Mercurial > boomslang
graph
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Add po files for pyntnclick-tools translations pyntnclickSun, 27 Jan 2013 13:13:17 +0200, by Neil Muller
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Putting the new MenuScreen in the repo might be a good idea. I should totally do that. pyntnclickSun, 27 Jan 2013 12:47:54 +0200, by Jeremy Thurgood
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Loading and saving! (Plus a bunch of other stuff to make it possible.) pyntnclickSun, 27 Jan 2013 12:43:28 +0200, by Jeremy Thurgood
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Don't search the same path twice, if language == lang_dialect pyntnclickSat, 26 Jan 2013 20:11:40 +0200, by Stefano Rivera
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Add a test for loading a resource with a dialect. pyntnclickSat, 26 Jan 2013 20:11:17 +0200, by Stefano Rivera
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Update scripts to handle moved po directory pyntnclickSat, 26 Jan 2013 20:09:49 +0200, by Neil Muller
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Clear the event queue regularly in GameLogicTestCase pyntnclickSat, 26 Jan 2013 20:06:29 +0200, by Stefano Rivera
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Add warnings for 'po file is older than mo file' and 'mo file missing' pyntnclickSat, 26 Jan 2013 20:01:39 +0200, by Neil Muller
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Use getdefaultlocale, with a envvar list, so that it'll take LANGUAGE first, over LANG pyntnclickSat, 26 Jan 2013 19:31:03 +0200, by Stefano Rivera
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Fix trailing space and old reference to gamelib.i18n. pyntnclickSat, 26 Jan 2013 19:14:09 +0200, by Simon Cross
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The title needs to be lazily translated. It's evaluated before we set up gettext pyntnclickSat, 26 Jan 2013 19:13:07 +0200, by Stefano Rivera
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Translate the title (thanks Dmitrijs Ledkovs) pyntnclickSat, 26 Jan 2013 18:54:34 +0200, by Stefano Rivera
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Move po scripts into scripts. Bundle msgfmt.py from cpython too pyntnclickSat, 26 Jan 2013 18:38:27 +0200, by Stefano Rivera
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The data is actually on the scene (now we can finish the game) pyntnclickSat, 26 Jan 2013 17:51:33 +0200, by Stefano Rivera
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Merge i18n for before the pyntnclick split pyntnclick-i18nSat, 26 Jan 2013 16:57:33 +0200, by Stefano Rivera
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Russian translated images (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:51:03 +0200, by Stefano Rivera
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Update russian translations (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:35:46 +0200, by Stefano Rivera
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Conditionally add things based on state. pyntnclickSat, 26 Jan 2013 15:24:56 +0200, by Jeremy Thurgood
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Interacts should get their images through the game's resource module pyntnclickSat, 26 Jan 2013 13:24:01 +0200, by Stefano Rivera
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Turns out we can get the scene from the Thing pyntnclickSat, 26 Jan 2013 13:11:02 +0200, by Stefano Rivera
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Convert FIXME about animation image size equivalence into an assertion pyntnclickSat, 26 Jan 2013 13:02:19 +0200, by Stefano Rivera
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclickSat, 26 Jan 2013 13:00:31 +0200, by Jeremy Thurgood
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Refactor scene listing, to avoid having to create a window pyntnclickSat, 26 Jan 2013 12:56:21 +0200, by Stefano Rivera
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Turn a FIXME around thing rect handling into a TODO entry pyntnclickSat, 26 Jan 2013 12:30:17 +0200, by Stefano Rivera
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A little more refactoring around Cursor highlights pyntnclickSat, 26 Jan 2013 12:18:49 +0200, by Stefano Rivera
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Re-implement cursor highlighting using a Colour transformation pyntnclickSat, 26 Jan 2013 12:10:41 +0200, by Stefano Rivera
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Drop that TODO too. Anti-climactic is good pyntnclickSat, 26 Jan 2013 11:27:02 +0200, by Stefano Rivera
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No idea what that TODO thinks needs to be done, but we've done it. pyntnclickSat, 26 Jan 2013 11:24:01 +0200, by Stefano Rivera
