Mercurial > boomslang
graph
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Allow list of image name fragments in load_image. Also, some docs. pyntnclickSat, 11 Feb 2012 16:45:07 +0200, by Jeremy Thurgood
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Classify constants, which involves a whole bunch of XXX comments pyntnclickSat, 11 Feb 2012 16:02:06 +0200, by Stefano Rivera
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Add image mutation to resource loader. pyntnclickSat, 11 Feb 2012 16:01:33 +0200, by Jeremy Thurgood
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Move get_current_playlist onto sound object pyntnclickSat, 11 Feb 2012 15:53:14 +0200, by Neil Muller
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Added ignores. Apparently bzr does not allow this locally for a specific repo. pyntnclickSat, 11 Feb 2012 15:22:16 +0200, by Jeremy Thurgood
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Provide stubby access to sound and resource object from GameDescription on state and scene objects. pyntnclickSat, 11 Feb 2012 14:47:44 +0200, by Simon Cross
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Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik. pyntnclickSat, 11 Feb 2012 14:12:11 +0200, by Simon Cross
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Copy in widgets from mamba (currently unused) pyntnclickSat, 11 Feb 2012 14:09:46 +0200, by Stefano Rivera
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Moved stuff around, broke everything. pyntnclickSat, 11 Feb 2012 13:10:18 +0200, by Jeremy Thurgood
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update tagsSat, 21 Jun 2014 17:38:39 +0000, by convert-repo
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pyflakes cleanupSat, 11 Feb 2012 12:43:34 +0200, by Neil Muller
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pep8 cleanupSat, 11 Feb 2012 12:31:33 +0200, by Neil Muller
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PEP8 clean-up.Sat, 11 Feb 2012 12:31:24 +0200, by Simon Cross
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Really pep8 fix manual.pySat, 11 Feb 2012 12:29:30 +0200, by Neil Muller
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pep8Sat, 11 Feb 2012 12:28:09 +0200, by Neil Muller
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pep8cleanupsSat, 11 Feb 2012 12:23:54 +0200, by Neil Muller
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PEP8 clean-up for engine, machine and mess.Sat, 11 Feb 2012 12:20:12 +0200, by Simon Cross
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More pep8 cleanupsSat, 11 Feb 2012 12:15:31 +0200, by Neil Muller
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PEP-8 cleanup of toolsSat, 11 Feb 2012 12:10:58 +0200, by Stefano Rivera
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PEP-8 tests.Sat, 11 Feb 2012 12:05:13 +0200, by Jeremy Thurgood
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pep8 cleanupSat, 11 Feb 2012 12:04:09 +0200, by Neil Muller
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PEP-8 sound.pySat, 11 Feb 2012 12:02:21 +0200, by Jeremy Thurgood
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More pep8 cleanupsSat, 11 Feb 2012 12:00:15 +0200, by Neil Muller
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PEP-8 main.Sat, 11 Feb 2012 11:59:21 +0200, by Jeremy Thurgood
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PEP-8 cleanup of skellington bits in rootSat, 11 Feb 2012 12:00:19 +0200, by Stefano Rivera
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PEP8 cleanup data.py and endscreen.pySat, 11 Feb 2012 11:58:57 +0200, by Neil Muller
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PEP-8 gamescreen and state.Sat, 11 Feb 2012 11:57:14 +0200, by Jeremy Thurgood
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pyflakes-induced cleanup.Fri, 10 Sep 2010 18:47:17 +0200, by Jeremy Thurgood
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Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.Thu, 09 Sep 2010 11:11:37 +0200, by Jeremy Thurgood
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Defer some resource loading until it's actually necessary.Wed, 08 Sep 2010 17:33:07 +0200, by Jeremy Thurgood
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Separate "scene widgets" from "game-specific widgets".Wed, 08 Sep 2010 14:02:11 +0200, by Jeremy Thurgood
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Make close button helper in rect_drawer zoom correctlyWed, 08 Sep 2010 00:59:51 +0200, by Neil Muller
