# HG changeset patch # User Neil Muller # Date 1328956293 -7200 # Node ID f79d1d3df8e8efea05e820be7d6123b66529816b # Parent 60d34f036efd2a8807bc4b3174746382c25ef9e2 pep8 cleanup diff -r 60d34f036efd -r f79d1d3df8e8 gamelib/scenes/game_widgets.py --- a/gamelib/scenes/game_widgets.py Sat Feb 11 12:31:24 2012 +0200 +++ b/gamelib/scenes/game_widgets.py Sat Feb 11 12:31:33 2012 +0200 @@ -49,7 +49,8 @@ if status == 'online': return "A security camera watches over the room" elif status == 'looping': - return "The security camera is currently offline but should be working soon" + return "The security camera is currently offline but should be" \ + " working soon" else: return "The security camera is powered down" @@ -59,7 +60,9 @@ def interact_with_escher_poster(self, item): # Order matters here, because of helper function if self.state.scenes['bridge'].get_data('ai status') == 'online': - ai_response = make_jim_dialog("3D scene reconstruction failed. Critical error. Entering emergency shutdown.", self.state) + ai_response = make_jim_dialog("3D scene reconstruction failed." + " Critical error. Entering emergency shutdown.", + self.state) self.state.scenes['bridge'].set_data('ai status', 'looping') return ai_response @@ -69,4 +72,3 @@ self.set_data('status', ai_status) self.set_interact(ai_status) super(BaseCamera, self).animate() -