Mercurial > boomslang
changeset 612:cfc16ded7b34 pyntnclick
Fix scene/screen confusion
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Sat, 11 Feb 2012 21:12:45 +0200 |
parents | 4fcc389f4d40 |
children | 44d4e3020874 |
files | gamelib/main.py pyntnclick/engine.py pyntnclick/main.py pyntnclick/state.py |
diffstat | 4 files changed, 5 insertions(+), 7 deletions(-) [+] |
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--- a/gamelib/main.py Sat Feb 11 21:08:35 2012 +0200 +++ b/gamelib/main.py Sat Feb 11 21:12:45 2012 +0200 @@ -10,7 +10,7 @@ INITIAL_SCENE = scenes.INITIAL_SCENE SCENE_LIST = scenes.SCENE_LIST - SPECIAL_SCENES = { + SPECIAL_SCREENS = { 'menu': MenuScreen, 'end': EndScreen, }
--- a/pyntnclick/engine.py Sat Feb 11 21:08:35 2012 +0200 +++ b/pyntnclick/engine.py Sat Feb 11 21:12:45 2012 +0200 @@ -16,7 +16,7 @@ def set_screen(self, screen_name): if self._screen is not None: self._screen.on_exit() - self._screen = self.screens.get(screen_name, None) + self._screen = self.screens[screen_name] if self._screen is not None: self._screen.on_enter()
--- a/pyntnclick/main.py Sat Feb 11 21:08:35 2012 +0200 +++ b/pyntnclick/main.py Sat Feb 11 21:12:45 2012 +0200 @@ -70,7 +70,7 @@ initial_state = state.Game(self) initial_state.set_debug_rects(self._debug_rects) for scene in self._scene_list: - initial_state.load_scenes(scene, self.engine) + initial_state.load_scenes(scene) initial_state.set_current_scene(self._initial_scene) initial_state.set_do_enter_leave() return initial_state @@ -153,7 +153,7 @@ self.engine = Engine(self) # Initialize the special screens in the engine - for name, cls in self.SPECIAL_SCENES.iteritems(): + for name, cls in self.SPECIAL_SCREENS.iteritems(): screen = cls(self) self.engine.add_screen(name, screen) # Should we allow the menu not to be the opening screen?
--- a/pyntnclick/state.py Sat Feb 11 21:08:35 2012 +0200 +++ b/pyntnclick/state.py Sat Feb 11 21:12:45 2012 +0200 @@ -105,17 +105,15 @@ item.set_game(self) self.items[item.name] = item - def load_scenes(self, modname, engine): + def load_scenes(self, modname): mod = __import__("gamelib.scenes.%s" % (modname,), fromlist=[modname]) for scene_cls in mod.SCENES: scene = scene_cls(self) self.add_scene(scene) - engine.add_screen(scene.name, scene) if hasattr(mod, 'DETAIL_VIEWS'): for scene_cls in mod.DETAIL_VIEWS: scene = scene_cls(self) self.add_detail_view(scene) - engine.add_screen(scene.name, scene) def set_current_scene(self, name): old_scene = self.current_scene