|
Tue, 24 Aug 2010 23:11:13 +0200 |
Simon Cross |
Allow can to be picked up.
|
Tue, 24 Aug 2010 22:59:46 +0200 |
Simon Cross |
Add items to mess.
|
Tue, 24 Aug 2010 22:57:09 +0200 |
Jeremy Thurgood |
Removed a bunch of cruft.
|
Tue, 24 Aug 2010 22:49:14 +0200 |
Simon Cross |
Hook up brocolli and cans. Rotate brocolli to correct orientation.
|
Tue, 24 Aug 2010 22:41:59 +0200 |
Stefano Rivera |
Start of a walkthrough
|
Tue, 24 Aug 2010 22:29:23 +0200 |
Neil Muller |
Add a few sounds to the cryo room
|
Tue, 24 Aug 2010 22:11:59 +0200 |
Simon Cross |
Link up mess hall background.
|
Tue, 24 Aug 2010 22:02:22 +0200 |
Stefano Rivera |
Improve cursor state handling, disable highlights on modal dialogs
|
Tue, 24 Aug 2010 21:52:45 +0200 |
Adrianna Pińska |
B&W mess hall with overlays and some related items
|
Tue, 24 Aug 2010 20:51:40 +0200 |
Jeremy Thurgood |
Fix descriptions. And call Demeter's police down upon me.
|
Tue, 24 Aug 2010 20:35:31 +0200 |
Jeremy Thurgood |
Better description handling in detail windows. (Sort of.)
|
Tue, 24 Aug 2010 20:33:20 +0200 |
Stefano Rivera |
Cursor highlights
|
Tue, 24 Aug 2010 20:21:07 +0200 |
Jeremy Thurgood |
Put the leg inside the cryo unit.
|
Tue, 24 Aug 2010 19:49:10 +0200 |
Jeremy Thurgood |
Better map handling, detail_view stuff in Result.
|
Tue, 24 Aug 2010 19:22:01 +0200 |
Jeremy Thurgood |
Map shows accessible areas.
|
Tue, 24 Aug 2010 18:52:52 +0200 |
Simon Cross |
Hook up map.
|
Tue, 24 Aug 2010 18:38:44 +0200 |
Simon Cross |
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
|
Tue, 24 Aug 2010 18:36:31 +0200 |
Stefano Rivera |
Cursor change when you select a Tool
|
Tue, 24 Aug 2010 18:23:24 +0200 |
Jeremy Thurgood |
Nuke obsolete testing hook.
|
Tue, 24 Aug 2010 18:11:53 +0200 |
Jeremy Thurgood |
Size detail window based on the Scene background image.
|
Tue, 24 Aug 2010 18:05:27 +0200 |
Neil Muller |
Move result handling to result object
|
Tue, 24 Aug 2010 18:01:42 +0200 |
Jeremy Thurgood |
Some detail view and data cleanup.
|
Tue, 24 Aug 2010 17:55:47 +0200 |
Neil Muller |
Minor style cleanups
|
Tue, 24 Aug 2010 17:47:13 +0200 |
Neil Muller |
Add missing pygame import
|
Tue, 24 Aug 2010 17:45:46 +0200 |
Neil Muller |
Move MessageDialog to widgets
|
Tue, 24 Aug 2010 17:33:37 +0200 |
Jeremy Thurgood |
Added border to DetailWindow.
|
Tue, 24 Aug 2010 17:24:54 +0200 |
Neil Muller |
Enter and leave hooks
|
Tue, 24 Aug 2010 17:04:56 +0200 |
Jeremy Thurgood |
Hook up "detail view" scenes.
|
Tue, 24 Aug 2010 15:39:02 +0200 |
Neil Muller |
Add a transition, on general principles
|
Tue, 24 Aug 2010 15:30:51 +0200 |
Neil Muller |
removed items can't be the current tool
|
Tue, 24 Aug 2010 14:56:39 +0200 |
Jeremy Thurgood |
And CursorWidget-ify the popup menu.
|
Tue, 24 Aug 2010 14:53:05 +0200 |
Jeremy Thurgood |
Remove "in-widget" check and always draw cursor.
|
Tue, 24 Aug 2010 14:51:22 +0200 |
Jeremy Thurgood |
Better cursor handling using draw_all() and mouse_delta().
|
Tue, 24 Aug 2010 14:45:54 +0200 |
Simon Cross |
Like the accent?
|
Tue, 24 Aug 2010 14:44:29 +0200 |
Simon Cross |
Remove check for None sound -- sound is never None.