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Let's not refer to Source Forge, although it's fine as an example pyntnclickSat, 26 Jan 2013 11:16:59 +0200, by Stefano Rivera
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Remove frame_rect, it's the same as draw_rect_image pyntnclickSat, 26 Jan 2013 11:14:26 +0200, by Stefano Rivera
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Better state and inventory management. pyntnclickSun, 20 Jan 2013 20:20:36 +0200, by Jeremy Thurgood
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Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works pyntnclickWed, 16 Jan 2013 13:58:02 +0200, by Neil Muller
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Make build scripts a bit more configurable pyntnclickWed, 16 Jan 2013 12:19:30 +0200, by Neil Muller
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Remove pyweek_upload script, since it's no longer particularly relevant pyntnclickWed, 16 Jan 2013 11:01:22 +0200, by Neil Muller
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Remove outdated albow resource finding hack pyntnclickWed, 16 Jan 2013 10:18:30 +0200, by Neil Muller
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Update file widget to changed widget init pattern pyntnclickWed, 16 Jan 2013 00:27:50 +0200, by Neil Muller
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disable CONVERT_ALPHA in setUp, not at import pyntnclickTue, 15 Jan 2013 23:55:24 +0200, by Stefano Rivera
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Add constants subclass to gamelib, and get the title + icon from it pyntnclickTue, 15 Jan 2013 23:15:11 +0200, by Stefano Rivera
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Remove the last suspended-sentence-specific bits from GameLogicTestCase pyntnclickTue, 15 Jan 2013 22:55:08 +0200, by Stefano Rivera
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Kill off assert_current_detail and close_detail - no longer relevant pyntnclickTue, 15 Jan 2013 22:52:34 +0200, by Stefano Rivera
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Move prepare out of __init__ and into everywhere else pyntnclickTue, 15 Jan 2013 22:44:50 +0200, by Neil Muller
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Detail handling in test_scene_interactions_cryo pyntnclickTue, 15 Jan 2013 21:57:42 +0200, by Stefano Rivera
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We can now walk through until we hit the first JimLabel pyntnclickTue, 15 Jan 2013 21:54:10 +0200, by Stefano Rivera
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Update game initialization in gamelib tests pyntnclickTue, 15 Jan 2013 20:58:00 +0200, by Stefano Rivera
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Correctly pause rect drawer while file chooser is active (avoid spurious empty rectangle) pyntnclickMon, 06 Aug 2012 11:24:16 +0200, by Neil Muller
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Make filechooser widget presistent, to avoid constantly descending directory trees pyntnclickMon, 06 Aug 2012 11:17:27 +0200, by Neil Muller
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Pull a bunch of draw logic out of rect_drawer and over to the widgets pyntnclickSun, 05 Aug 2012 21:50:34 +0200, by Neil Muller
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Use unicode arrows on the Up / Down buttons pyntnclickSat, 04 Aug 2012 19:32:48 +0200, by Neil Muller
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Clean out a bunch of old, no longer needed cruft from the albow days pyntnclickSat, 04 Aug 2012 17:57:10 +0200, by Neil Muller
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Fix detail loading. Clear display on state changes pyntnclickTue, 14 Feb 2012 17:10:21 +0200, by Neil Muller
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Better modal message and result handling. pyntnclickTue, 14 Feb 2012 15:36:28 +0200, by Jeremy Thurgood
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Fix detail loading in rect_drawer. Improve error reporting when loading fails pyntnclickTue, 14 Feb 2012 13:05:10 +0200, by Neil Muller
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The return of the rects to the rect drawer pyntnclickTue, 14 Feb 2012 12:24:33 +0200, by Neil Muller
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Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier pyntnclickMon, 13 Feb 2012 15:53:54 +0200, by Stefano Rivera
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Comment out highlight_override, not used by our widgets pyntnclickMon, 13 Feb 2012 15:53:13 +0200, by Stefano Rivera
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Throw out more old stuff. Fix animation support pyntnclickMon, 13 Feb 2012 11:36:32 +0200, by Neil Muller
