Mercurial > boomslang
changeset 77:bb7c8072f8c0
Some hacks to make Label work.
author | Simon Cross <hodgestar+bzr@gmail.com> |
---|---|
date | Mon, 23 Aug 2010 22:42:30 +0200 |
parents | 1a5fdc225939 |
children | 6bfebfbce42e |
files | gamelib/state.py |
diffstat | 1 files changed, 9 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/gamelib/state.py Mon Aug 23 22:11:41 2010 +0200 +++ b/gamelib/state.py Mon Aug 23 22:42:30 2010 +0200 @@ -132,7 +132,12 @@ if text is None: return None label = Label(text) - label.margin = 5 + # TODO: create derived label class that does this + # manually recalculate size + d = 5 + w, h = label.size + label.margin = d + label.size = (w+2*d, h+2*d) label.border_width = 1 label.border_color = (0, 0, 0) label.bg_color = (127, 127, 127) @@ -141,7 +146,9 @@ def draw_description(self, surface): if self._current_description is not None: - self._current_description.draw(surface) + sub = surface.subsurface( + Rect(5, 5, *self._current_description.size)) + self._current_description.draw_all(sub) def draw_background(self, surface): surface.blit(self._background, (0, 0), None, BLEND_ADD)