Mercurial > boomslang
changeset 98:e97244b1be30
Fix tests for new tristate door logic.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Tue, 24 Aug 2010 08:11:10 +0200 |
parents | 60770ca02c1a |
children | 367b1c9c3c6d |
files | gamelib/tests/test_scene_interactions_cryo.py |
diffstat | 1 files changed, 33 insertions(+), 5 deletions(-) [+] |
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--- a/gamelib/tests/test_scene_interactions_cryo.py Tue Aug 24 07:51:42 2010 +0200 +++ b/gamelib/tests/test_scene_interactions_cryo.py Tue Aug 24 08:11:10 2010 +0200 @@ -6,17 +6,17 @@ CURRENT_SCENE = 'cryo' def test_cryo_door_closed_hand(self): - "The door is closed and we touch it with the hand. No change." + "The door is closed and we touch it with the hand. It becomes ajar." self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') - self.assert_game_data('open', False, 'cryo.door') + self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') - self.assert_game_data('open', False, 'cryo.door') + self.assert_game_data('door', 'ajar', 'cryo.door') def test_cryo_door_closed_titanium_leg(self): "The door is closed and we touch it with the titanium leg. It opens." @@ -24,13 +24,41 @@ self.state.add_inventory_item('titanium_leg') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') - self.assert_game_data('open', False, 'cryo.door') + self.assert_game_data('door', 'shut', 'cryo.door') + + self.interact_thing('cryo.door', 'titanium_leg') + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') + self.assert_game_data('door', 'shut', 'cryo.door') + self.assert_inventory_item('titanium_leg', True) + + def test_cryo_door_ajar_hand(self): + "The door is ajar and we touch it with the hand. No change." + + self.set_game_data('door', 'ajar', 'cryo.door') + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') + + self.interact_thing('cryo.door') + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') + self.assert_game_data('door', 'ajar', 'cryo.door') + + def test_cryo_door_ajar_titanium_leg(self): + "The door is ajar and we touch it with the titanium leg. It opens." + + self.state.add_inventory_item('titanium_leg') + self.set_game_data('door', 'ajar', 'cryo.door') + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('accessible', True) self.assert_game_data('accessible', True, scene='bridge') - self.assert_game_data('open', True, 'cryo.door') + self.assert_game_data('door', 'open', 'cryo.door') self.assert_inventory_item('titanium_leg', False) def test_cryo_door_open_hand(self):