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Comment out code to avoid crash. Add fixme note pyntnclickMon, 13 Feb 2012 00:14:39 +0200, by Neil Muller
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Don't propogate clicks on the close button pyntnclickSun, 12 Feb 2012 23:10:00 +0200, by Neil Muller
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The return of the message dialog (and there was much rejoicing) pyntnclickSun, 12 Feb 2012 23:06:44 +0200, by Neil Muller
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Modal magic. (And yes, it is quite magical.) pyntnclickSun, 12 Feb 2012 21:47:06 +0200, by Jeremy Thurgood
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Event-driven inventory management magic. No more inventory recreation every frame! pyntnclickSun, 12 Feb 2012 19:47:56 +0200, by Jeremy Thurgood
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Renable cursor highlights. NAFC how it's working, but wth pyntnclickSun, 12 Feb 2012 19:01:53 +0200, by Stefano Rivera
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Better looking labels, and more use of constants pyntnclickSun, 12 Feb 2012 17:21:40 +0200, by Stefano Rivera
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Readd buttons to rect_drawer - now with extra crashy bits pyntnclickSun, 12 Feb 2012 16:46:57 +0200, by Neil Muller
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Re-add animations (and also fix some enter/leave event stuff) pyntnclickSun, 12 Feb 2012 14:45:06 +0200, by Neil Muller
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Some code to kinda demonstrate the ever so cunning state handling plan pyntnclickSun, 12 Feb 2012 13:56:59 +0200, by Neil Muller
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Fix text constant broken (literally) by PEP-8 clean-up. pyntnclickSun, 12 Feb 2012 13:01:00 +0200, by Simon Cross
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Hook in the (still pretty useless) inventory widget. pyntnclickSun, 12 Feb 2012 12:33:04 +0200, by Jeremy Thurgood
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baby steps to fixing rect_drawer - it has now progressed to being completely useless pyntnclickSun, 12 Feb 2012 12:28:27 +0200, by Neil Muller
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Forward mouse_move events to detail windows as well. pyntnclickSun, 12 Feb 2012 12:13:08 +0200, by Jeremy Thurgood
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Pass click events on to detail window. pyntnclickSun, 12 Feb 2012 03:14:11 +0200, by Jeremy Thurgood
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Make detail windows display (not work, but display) pyntnclickSun, 12 Feb 2012 02:08:59 +0200, by Neil Muller
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Make descriptions work (kinda, sorta, maybe if you squint at it just right) pyntnclickSun, 12 Feb 2012 01:41:41 +0200, by Neil Muller
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Remove a hacked resorce from TextWidget pyntnclickSun, 12 Feb 2012 01:41:02 +0200, by Stefano Rivera
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Add game_description to the widgets,, since it looks a useful thing to do pyntnclickSun, 12 Feb 2012 01:31:14 +0200, by Neil Muller
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Mouse events propagate! Crashes galore! pyntnclickSun, 12 Feb 2012 00:59:49 +0200, by Jeremy Thurgood
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Hook up events in StateWidget. (They still do nothing, though.) pyntnclickSun, 12 Feb 2012 00:01:03 +0200, by Jeremy Thurgood
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Pass rect around (we're going to be doing this alot). pyntnclickSat, 11 Feb 2012 22:20:52 +0200, by Simon Cross
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Remove hacky start_game() that wasn't meant to be committed pyntnclickSat, 11 Feb 2012 21:52:42 +0200, by Stefano Rivera
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Resources are files. As stipulated by $DEITY pyntnclickSat, 11 Feb 2012 21:45:16 +0200, by Stefano Rivera
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Special cases aren't special enough to be named special. pyntnclickSat, 11 Feb 2012 21:22:24 +0200, by Simon Cross
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Rename state to game to not cause confusion with the other state pyntnclickSat, 11 Feb 2012 20:09:47 +0200, by Neil Muller
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Remove anything that has to do with focus (hopefully not breaking anything) pyntnclickSat, 11 Feb 2012 20:05:22 +0200, by Stefano Rivera
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Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx pyntnclickSat, 11 Feb 2012 19:56:30 +0200, by Stefano Rivera