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Fix calls to draw to match recent changesWed, 08 Sep 2010 00:45:06 +0200, by Neil Muller
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Remove old draw defWed, 08 Sep 2010 00:42:41 +0200, by Neil Muller
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Add list_scenes to rect_drawerWed, 08 Sep 2010 00:41:23 +0200, by Neil Muller
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Move scene specifications into gamelib.scenesTue, 07 Sep 2010 18:25:29 +0200, by Neil Muller
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Fix is_interactive() by adding tool param.Tue, 07 Sep 2010 18:13:35 +0200, by Jeremy Thurgood
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Removed superfluous SIZE attribute on Scene.Tue, 07 Sep 2010 17:05:51 +0200, by Jeremy Thurgood
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Remove mouse motion logic from GameState.Tue, 07 Sep 2010 13:45:07 +0200, by Jeremy Thurgood
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Rename State to GameState.Tue, 07 Sep 2010 13:37:00 +0200, by Jeremy Thurgood
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Remove drawing logic from State.Tue, 07 Sep 2010 13:35:30 +0200, by Jeremy Thurgood
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Version change.Tue, 07 Sep 2010 10:12:55 +0200, by Jeremy Thurgood
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fixed crash caused by the manual item's special snowflakenessSun, 05 Sep 2010 22:59:33 +0200, by Adrianna Pińska
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Fix items.Sat, 04 Sep 2010 10:38:14 +0200, by Jeremy Thurgood
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Merged in engine refactorings.Sat, 04 Sep 2010 09:53:00 +0200, by Jeremy Thurgood
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Add show animate & cycle interact optionsFri, 03 Sep 2010 17:04:38 +0200, by Neil Muller
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Add mode labelFri, 03 Sep 2010 16:41:25 +0200, by Neil Muller
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Remove debugging printFri, 03 Sep 2010 14:39:44 +0200, by Neil Muller
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Add support for moving zoomed regionFri, 03 Sep 2010 11:51:43 +0200, by Neil Muller
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Partial zoom supportFri, 03 Sep 2010 11:24:12 +0200, by Neil Muller
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Tweak menu layout. Add keys for toggle optionsThu, 02 Sep 2010 12:25:48 +0200, by Neil Muller
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Add 'translucent image mode'Thu, 02 Sep 2010 11:43:51 +0200, by Neil Muller
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Tweak various aspects of image drawing/mouse code to handle edge cases betterWed, 01 Sep 2010 18:05:35 +0200, by Neil Muller
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Use relative motion for images to remove jumping when combining key & mouseWed, 01 Sep 2010 14:59:07 +0200, by Neil Muller
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Change style of cryo computer screen to match othersTue, 31 Aug 2010 16:50:38 +0200, by Neil Muller
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Alter security camera description and is_interactive to match JIM's stateTue, 31 Aug 2010 14:33:00 +0200, by Stefano Rivera
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Make poster only work if JIM is onlineTue, 31 Aug 2010 14:25:09 +0200, by Neil Muller
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Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.Mon, 30 Aug 2010 00:16:14 +0200, by Simon Cross
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More hints in TODOSun, 29 Aug 2010 21:35:05 +0200, by Stefano Rivera
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Engine room floor is irreparableSun, 29 Aug 2010 21:32:44 +0200, by Stefano Rivera
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Don't pick up broken superconductorSun, 29 Aug 2010 21:26:24 +0200, by Stefano Rivera
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Hook computer control panel to engine room computer. Tweak sign above doorSun, 29 Aug 2010 20:04:05 +0200, by Stefano Rivera
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Unify Thing and Item interaction handling. engine_refactorSun, 29 Aug 2010 20:38:03 +0200, by Jeremy Thurgood
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No more state in Item interacts. engine_refactorSun, 29 Aug 2010 19:58:35 +0200, by Jeremy Thurgood