|
Tue, 24 Aug 2010 14:43:33 +0200 |
Simon Cross |
Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
|
Tue, 24 Aug 2010 14:33:48 +0200 |
Simon Cross |
Remove debugging print.
|
Tue, 24 Aug 2010 14:32:52 +0200 |
Simon Cross |
Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
|
Tue, 24 Aug 2010 14:17:09 +0200 |
Jeremy Thurgood |
Cursor uses draw_over() rather than draw().
|
Tue, 24 Aug 2010 14:07:07 +0200 |
Neil Muller |
Initial event sound support
|
Tue, 24 Aug 2010 13:53:49 +0200 |
Jeremy Thurgood |
Some (slightly) better cursor handling.
|
Tue, 24 Aug 2010 11:57:06 +0200 |
Neil Muller |
Rough Stab at basic animation support
|
Tue, 24 Aug 2010 11:55:35 +0200 |
Simon Cross |
Remove sample text resources.
|
Tue, 24 Aug 2010 11:41:10 +0200 |
Neil Muller |
Fix ajar door description
|
Tue, 24 Aug 2010 11:33:32 +0200 |
Jeremy Thurgood |
Mac build stuff.
|
Tue, 24 Aug 2010 09:58:12 +0200 |
Simon Cross |
Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
|
Tue, 24 Aug 2010 08:48:50 +0200 |
Neil Muller |
Make start new game start a new game. Add Resume to main menu
|
Tue, 24 Aug 2010 08:16:56 +0200 |
Neil Muller |
Restore mouse when returning to main menu
|
Tue, 24 Aug 2010 08:11:10 +0200 |
Jeremy Thurgood |
Fix tests for new tristate door logic.
|
Tue, 24 Aug 2010 07:51:42 +0200 |
Jeremy Thurgood |
Fix message dialog mouse cursor freezing.
|
Tue, 24 Aug 2010 01:02:57 +0200 |
Simon Cross |
First screenshot.
|
Tue, 24 Aug 2010 01:00:10 +0200 |
Adrianna Pińska |
door goes from shut to ajar to open
|
Tue, 24 Aug 2010 00:56:31 +0200 |
Neil Muller |
More complex shaped interactables
|
Tue, 24 Aug 2010 00:43:32 +0200 |
Jeremy Thurgood |
Detail view without any functionality.
|
Tue, 24 Aug 2010 00:40:21 +0200 |
Simon Cross |
Remove old leg image.
|
Tue, 24 Aug 2010 00:38:14 +0200 |
Simon Cross |
Link in femur inventory image.
|
Tue, 24 Aug 2010 00:35:52 +0200 |
Simon Cross |
Folder for screenshots.
|
Tue, 24 Aug 2010 00:34:32 +0200 |
Simon Cross |
Hook up cryo computer.
|
Tue, 24 Aug 2010 00:33:52 +0200 |
Simon Cross |
Don't render with BLEND_ADD, use normal overlay.
|
Tue, 24 Aug 2010 00:21:55 +0200 |
Simon Cross |
Fix interact positions.
|
Tue, 24 Aug 2010 00:14:23 +0200 |
Simon Cross |
Refactor Things a bit to render images.
|
Tue, 24 Aug 2010 00:11:23 +0200 |
Adrianna Pińska |
titanium femur -- inventory icon and cursor
|
Mon, 23 Aug 2010 23:58:11 +0200 |
Stefano Rivera |
Draw CursorWidget on top of StateWidget
|
Mon, 23 Aug 2010 23:47:29 +0200 |
Jeremy Thurgood |
Better message dialog.
trunk2
|
Mon, 23 Aug 2010 23:34:43 +0200 |
Adrianna Pińska |
computer screen overlays
|
Mon, 23 Aug 2010 23:03:45 +0200 |
Adrianna Pińska |
overlays for ajar and open door
|
Mon, 23 Aug 2010 22:13:56 +0200 |
Adrianna Pińska |
Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
|
Mon, 23 Aug 2010 23:09:29 +0200 |
Simon Cross |
Factor label width setting method out into a custom class (BoomLabel).
|
Mon, 23 Aug 2010 23:05:55 +0200 |
Neil Muller |
Partial message support
|
Mon, 23 Aug 2010 22:42:30 +0200 |
Simon Cross |
Some hacks to make Label work.
|
Mon, 23 Aug 2010 22:11:41 +0200 |
Simon Cross |
Add description rendering to scene rendering.
|
Mon, 23 Aug 2010 21:29:19 +0200 |
Stefano Rivera |
Red -> red
|
Mon, 23 Aug 2010 21:26:48 +0200 |
Jeremy Thurgood |
Hacky "detail view" widget prototype.