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Move menu.py and endscreen.py to gamelib. Add default versions for new games pyntnclickSat, 11 Feb 2012 18:46:19 +0200, by Neil Muller
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Remove albow.resources in a few more places. pyntnclickSat, 11 Feb 2012 18:18:59 +0200, by Jeremy Thurgood
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Introduce .setup() for GameDeveloperGizmos. pyntnclickSat, 11 Feb 2012 17:38:57 +0200, by Simon Cross
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Turn rect_drawer into a command line option pyntnclickSat, 11 Feb 2012 17:07:52 +0200, by Neil Muller
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load_image() -> get_image() and more docs. pyntnclickSat, 11 Feb 2012 17:02:26 +0200, by Jeremy Thurgood
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Allow list of image name fragments in load_image. Also, some docs. pyntnclickSat, 11 Feb 2012 16:45:07 +0200, by Jeremy Thurgood
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Classify constants, which involves a whole bunch of XXX comments pyntnclickSat, 11 Feb 2012 16:02:06 +0200, by Stefano Rivera
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Add image mutation to resource loader. pyntnclickSat, 11 Feb 2012 16:01:33 +0200, by Jeremy Thurgood
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Move get_current_playlist onto sound object pyntnclickSat, 11 Feb 2012 15:53:14 +0200, by Neil Muller
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Added ignores. Apparently bzr does not allow this locally for a specific repo. pyntnclickSat, 11 Feb 2012 15:22:16 +0200, by Jeremy Thurgood
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Provide stubby access to sound and resource object from GameDescription on state and scene objects. pyntnclickSat, 11 Feb 2012 14:47:44 +0200, by Simon Cross
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Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik. pyntnclickSat, 11 Feb 2012 14:12:11 +0200, by Simon Cross
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Copy in widgets from mamba (currently unused) pyntnclickSat, 11 Feb 2012 14:09:46 +0200, by Stefano Rivera
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Moved stuff around, broke everything. pyntnclickSat, 11 Feb 2012 13:10:18 +0200, by Jeremy Thurgood
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update tagsSat, 21 Jun 2014 17:38:39 +0000, by convert-repo
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pyflakes cleanupSat, 11 Feb 2012 12:43:34 +0200, by Neil Muller
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pep8 cleanupSat, 11 Feb 2012 12:31:33 +0200, by Neil Muller
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PEP8 clean-up.Sat, 11 Feb 2012 12:31:24 +0200, by Simon Cross
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Really pep8 fix manual.pySat, 11 Feb 2012 12:29:30 +0200, by Neil Muller
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pep8Sat, 11 Feb 2012 12:28:09 +0200, by Neil Muller
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pep8cleanupsSat, 11 Feb 2012 12:23:54 +0200, by Neil Muller
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PEP8 clean-up for engine, machine and mess.Sat, 11 Feb 2012 12:20:12 +0200, by Simon Cross
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More pep8 cleanupsSat, 11 Feb 2012 12:15:31 +0200, by Neil Muller
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PEP-8 cleanup of toolsSat, 11 Feb 2012 12:10:58 +0200, by Stefano Rivera
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PEP-8 tests.Sat, 11 Feb 2012 12:05:13 +0200, by Jeremy Thurgood
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pep8 cleanupSat, 11 Feb 2012 12:04:09 +0200, by Neil Muller
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PEP-8 sound.pySat, 11 Feb 2012 12:02:21 +0200, by Jeremy Thurgood
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More pep8 cleanupsSat, 11 Feb 2012 12:00:15 +0200, by Neil Muller
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PEP-8 main.Sat, 11 Feb 2012 11:59:21 +0200, by Jeremy Thurgood
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PEP-8 cleanup of skellington bits in rootSat, 11 Feb 2012 12:00:19 +0200, by Stefano Rivera
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PEP8 cleanup data.py and endscreen.pySat, 11 Feb 2012 11:58:57 +0200, by Neil Muller
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PEP-8 gamescreen and state.Sat, 11 Feb 2012 11:57:14 +0200, by Jeremy Thurgood
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pyflakes-induced cleanup.Fri, 10 Sep 2010 18:47:17 +0200, by Jeremy Thurgood
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Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.Thu, 09 Sep 2010 11:11:37 +0200, by Jeremy Thurgood