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Item uses InteractMixin, but currently overrides everything in it. engine_refactorSun, 29 Aug 2010 13:27:29 +0200, by Jeremy Thurgood
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Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactorSun, 29 Aug 2010 13:15:14 +0200, by Jeremy Thurgood
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Make name param to an Item optional and use NAME if present. engine_refactorSun, 29 Aug 2010 13:07:49 +0200, by Jeremy Thurgood
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Update TODOSun, 29 Aug 2010 19:41:07 +0200, by Neil Muller
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Tweak description when fishbowl is takenSun, 29 Aug 2010 19:40:10 +0200, by Neil Muller
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Call thing.leave not scene.leave when removing thingsSun, 29 Aug 2010 19:40:06 +0200, by Neil Muller
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Add some TODOs.Sun, 29 Aug 2010 17:16:56 +0200, by Simon Cross
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Refactor to add support for key movement of imagesSun, 29 Aug 2010 14:09:34 +0200, by Neil Muller
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Some minor pylint driven style fixesSun, 29 Aug 2010 11:36:16 +0200, by Neil Muller
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Update TODOSun, 29 Aug 2010 11:17:09 +0200, by Stefano Rivera
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Add missing item parameter to bridge interact_with_foosSun, 29 Aug 2010 11:13:51 +0200, by Stefano Rivera
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Fix typo in comp detail artSun, 29 Aug 2010 10:09:47 +0200, by Neil Muller
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Fix crash bug on the bridge. (JIM's panel really doesn't like items.)Sun, 29 Aug 2010 03:51:23 +0200, by Jeremy Thurgood
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Final screenshot.Sun, 29 Aug 2010 02:07:37 +0200, by Simon Cross
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Add walkthrough to windows bundle.Sun, 29 Aug 2010 02:06:48 +0200, by Simon Cross
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Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0Sun, 29 Aug 2010 01:51:58 +0200, by Jeremy Thurgood
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Version 1.0.0 FINAL. (I hope.)Sun, 29 Aug 2010 01:48:59 +0200, by Jeremy Thurgood
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All systems are go.Sun, 29 Aug 2010 01:47:03 +0200, by Simon Cross
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You can now use doors while wielding things.Sun, 29 Aug 2010 01:43:55 +0200, by Jeremy Thurgood
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Slightly prettier Close button labels.Sun, 29 Aug 2010 01:36:04 +0200, by Simon Cross
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Blinken camerasSun, 29 Aug 2010 01:29:24 +0200, by Stefano Rivera
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Full stop.Sun, 29 Aug 2010 01:26:12 +0200, by Adrianna Pińska
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Mac icons hooked up, chops added and engine fix message fixed.Sun, 29 Aug 2010 01:23:08 +0200, by Jeremy Thurgood
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README tweaksSun, 29 Aug 2010 01:23:03 +0200, by Adrianna Pińska
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Properly stop runningSun, 29 Aug 2010 01:21:02 +0200, by Neil Muller
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Tweak laser textSun, 29 Aug 2010 01:16:41 +0200, by Neil Muller
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Link windows icon file.Sun, 29 Aug 2010 01:14:02 +0200, by Simon Cross
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Gray camerasSun, 29 Aug 2010 01:09:45 +0200, by Adrianna Pińska
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Version update and mac icons.Sun, 29 Aug 2010 01:07:57 +0200, by Jeremy Thurgood
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Update docsSun, 29 Aug 2010 01:06:21 +0200, by Stefano Rivera
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Bloody Courier.Sun, 29 Aug 2010 01:03:56 +0200, by Adrianna Pińska
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Move background setting. Set end_game flagSun, 29 Aug 2010 01:02:34 +0200, by Neil Muller
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Walkthrough test /almost/ finished.Sun, 29 Aug 2010 00:58:14 +0200, by Jeremy Thurgood
