Mercurial > boomslang
changeset 835:340632d9a444 pyntnclick
Make alert header translatable as well
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Tue, 29 Jan 2013 17:45:05 +0200 |
parents | f9a7bd975f2b |
children | daecbd66d19c |
files | gamelib/scenes/engine.py |
diffstat | 1 files changed, 5 insertions(+), 1 deletions(-) [+] |
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--- a/gamelib/scenes/engine.py Tue Jan 29 17:38:44 2013 +0200 +++ b/gamelib/scenes/engine.py Tue Jan 29 17:45:05 2013 +0200 @@ -558,13 +558,17 @@ def setup(self): self._alert_messages = {} + self._alert_header = render_text(_("Alerts"), 'DejaVuSans.ttf', + 27, 'darkred', (0, 0, 0, 0), self.resource, (120, 33), False) for key, msg in self.ALERTS.iteritems(): self._alert_messages[key] = render_text(msg, 'DejaVuSans-Bold.ttf', - 30, 'red', (0, 0, 0, 0), self.resource, (480, 33), False) + 30, 'darkred', (0, 0, 0, 0), self.resource, (480, 33), + False) def _draw_alerts(self, surface): xpos, ypos = self.ALERT_OFFSET engine = self.game.scenes['engine'] + surface.blit(self._alert_header, (15, 55)) if not engine.things['engine.cracked_pipe'].get_data('fixed'): image = self._alert_messages['cryo leaking'] surface.blit(image, (xpos, ypos))