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Defer some resource loading until it's actually necessary.Wed, 08 Sep 2010 17:33:07 +0200, by Jeremy Thurgood
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Separate "scene widgets" from "game-specific widgets".Wed, 08 Sep 2010 14:02:11 +0200, by Jeremy Thurgood
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Make close button helper in rect_drawer zoom correctlyWed, 08 Sep 2010 00:59:51 +0200, by Neil Muller
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Fix calls to draw to match recent changesWed, 08 Sep 2010 00:45:06 +0200, by Neil Muller
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Remove old draw defWed, 08 Sep 2010 00:42:41 +0200, by Neil Muller
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Add list_scenes to rect_drawerWed, 08 Sep 2010 00:41:23 +0200, by Neil Muller
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Move scene specifications into gamelib.scenesTue, 07 Sep 2010 18:25:29 +0200, by Neil Muller
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Fix is_interactive() by adding tool param.Tue, 07 Sep 2010 18:13:35 +0200, by Jeremy Thurgood
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Removed superfluous SIZE attribute on Scene.Tue, 07 Sep 2010 17:05:51 +0200, by Jeremy Thurgood
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Remove mouse motion logic from GameState.Tue, 07 Sep 2010 13:45:07 +0200, by Jeremy Thurgood
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Rename State to GameState.Tue, 07 Sep 2010 13:37:00 +0200, by Jeremy Thurgood
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Remove drawing logic from State.Tue, 07 Sep 2010 13:35:30 +0200, by Jeremy Thurgood
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Version change.Tue, 07 Sep 2010 10:12:55 +0200, by Jeremy Thurgood
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fixed crash caused by the manual item's special snowflakenessSun, 05 Sep 2010 22:59:33 +0200, by Adrianna Pińska
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Fix items.Sat, 04 Sep 2010 10:38:14 +0200, by Jeremy Thurgood
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Merged in engine refactorings.Sat, 04 Sep 2010 09:53:00 +0200, by Jeremy Thurgood
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Add show animate & cycle interact optionsFri, 03 Sep 2010 17:04:38 +0200, by Neil Muller
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Add mode labelFri, 03 Sep 2010 16:41:25 +0200, by Neil Muller
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Remove debugging printFri, 03 Sep 2010 14:39:44 +0200, by Neil Muller
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Add support for moving zoomed regionFri, 03 Sep 2010 11:51:43 +0200, by Neil Muller
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Partial zoom supportFri, 03 Sep 2010 11:24:12 +0200, by Neil Muller
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Tweak menu layout. Add keys for toggle optionsThu, 02 Sep 2010 12:25:48 +0200, by Neil Muller
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Add 'translucent image mode'Thu, 02 Sep 2010 11:43:51 +0200, by Neil Muller
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Tweak various aspects of image drawing/mouse code to handle edge cases betterWed, 01 Sep 2010 18:05:35 +0200, by Neil Muller
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Use relative motion for images to remove jumping when combining key & mouseWed, 01 Sep 2010 14:59:07 +0200, by Neil Muller
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Change style of cryo computer screen to match othersTue, 31 Aug 2010 16:50:38 +0200, by Neil Muller
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Alter security camera description and is_interactive to match JIM's stateTue, 31 Aug 2010 14:33:00 +0200, by Stefano Rivera
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Make poster only work if JIM is onlineTue, 31 Aug 2010 14:25:09 +0200, by Neil Muller
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Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.Mon, 30 Aug 2010 00:16:14 +0200, by Simon Cross
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More hints in TODOSun, 29 Aug 2010 21:35:05 +0200, by Stefano Rivera
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Engine room floor is irreparableSun, 29 Aug 2010 21:32:44 +0200, by Stefano Rivera
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Don't pick up broken superconductorSun, 29 Aug 2010 21:26:24 +0200, by Stefano Rivera
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Hook computer control panel to engine room computer. Tweak sign above doorSun, 29 Aug 2010 20:04:05 +0200, by Stefano Rivera
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Unify Thing and Item interaction handling. engine_refactorSun, 29 Aug 2010 20:38:03 +0200, by Jeremy Thurgood
