Sun, 20 Jan 2013 20:20:36 +0200 |
Jeremy Thurgood |
Better state and inventory management.
pyntnclick
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Tue, 15 Jan 2013 22:57:41 +0200 |
Neil Muller |
Misc pep8 cleanups
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
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Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
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Sat, 11 Feb 2012 12:20:12 +0200 |
Simon Cross |
PEP8 clean-up for engine, machine and mess.
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Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
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Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
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Tue, 07 Sep 2010 18:13:35 +0200 |
Jeremy Thurgood |
Fix is_interactive() by adding tool param.
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Sun, 05 Sep 2010 22:59:33 +0200 |
Adrianna Pińska |
fixed crash caused by the manual item's special snowflakeness
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Sat, 04 Sep 2010 10:38:14 +0200 |
Jeremy Thurgood |
Fix items.
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Tue, 08 Mar 2011 12:29:14 +0200 |
Stefano Rivera |
i18n and Russian translation
1.0.1
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Sun, 29 Aug 2010 01:43:55 +0200 |
Jeremy Thurgood |
You can now use doors while wielding things.
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Sun, 29 Aug 2010 01:16:41 +0200 |
Neil Muller |
Tweak laser text
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Sat, 28 Aug 2010 23:55:56 +0200 |
Neil Muller |
Make egine room greeting fire once. Remove machine room greeting
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Sat, 28 Aug 2010 23:48:50 +0200 |
Jeremy Thurgood |
Many small fixes.
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Sat, 28 Aug 2010 21:51:26 +0200 |
Adrianna Pińska |
spling
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Sat, 28 Aug 2010 19:04:30 +0200 |
Jeremy Thurgood |
Initial manual implementation.
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Sat, 28 Aug 2010 17:42:40 +0200 |
Neil Muller |
remove random out of 1 choice
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Sat, 28 Aug 2010 14:24:07 +0200 |
Simon Cross |
Hook up manual.
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Sat, 28 Aug 2010 14:00:38 +0200 |
Simon Cross |
Link up laser welder
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Sat, 28 Aug 2010 12:38:28 +0200 |
Simon Cross |
Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.
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Sat, 28 Aug 2010 01:45:07 +0200 |
Stefano Rivera |
Hook up new machete, can_opener, and titanium_femur images
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Sat, 28 Aug 2010 01:28:51 +0200 |
Neil Muller |
Hook up canopener. Fix for replace_inventory changes
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Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
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Sat, 28 Aug 2010 00:42:21 +0200 |
Neil Muller |
Add some flavour text to machine room. Tweak rects
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Fri, 27 Aug 2010 23:12:34 +0200 |
Jeremy Thurgood |
Fishbowl and laser lights that don't make the universe go away.
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Fri, 27 Aug 2010 23:01:17 +0200 |
Simon Cross |
Too long since last commit. Felt like showing off some machine room progress.
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Fri, 27 Aug 2010 19:29:37 +0200 |
Jeremy Thurgood |
Shuffled a bunch of stuff into more appropriate places.
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Fri, 27 Aug 2010 19:22:47 +0200 |
Simon Cross |
Replace text interacts with doors.
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Fri, 27 Aug 2010 19:04:54 +0200 |
Simon Cross |
Line art machine room.
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Fri, 27 Aug 2010 16:45:47 +0200 |
Jeremy Thurgood |
Start of walkthrough "unit test" and associated fixes and tweaks.
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Fri, 27 Aug 2010 11:32:49 +0200 |
Neil Muller |
Unify doors a bit
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Fri, 27 Aug 2010 09:57:47 +0200 |
Simon Cross |
Fix reference to tin pipe.
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Thu, 26 Aug 2010 23:11:32 +0200 |
Neil Muller |
Flavour interactions for mess hall
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Thu, 26 Aug 2010 22:48:03 +0200 |
Jeremy Thurgood |
Tubes, pipes and ducts.
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Thu, 26 Aug 2010 20:53:19 +0200 |
Jeremy Thurgood |
Choppable cryopipes and can refactoring.
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Thu, 26 Aug 2010 19:39:00 +0200 |
Neil Muller |
Laser sound
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Thu, 26 Aug 2010 14:19:57 +0200 |
Neil Muller |
some more interacations. Add sound to grinder
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Wed, 25 Aug 2010 23:23:37 +0200 |
Jeremy Thurgood |
Sharp things.
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Wed, 25 Aug 2010 21:59:26 +0200 |
Jeremy Thurgood |
CloneableItem tweaks and a usable laser welder. zOMG!
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Wed, 25 Aug 2010 20:09:19 +0200 |
Jeremy Thurgood |
Fix tests and add a (currently unhooked) laser welder.
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Tue, 24 Aug 2010 23:38:04 +0200 |
Simon Cross |
Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
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Mon, 23 Aug 2010 13:27:50 +0200 |
Jeremy Thurgood |
Part of the cryo door puzzle.
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Mon, 23 Aug 2010 11:47:03 +0200 |
Simon Cross |
Skeletons for scenes in plot outline.
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