# HG changeset patch # User Neil Muller # Date 1283423148 -7200 # Node ID 4c8aa01b606c95ba799373546e02044ee549bf3c # Parent f3dbe35b6e4bbc0b372546e8ef3e7d02500a74a4 Tweak menu layout. Add keys for toggle options diff -r f3dbe35b6e4b -r 4c8aa01b606c tools/rect_drawer.py --- a/tools/rect_drawer.py Thu Sep 02 11:43:51 2010 +0200 +++ b/tools/rect_drawer.py Thu Sep 02 12:25:48 2010 +0200 @@ -14,7 +14,9 @@ from albow.palette_view import PaletteView from albow.file_dialogs import request_old_filename from albow.resource import get_font -from pygame.locals import SWSURFACE, K_LEFT, K_RIGHT, K_UP, K_DOWN, BLEND_RGBA_MIN, SRCALPHA +from pygame.locals import SWSURFACE, K_LEFT, K_RIGHT, K_UP, K_DOWN, \ + K_t, K_d, K_i, K_r, K_o, K_b, \ + BLEND_RGBA_MIN, SRCALPHA import pygame from pygame.colordict import THECOLORS @@ -39,7 +41,7 @@ def __init__(self, app_image): self.image = app_image - super(AppPalette, self).__init__((35, 35), 5, 5, margin=2) + super(AppPalette, self).__init__((35, 35), 4, 5, margin=2) self.selection = 0 self.image.rect_color = pygame.color.Color(self.colors[self.selection]) @@ -323,6 +325,18 @@ self.current_image.rect.center = (cur_pos[0], cur_pos[1] - 1) elif e.key == K_DOWN: self.current_image.rect.center = (cur_pos[0], cur_pos[1] + 1) + if e.key == K_o: + self.toggle_trans_images() + elif e.key == K_t: + self.toggle_things() + elif e.key == K_r: + self.toggle_thing_rects() + elif e.key == K_i: + self.toggle_images() + elif e.key == K_d: + self.toggle_rects() + elif e.key == K_b: + self.toggle_toolbar() def mouse_down(self, e): if self.mode == 'del': @@ -381,9 +395,9 @@ self.invalidate() def make_button(text, action, ypos): - button = Button(text, action=action) + button = Button(text, action=action, font=get_font(15, 'VeraBd.ttf')) button.align = 'l' - button.rect = pygame.rect.Rect(0, 0, 200, 35) + button.rect = pygame.rect.Rect(0, 0, 200, 30) button.rect.move_ip(805, ypos) return button @@ -394,34 +408,46 @@ super(RectApp, self).__init__(display) self.image = AppImage(state) self.add(self.image) - draw = make_button('Draw Rect', self.image.draw_mode, 0) + y = 0 + draw = make_button('Draw Rect', self.image.draw_mode, y) self.add(draw) - load_image = make_button("Load image", self.image.image_load, 35) + y += draw.get_rect().h + load_image = make_button("Load image", self.image.image_load, y) self.add(load_image) - add_image = make_button("Place/Move images", self.image.image_mode, 70) + y += load_image.get_rect().h + add_image = make_button("Place/Move images", self.image.image_mode, y) add_image.enabled = False self.add(add_image) self.image.place_image_menu = add_image - delete = make_button('Delete Objects', self.image.del_mode, 105) + y += add_image.get_rect().h + delete = make_button('Delete Objects', self.image.del_mode, y) self.add(delete) + y += delete.get_rect().h palette = AppPalette(self.image) - palette.rect.move_ip(810, 140) + palette.rect.move_ip(810, y) self.add(palette) - print_rects = make_button("Print objects", self.image.print_objs, 300) + y += palette.get_rect().h + print_rects = make_button("Print objects", self.image.print_objs, y) self.add(print_rects) - toggle_things = make_button("Toggle Things", self.image.toggle_things, 335) + y += print_rects.get_rect().h + toggle_things = make_button("Show Things (t)", self.image.toggle_things, y) self.add(toggle_things) - toggle_thing_rects = make_button("Toggle Thing Rects", self.image.toggle_thing_rects, 370) + y += toggle_things.get_rect().h + toggle_thing_rects = make_button("Show Thing Rects (r)", self.image.toggle_thing_rects, y) self.add(toggle_thing_rects) - toggle_images = make_button("Toggle Images", self.image.toggle_images, 405) + y += toggle_thing_rects.get_rect().h + toggle_images = make_button("Show Images (i)", self.image.toggle_images, y) self.add(toggle_images) - trans_images = make_button("Translucent Images", self.image.toggle_trans_images, 440) + y += toggle_images.get_rect().h + trans_images = make_button("Opaque Images (o)", self.image.toggle_trans_images, y) self.add(trans_images) - toggle_rects = make_button("Toggle Drawn Rects", self.image.toggle_rects, 475) + y += trans_images.get_rect().h + toggle_rects = make_button("Show Drawn Rects (d)", self.image.toggle_rects, y) self.add(toggle_rects) - toggle_toolbar = make_button("Toggle Toolbar", self.image.toggle_toolbar, 510) + y += toggle_rects.get_rect().h + toggle_toolbar = make_button("Show Toolbar (b)", self.image.toggle_toolbar, y) self.add(toggle_toolbar) - quit_but = make_button("Quit", self.quit, 565) + quit_but = make_button("Quit", self.quit, 570) self.add(quit_but) def key_down(self, event):