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That font wasn't free. This one is.Sun, 29 Aug 2010 00:54:12 +0200, by Adrianna Pińska
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Image buttons for game over screenSun, 29 Aug 2010 00:50:25 +0200, by Neil Muller
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Stop running when we end the gameSun, 29 Aug 2010 00:31:03 +0200, by Neil Muller
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Bridge tweaksSun, 29 Aug 2010 00:44:54 +0200, by Adrianna Pińska
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Added icon and title to windowSun, 29 Aug 2010 00:33:44 +0200, by Adrianna Pińska
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Hook up splash screenSun, 29 Aug 2010 00:30:17 +0200, by Stefano Rivera
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won screen bitsSun, 29 Aug 2010 00:27:35 +0200, by Adrianna Pińska
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Obliterated by meteors.Sun, 29 Aug 2010 00:26:17 +0200, by Simon Cross
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Redo way of reaching end screenSun, 29 Aug 2010 00:24:40 +0200, by Neil Muller
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Remove resume game menu itemSun, 29 Aug 2010 00:01:14 +0200, by Neil Muller
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Remove unused speech file.Sun, 29 Aug 2010 00:17:30 +0200, by Simon Cross
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removed teeny white speck from broccoliSun, 29 Aug 2010 00:08:24 +0200, by Adrianna Pińska
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tpyoSun, 29 Aug 2010 00:05:36 +0200, by Adrianna Pińska
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IconsSun, 29 Aug 2010 00:00:27 +0200, by Adrianna Pińska
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Make egine room greeting fire once. Remove machine room greetingSat, 28 Aug 2010 23:55:56 +0200, by Neil Muller
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Hook up engine room computer console.Sat, 28 Aug 2010 23:55:12 +0200, by Simon Cross
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Many small fixes.Sat, 28 Aug 2010 23:48:50 +0200, by Jeremy Thurgood
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Remove won screen wall of textSat, 28 Aug 2010 23:48:21 +0200, by Neil Muller
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Hook up fixed ETA screenSat, 28 Aug 2010 23:45:11 +0200, by Neil Muller
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Add modified cyro info comp imagesSat, 28 Aug 2010 23:44:59 +0200, by Neil Muller
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Chop-ChopSat, 28 Aug 2010 23:44:02 +0200, by Stefano Rivera
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Added duct tape textureSat, 28 Aug 2010 23:42:22 +0200, by Adrianna Pińska
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SpellinSat, 28 Aug 2010 23:35:17 +0200, by Adrianna Pińska
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SpellngSat, 28 Aug 2010 23:31:09 +0200, by Adrianna Pińska
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Tweak star posSat, 28 Aug 2010 23:29:45 +0200, by Neil Muller
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Jim complains when you break the chairSat, 28 Aug 2010 23:25:48 +0200, by Stefano Rivera
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SplelingSat, 28 Aug 2010 23:23:53 +0200, by Adrianna Pińska
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Animated starfield for bridgeSat, 28 Aug 2010 23:19:20 +0200, by Neil Muller
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Engines onSat, 28 Aug 2010 23:17:08 +0200, by Stefano Rivera
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Full stops.Sat, 28 Aug 2010 23:15:59 +0200, by Adrianna Pińska
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splash screen plus buttonsSat, 28 Aug 2010 23:11:16 +0200, by Adrianna Pińska
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Disable DEBUG.Sat, 28 Aug 2010 23:06:09 +0200, by Jeremy Thurgood
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Boomslang!Sat, 28 Aug 2010 23:01:30 +0200, by Jeremy Thurgood
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Engine room art is done\!Sat, 28 Aug 2010 22:57:05 +0200, by Simon Cross
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map correctionsSat, 28 Aug 2010 22:53:40 +0200, by Adrianna Pińska
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Vague art for pipes + taped pipesSat, 28 Aug 2010 22:49:11 +0200, by Neil Muller
