# HG changeset patch # User Neil Muller # Date 1283899361 -7200 # Node ID 92782d1ca7bebe209a82674aa91e2ff4dfe946e3 # Parent d143947690d914528bbab51d8b9a8aa89095ed16 Remove old draw def diff -r d143947690d9 -r 92782d1ca7be gamelib/gamescreen.py --- a/gamelib/gamescreen.py Wed Sep 08 00:41:23 2010 +0200 +++ b/gamelib/gamescreen.py Wed Sep 08 00:42:41 2010 +0200 @@ -67,9 +67,6 @@ self.detail = DetailWindow(screen) def draw(self, surface): - self.state.draw(surface, self.screen) - - def draw(self, surface): if self.state.previous_scene and self.state.do_check == LEAVE: # We still need to handle leave events, so still display the scene self.state.previous_scene.draw(surface, self)