|
Mon, 23 Aug 2010 21:19:34 +0200 |
Simon Cross |
Make tools usable.
|
Mon, 23 Aug 2010 21:08:15 +0200 |
Simon Cross |
Fix typo.
|
Mon, 23 Aug 2010 21:04:43 +0200 |
Simon Cross |
Start of interact handling.
|
Mon, 23 Aug 2010 20:54:04 +0200 |
Neil Muller |
Funkier cursor handling
|
Mon, 23 Aug 2010 20:50:36 +0200 |
Jeremy Thurgood |
Some debug object cleanup.
|
Mon, 23 Aug 2010 20:34:38 +0200 |
Simon Cross |
Show interact rectangles when constants.DEBUG is True.
|
Mon, 23 Aug 2010 20:18:29 +0200 |
Jeremy Thurgood |
Inventory-related game state.
|
Mon, 23 Aug 2010 19:50:45 +0200 |
Stefano Rivera |
A sprite cursor attempt
|
Mon, 23 Aug 2010 19:45:07 +0200 |
Neil Muller |
Move some description management from widget to state object
|
Mon, 23 Aug 2010 19:07:35 +0200 |
Simon Cross |
Ignore docs/_build.
|
Mon, 23 Aug 2010 18:32:15 +0200 |
Neil Muller |
Some framework support for better message handling
|
Mon, 23 Aug 2010 18:13:57 +0200 |
Adrianna Pińska |
Better scan ofcryo chamber, without fudged aspect ratio
|
Mon, 23 Aug 2010 17:32:01 +0200 |
Jeremy Thurgood |
Minor build script fixes.
|
Mon, 23 Aug 2010 17:16:05 +0200 |
Jeremy Thurgood |
Some test refactorage.
|
Mon, 23 Aug 2010 16:47:27 +0200 |
Jeremy Thurgood |
Some game logic test stuff.
|
Mon, 23 Aug 2010 15:51:27 +0200 |
Neil Muller |
Popup menu
|
Mon, 23 Aug 2010 14:01:00 +0200 |
Neil Muller |
Use hand icon from openclipart
|
Mon, 23 Aug 2010 13:39:12 +0200 |
Jeremy Thurgood |
Refactor thing interactivity and add "fake" bridge scene.
|
Mon, 23 Aug 2010 13:27:50 +0200 |
Jeremy Thurgood |
Part of the cryo door puzzle.
|
Mon, 23 Aug 2010 13:23:38 +0200 |
Simon Cross |
Remove some parts of gamescreen menu now that menu button is working.
|
Mon, 23 Aug 2010 12:57:06 +0200 |
Neil Muller |
Add button size constant
|
Mon, 23 Aug 2010 12:46:51 +0200 |
Neil Muller |
Better looking menu button
|
Mon, 23 Aug 2010 12:18:03 +0200 |
Simon Cross |
Place for artist credits.
|
Mon, 23 Aug 2010 12:00:12 +0200 |
Neil Muller |
Fix title in menu
|
Mon, 23 Aug 2010 11:59:41 +0200 |
Neil Muller |
Remove debugging print
|
Mon, 23 Aug 2010 11:49:55 +0200 |
Simon Cross |
Update title in README.
|
Mon, 23 Aug 2010 11:47:03 +0200 |
Simon Cross |
Skeletons for scenes in plot outline.
|
Mon, 23 Aug 2010 11:39:53 +0200 |
Adrianna Pińska |
B/W scan of cryo chamber
|
Mon, 23 Aug 2010 11:32:58 +0200 |
Simon Cross |
Outline for artists.
|
Mon, 23 Aug 2010 10:35:53 +0200 |
Simon Cross |
Correct out-by-one indentation error. :)
|
Mon, 23 Aug 2010 01:10:10 +0200 |
Simon Cross |
Populate table of contents a bit.
|
Mon, 23 Aug 2010 00:52:34 +0200 |
Simon Cross |
Add sphinx-based documentation (for walkthrough, artist help, etc).
|
Mon, 23 Aug 2010 00:49:22 +0200 |
Jeremy Thurgood |
Cryo door, titanium leg and some interaction prototypes.
|
Sun, 22 Aug 2010 22:09:59 +0200 |
Jeremy Thurgood |
Minor build script and inventory fixes.
|
Sun, 22 Aug 2010 22:07:45 +0200 |
Simon Cross |
Add an example Thing to cryo scene.
|
Sun, 22 Aug 2010 20:28:24 +0200 |
Neil Muller |
Blue icons
|
Sun, 22 Aug 2010 20:28:01 +0200 |
Simon Cross |
Fix call to set mode.
