# HG changeset patch # User Simon Cross # Date 1328992032 -7200 # Node ID 6ba418db1e84564bbeaf55aa780ddab81a0008bb # Parent 8b78fc07a862dc9b806f8fdbab4cf835e3c2071a XXX: now with even more bugs. diff -r 8b78fc07a862 -r 6ba418db1e84 pyntnclick/gamescreen.py --- a/pyntnclick/gamescreen.py Sat Feb 11 22:24:24 2012 +0200 +++ b/pyntnclick/gamescreen.py Sat Feb 11 22:27:12 2012 +0200 @@ -89,9 +89,9 @@ handle_result(result, self) def animate(self): - if self.game.animate(): + # XXX: if self.game.animate(): # queue a redraw - self.invalidate() + # self.invalidate() # We do this here so we can get enter and leave events regardless # of what happens result = self.game.check_enter_leave(self.screen) @@ -112,12 +112,12 @@ print message # XXX: MessageDialog(self.screen, message, 60, style=style).present() # queue a redraw to show updated state - self.invalidate() + # XXX: self.invalidate() # The cursor could have gone anywhere - if self.subwidgets: - self.subwidgets[0]._mouse_move(mouse.get_pos()) - else: - self._mouse_move(mouse.get_pos()) + # XXX: if self.subwidgets: + # self.subwidgets[0]._mouse_move(mouse.get_pos()) + # else: + # self._mouse_move(mouse.get_pos()) def show_detail(self, detail): self.clear_detail()