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end screenSat, 28 Aug 2010 22:43:52 +0200, by Adrianna Pińska
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Give can opener red handles to match engine imageSat, 28 Aug 2010 22:40:49 +0200, by Stefano Rivera
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Map: Inaccessible areasSat, 28 Aug 2010 22:33:14 +0200, by Stefano Rivera
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Disable log screenSat, 28 Aug 2010 22:24:28 +0200, by Neil Muller
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Fixed inventory drawing.Sat, 28 Aug 2010 22:16:58 +0200, by Jeremy Thurgood
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bridge starfieldSat, 28 Aug 2010 22:19:49 +0200, by Adrianna Pińska
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Support for partial fixed state (pending artwork)Sat, 28 Aug 2010 22:13:19 +0200, by Neil Muller
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Initial map hookupSat, 28 Aug 2010 22:05:50 +0200, by Stefano Rivera
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Fix cursor handling after message dismissal.Sat, 28 Aug 2010 22:01:03 +0200, by Jeremy Thurgood
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splingSat, 28 Aug 2010 21:51:26 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 21:37:28 +0200, by Adrianna Pińska
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mapSat, 28 Aug 2010 21:33:49 +0200, by Adrianna Pińska
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Hook up navigation tab, Add won conditionSat, 28 Aug 2010 21:31:30 +0200, by Neil Muller
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Add skeleton won screenSat, 28 Aug 2010 21:29:49 +0200, by Neil Muller
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Different toolbar colour and remove highlighted cursor outside scene widget.Sat, 28 Aug 2010 21:30:15 +0200, by Jeremy Thurgood
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The stars are sort of okay.Sat, 28 Aug 2010 21:28:37 +0200, by Simon Cross
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You have to duct tape the superconductorSat, 28 Aug 2010 21:24:04 +0200, by Stefano Rivera
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Dim non-interactive screen regions for "modal" stuff.Sat, 28 Aug 2010 21:05:36 +0200, by Jeremy Thurgood
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Improved mouse handling edge cases.Sat, 28 Aug 2010 20:46:06 +0200, by Jeremy Thurgood
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Colour can opener.Sat, 28 Aug 2010 20:35:24 +0200, by Simon Cross
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Cryo empty and full images.Sat, 28 Aug 2010 20:31:26 +0200, by Simon Cross
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Finished manual detail.Sat, 28 Aug 2010 20:11:34 +0200, by Jeremy Thurgood
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Fix ai dead checkSat, 28 Aug 2010 20:05:29 +0200, by Neil Muller
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Flag puzzle end conditionsSat, 28 Aug 2010 20:05:28 +0200, by Neil Muller
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Also add background image we need.Sat, 28 Aug 2010 19:41:29 +0200, by Jeremy Thurgood
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Working manual. (Still needs arrows.)Sat, 28 Aug 2010 19:40:36 +0200, by Jeremy Thurgood
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Hook up updated alert screensSat, 28 Aug 2010 19:55:30 +0200, by Neil Muller
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add TODO noteSat, 28 Aug 2010 19:39:58 +0200, by Neil Muller
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Alert imagesSat, 28 Aug 2010 19:30:45 +0200, by Neil Muller
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Superconductor images in place.Sat, 28 Aug 2010 19:41:07 +0200, by Simon Cross
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Bridge navigation screensSat, 28 Aug 2010 19:10:54 +0200, by Neil Muller
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Initial manual implementation.Sat, 28 Aug 2010 19:04:30 +0200, by Jeremy Thurgood
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More duct tape (shouldn't have slipped in last commit)Sat, 28 Aug 2010 18:59:51 +0200, by Stefano Rivera
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Remove broken Thing.interact_without() callsSat, 28 Aug 2010 18:47:53 +0200, by Stefano Rivera
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Make arrows non-interactive.Sat, 28 Aug 2010 18:46:43 +0200, by Simon Cross