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No more state in Item interacts. engine_refactorSun, 29 Aug 2010 19:58:35 +0200, by Jeremy Thurgood
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Item uses InteractMixin, but currently overrides everything in it. engine_refactorSun, 29 Aug 2010 13:27:29 +0200, by Jeremy Thurgood
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Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactorSun, 29 Aug 2010 13:15:14 +0200, by Jeremy Thurgood
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Make name param to an Item optional and use NAME if present. engine_refactorSun, 29 Aug 2010 13:07:49 +0200, by Jeremy Thurgood
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Update TODOSun, 29 Aug 2010 19:41:07 +0200, by Neil Muller
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Tweak description when fishbowl is takenSun, 29 Aug 2010 19:40:10 +0200, by Neil Muller
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Call thing.leave not scene.leave when removing thingsSun, 29 Aug 2010 19:40:06 +0200, by Neil Muller
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Add some TODOs.Sun, 29 Aug 2010 17:16:56 +0200, by Simon Cross
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Refactor to add support for key movement of imagesSun, 29 Aug 2010 14:09:34 +0200, by Neil Muller
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Some minor pylint driven style fixesSun, 29 Aug 2010 11:36:16 +0200, by Neil Muller
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Update TODOSun, 29 Aug 2010 11:17:09 +0200, by Stefano Rivera
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Add missing item parameter to bridge interact_with_foosSun, 29 Aug 2010 11:13:51 +0200, by Stefano Rivera
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Fix typo in comp detail artSun, 29 Aug 2010 10:09:47 +0200, by Neil Muller
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Fix crash bug on the bridge. (JIM's panel really doesn't like items.)Sun, 29 Aug 2010 03:51:23 +0200, by Jeremy Thurgood
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Final screenshot.Sun, 29 Aug 2010 02:07:37 +0200, by Simon Cross
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Add walkthrough to windows bundle.Sun, 29 Aug 2010 02:06:48 +0200, by Simon Cross
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Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0Sun, 29 Aug 2010 01:51:58 +0200, by Jeremy Thurgood
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Version 1.0.0 FINAL. (I hope.)Sun, 29 Aug 2010 01:48:59 +0200, by Jeremy Thurgood
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All systems are go.Sun, 29 Aug 2010 01:47:03 +0200, by Simon Cross
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You can now use doors while wielding things.Sun, 29 Aug 2010 01:43:55 +0200, by Jeremy Thurgood
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Slightly prettier Close button labels.Sun, 29 Aug 2010 01:36:04 +0200, by Simon Cross
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Blinken camerasSun, 29 Aug 2010 01:29:24 +0200, by Stefano Rivera
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Full stop.Sun, 29 Aug 2010 01:26:12 +0200, by Adrianna Pińska
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Mac icons hooked up, chops added and engine fix message fixed.Sun, 29 Aug 2010 01:23:08 +0200, by Jeremy Thurgood
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README tweaksSun, 29 Aug 2010 01:23:03 +0200, by Adrianna Pińska
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Properly stop runningSun, 29 Aug 2010 01:21:02 +0200, by Neil Muller
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Tweak laser textSun, 29 Aug 2010 01:16:41 +0200, by Neil Muller
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Link windows icon file.Sun, 29 Aug 2010 01:14:02 +0200, by Simon Cross
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Gray camerasSun, 29 Aug 2010 01:09:45 +0200, by Adrianna Pińska
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Version update and mac icons.Sun, 29 Aug 2010 01:07:57 +0200, by Jeremy Thurgood
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Update docsSun, 29 Aug 2010 01:06:21 +0200, by Stefano Rivera
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Bloody Courier.Sun, 29 Aug 2010 01:03:56 +0200, by Adrianna Pińska
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Move background setting. Set end_game flagSun, 29 Aug 2010 01:02:34 +0200, by Neil Muller
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Walkthrough test /almost/ finished.Sun, 29 Aug 2010 00:58:14 +0200, by Jeremy Thurgood
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That font wasn't free. This one is.Sun, 29 Aug 2010 00:54:12 +0200, by Adrianna Pińska