|
Sun, 22 Aug 2010 20:25:13 +0200 |
Neil Muller |
Add a hand button placeholder
|
Sun, 22 Aug 2010 20:05:37 +0200 |
Simon Cross |
First item!
|
Sun, 22 Aug 2010 19:59:42 +0200 |
Jeremy Thurgood |
Inventory and items. And stuff.
|
Sun, 22 Aug 2010 19:51:24 +0200 |
Simon Cross |
Convert inventory to list of item objects.
|
Sun, 22 Aug 2010 19:38:32 +0200 |
Simon Cross |
Add helper for adding items. Give items names. Make things take a rectangle.
|
Sun, 22 Aug 2010 19:32:04 +0200 |
Neil Muller |
Add dummy icons
|
Sun, 22 Aug 2010 19:31:51 +0200 |
Simon Cross |
Add inventory manipulation methods.
|
Sun, 22 Aug 2010 19:20:58 +0200 |
Simon Cross |
Add state widget for rendering state.
|
Sun, 22 Aug 2010 18:48:32 +0200 |
Simon Cross |
Add loading of initial state.
|
Sun, 22 Aug 2010 18:44:19 +0200 |
Neil Muller |
Move inventory palette to the bottom left
|
Sun, 22 Aug 2010 18:38:56 +0200 |
Jeremy Thurgood |
Initial inventory palette thing.
|
Sun, 22 Aug 2010 18:14:05 +0200 |
Stefano Rivera |
Don't initialise the entire pygame
|
Sun, 22 Aug 2010 18:09:25 +0200 |
Jeremy Thurgood |
Add a game screen. So far, the game content looks a *lot* like the main menu.
|
Sun, 22 Aug 2010 18:07:48 +0200 |
Simon Cross |
Add code for blitting Scene.
|
Sun, 22 Aug 2010 17:52:34 +0200 |
Simon Cross |
Add items and things.
|
Sun, 22 Aug 2010 17:21:46 +0200 |
Adrianna |
a mock-up which is very mocky
|
Sun, 22 Aug 2010 17:07:46 +0200 |
Neil Muller |
Add constants file
|
Sun, 22 Aug 2010 17:07:01 +0200 |
Neil Muller |
Fix indentation
|
Sun, 22 Aug 2010 17:04:34 +0200 |
Simon Cross |
Start of scene drawing framework.
|
Sun, 22 Aug 2010 16:50:25 +0200 |
Neil Muller |
Add simple menu screen
|
Sun, 22 Aug 2010 16:31:21 +0200 |
Neil Muller |
Merge from trunk
|
Sun, 22 Aug 2010 16:30:04 +0200 |
Neil Muller |
rename in data.py as well
|
Sun, 22 Aug 2010 16:28:33 +0200 |
Neil Muller |
Resources
|
Sun, 22 Aug 2010 16:20:39 +0200 |
Simon Cross |
Initial stab at README.txt file.
|
Sun, 22 Aug 2010 16:14:12 +0200 |
Jeremy Thurgood |
Copy README.txt in build.
|
Sun, 22 Aug 2010 16:06:03 +0200 |
Simon Cross |
Add missing newline.
|
Sun, 22 Aug 2010 16:03:04 +0200 |
Simon Cross |
Package for scenes.
|
Sun, 22 Aug 2010 15:59:37 +0200 |
Simon Cross |
Function for loading initial state.
|
Sun, 22 Aug 2010 15:50:49 +0200 |
Simon Cross |
Make executables executable.
|
Sun, 22 Aug 2010 15:48:19 +0200 |
Simon Cross |
Start of base classes for game state.
|
Sun, 22 Aug 2010 15:34:35 +0200 |
Jeremy Thurgood |
Merged.
|
Sun, 22 Aug 2010 15:32:08 +0200 |
Jeremy Thurgood |
Some "build" scripts.
|
Sun, 22 Aug 2010 15:32:10 +0200 |
Simon Cross |
Add license file.
|
Sun, 22 Aug 2010 15:12:50 +0200 |
Simon Cross |
Start TODO file.
|
Sun, 22 Aug 2010 14:43:38 +0200 |
Jeremy Thurgood |
Added deps dir with Albow in it.
|
Sat, 21 Jun 2014 21:39:46 +0200 |
Stefano Rivera |
Merged into default
simon
|
Sun, 22 Aug 2010 09:42:24 +0200 |
Simon Cross |
Theme is 'Caught'. Start with Skellington 1.9.
simon
|