Mercurial > boomslang
changeset 88:053bc8e167fc
Don't render with BLEND_ADD, use normal overlay.
author | Simon Cross <hodgestar+bzr@gmail.com> |
---|---|
date | Tue, 24 Aug 2010 00:33:52 +0200 |
parents | 4c6fea1b242b |
children | 4625efe69c37 |
files | gamelib/state.py |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/gamelib/state.py Tue Aug 24 00:21:55 2010 +0200 +++ b/gamelib/state.py Tue Aug 24 00:33:52 2010 +0200 @@ -152,7 +152,7 @@ self._current_description.draw_all(sub) def draw_background(self, surface): - surface.blit(self._background, (0, 0), None, BLEND_ADD) + surface.blit(self._background, (0, 0), None) def draw_things(self, surface): for thing in self.things.itervalues(): @@ -213,7 +213,7 @@ def draw(self, surface): if self.image is not None: - surface.blit(self.image, self.rect, None, BLEND_ADD) + surface.blit(self.image, self.rect, None) class InteractNoImage(Interact):