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crew quarters except for duct tapeSat, 28 Aug 2010 18:40:08 +0200, by Adrianna Pińska
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Tweak base imagesSat, 28 Aug 2010 18:38:45 +0200, by Neil Muller
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Add pulsing danger sign.Sat, 28 Aug 2010 18:36:38 +0200, by Simon Cross
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Add bridge computer base imagesSat, 28 Aug 2010 18:21:21 +0200, by Neil Muller
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Tweaks to text and JIM background.Sat, 28 Aug 2010 18:05:35 +0200, by Jeremy Thurgood
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Only give vandalism warning onceSat, 28 Aug 2010 18:02:49 +0200, by Stefano Rivera
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Adjust labels for dodgy fonts.Sat, 28 Aug 2010 17:50:21 +0200, by Jeremy Thurgood
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add TODO noteSat, 28 Aug 2010 17:43:14 +0200, by Neil Muller
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remove random out of 1 choiceSat, 28 Aug 2010 17:42:40 +0200, by Neil Muller
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Add hazard sign to JIM panelSat, 28 Aug 2010 17:39:14 +0200, by Neil Muller
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Fix bliken lights descriptionSat, 28 Aug 2010 17:39:00 +0200, by Neil Muller
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spelingSat, 28 Aug 2010 17:36:40 +0200, by Adrianna Pińska
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spelingSat, 28 Aug 2010 17:27:07 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 17:16:55 +0200, by Adrianna Pińska
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coloured in bridge stuffSat, 28 Aug 2010 17:13:12 +0200, by Adrianna Pińska
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Better result handling for tests.Sat, 28 Aug 2010 17:07:54 +0200, by Jeremy Thurgood
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MonospaceRegular sourceSat, 28 Aug 2010 17:09:05 +0200, by Stefano Rivera
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Use bottle image. The boomslang is now triangle-freeSat, 28 Aug 2010 17:08:10 +0200, by Stefano Rivera
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Allow Nones in list of resultsSat, 28 Aug 2010 17:07:24 +0200, by Neil Muller
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JIM comments on cryo pipesSat, 28 Aug 2010 16:56:09 +0200, by Neil Muller
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Use make_jim_dialog everywhereSat, 28 Aug 2010 16:51:40 +0200, by Neil Muller
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JIM comments on safe opening, if ableSat, 28 Aug 2010 16:36:38 +0200, by Neil Muller
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Moved some widgets around.Sat, 28 Aug 2010 16:50:37 +0200, by Jeremy Thurgood
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Animate engine room arrows.Sat, 28 Aug 2010 16:46:46 +0200, by Simon Cross
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New (Fontforge) Monospace font for JIMSat, 28 Aug 2010 16:45:55 +0200, by Stefano Rivera
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Updated walkthrough test as far as completed environmental puzzle.Sat, 28 Aug 2010 16:34:35 +0200, by Jeremy Thurgood
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Hook up panel part of AI puzzleSat, 28 Aug 2010 16:30:43 +0200, by Neil Muller
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Detergent + cryo fluid puzzle (currently triangular)Sat, 28 Aug 2010 16:18:40 +0200, by Stefano Rivera
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Add sentence for bridge. Have poster break AISat, 28 Aug 2010 15:53:56 +0200, by Neil Muller
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Switch to DejaVuSansMono, which has less licencing issues than chintzySat, 28 Aug 2010 15:39:39 +0200, by Stefano Rivera
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Hook up poster. Add cameras to crew_quarters and bridgeSat, 28 Aug 2010 15:31:45 +0200, by Neil Muller
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Remove can opener from engine background.Sat, 28 Aug 2010 15:26:30 +0200, by Simon Cross
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The environment / pipe puzzle is now solveableSat, 28 Aug 2010 15:18:25 +0200, by Stefano Rivera
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Include tools in build.Sat, 28 Aug 2010 15:11:27 +0200, by Jeremy Thurgood