# HG changeset patch # User Adrianna PiƄska # Date 1283028820 -7200 # Node ID aba8e789532451f685b1cbb6f08bee0d542e3e62 # Parent 1470a69d91eed1bd67acc0149e01c37346444eeb map corrections diff -r 1470a69d91ee -r aba8e7895324 gamelib/scenes/map.py --- a/gamelib/scenes/map.py Sat Aug 28 22:49:11 2010 +0200 +++ b/gamelib/scenes/map.py Sat Aug 28 22:53:40 2010 +0200 @@ -134,8 +134,8 @@ def interact_without(self): if not self.state.is_in_inventory('helmet'): return Result('The airlock refuses to open. The automated' - ' voice says "Hull breach beyond this door. Personnel' - ' must be equipped for vacuum before entry"') + ' voice says: "Hull breach beyond this door. Personnel' + ' must be equipped for vacuum before entry."') else: return super(ToEngine, self).interact_without() @@ -188,7 +188,7 @@ INITIAL = 'areas' def interact_without(self): - return Result("You look in the door, but just see empty space, " + return Result("You look in the door, but just see empty space: " "that room appears to be missing.") @@ -205,9 +205,9 @@ INITIAL = 'areas' def interact_without(self): - return Result("The find the door, but it's lying on the floor in the passage. " - "It's been pushed out by a massive wild broccoli. " - "You won't be going in there, this centuary.") + return Result("Peering in through the window, you see that the entire " + "chamber is overgrown with giant broccoli. It would " + "take you years to cut a path through that.") SCENES = [Map]