Sat, 11 Feb 2012 21:22:24 +0200 |
Simon Cross |
Special cases aren't special enough to be named special.
pyntnclick
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Sat, 11 Feb 2012 21:18:41 +0200 |
Stefano Rivera |
Remove a lot of albow
pyntnclick
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Sat, 11 Feb 2012 21:12:45 +0200 |
Neil Muller |
Fix scene/screen confusion
pyntnclick
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Sat, 11 Feb 2012 20:57:28 +0200 |
Neil Muller |
Pass screens through engine by name
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 19:56:30 +0200 |
Stefano Rivera |
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
pyntnclick
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Sat, 11 Feb 2012 18:46:19 +0200 |
Neil Muller |
Move menu.py and endscreen.py to gamelib. Add default versions for new games
pyntnclick
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Sat, 11 Feb 2012 18:31:56 +0200 |
Stefano Rivera |
Whoops, didn't mean to commit that
pyntnclick
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Sat, 11 Feb 2012 18:22:57 +0200 |
Stefano Rivera |
Add pyntnclick.engine, based on mamba
pyntnclick
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Sat, 11 Feb 2012 18:04:23 +0200 |
Neil Muller |
Make debug a env variable
pyntnclick
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Sat, 11 Feb 2012 17:25:49 +0200 |
Neil Muller |
Fix to work when debug is not enabled
pyntnclick
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Sat, 11 Feb 2012 17:07:52 +0200 |
Neil Muller |
Turn rect_drawer into a command line option
pyntnclick
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Sat, 11 Feb 2012 17:02:26 +0200 |
Jeremy Thurgood |
load_image() -> get_image() and more docs.
pyntnclick
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Sat, 11 Feb 2012 16:28:41 +0200 |
Stefano Rivera |
Pass game_description to all screens
pyntnclick
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Sat, 11 Feb 2012 16:22:56 +0200 |
Jeremy Thurgood |
Allow different image basedir.
pyntnclick
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