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Image buttons for game over screenSun, 29 Aug 2010 00:50:25 +0200, by Neil Muller
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Stop running when we end the gameSun, 29 Aug 2010 00:31:03 +0200, by Neil Muller
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Bridge tweaksSun, 29 Aug 2010 00:44:54 +0200, by Adrianna Pińska
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Added icon and title to windowSun, 29 Aug 2010 00:33:44 +0200, by Adrianna Pińska
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Hook up splash screenSun, 29 Aug 2010 00:30:17 +0200, by Stefano Rivera
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won screen bitsSun, 29 Aug 2010 00:27:35 +0200, by Adrianna Pińska
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Obliterated by meteors.Sun, 29 Aug 2010 00:26:17 +0200, by Simon Cross
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Redo way of reaching end screenSun, 29 Aug 2010 00:24:40 +0200, by Neil Muller
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Remove resume game menu itemSun, 29 Aug 2010 00:01:14 +0200, by Neil Muller
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Remove unused speech file.Sun, 29 Aug 2010 00:17:30 +0200, by Simon Cross
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removed teeny white speck from broccoliSun, 29 Aug 2010 00:08:24 +0200, by Adrianna Pińska
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tpyoSun, 29 Aug 2010 00:05:36 +0200, by Adrianna Pińska
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IconsSun, 29 Aug 2010 00:00:27 +0200, by Adrianna Pińska
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Make egine room greeting fire once. Remove machine room greetingSat, 28 Aug 2010 23:55:56 +0200, by Neil Muller
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Hook up engine room computer console.Sat, 28 Aug 2010 23:55:12 +0200, by Simon Cross
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Many small fixes.Sat, 28 Aug 2010 23:48:50 +0200, by Jeremy Thurgood
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Remove won screen wall of textSat, 28 Aug 2010 23:48:21 +0200, by Neil Muller
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Hook up fixed ETA screenSat, 28 Aug 2010 23:45:11 +0200, by Neil Muller
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Add modified cyro info comp imagesSat, 28 Aug 2010 23:44:59 +0200, by Neil Muller
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Chop-ChopSat, 28 Aug 2010 23:44:02 +0200, by Stefano Rivera
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Added duct tape textureSat, 28 Aug 2010 23:42:22 +0200, by Adrianna Pińska
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SpellinSat, 28 Aug 2010 23:35:17 +0200, by Adrianna Pińska
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SpellngSat, 28 Aug 2010 23:31:09 +0200, by Adrianna Pińska
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Tweak star posSat, 28 Aug 2010 23:29:45 +0200, by Neil Muller
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Jim complains when you break the chairSat, 28 Aug 2010 23:25:48 +0200, by Stefano Rivera
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SplelingSat, 28 Aug 2010 23:23:53 +0200, by Adrianna Pińska
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Animated starfield for bridgeSat, 28 Aug 2010 23:19:20 +0200, by Neil Muller
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Engines onSat, 28 Aug 2010 23:17:08 +0200, by Stefano Rivera
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Full stops.Sat, 28 Aug 2010 23:15:59 +0200, by Adrianna Pińska
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splash screen plus buttonsSat, 28 Aug 2010 23:11:16 +0200, by Adrianna Pińska
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Disable DEBUG.Sat, 28 Aug 2010 23:06:09 +0200, by Jeremy Thurgood
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Boomslang!Sat, 28 Aug 2010 23:01:30 +0200, by Jeremy Thurgood
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Engine room art is done\!Sat, 28 Aug 2010 22:57:05 +0200, by Simon Cross
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map correctionsSat, 28 Aug 2010 22:53:40 +0200, by Adrianna Pińska
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Vague art for pipes + taped pipesSat, 28 Aug 2010 22:49:11 +0200, by Neil Muller
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end screenSat, 28 Aug 2010 22:43:52 +0200, by Adrianna Pińska
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Give can opener red handles to match engine imageSat, 28 Aug 2010 22:40:49 +0200, by Stefano Rivera
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Map: Inaccessible areasSat, 28 Aug 2010 22:33:14 +0200, by Stefano Rivera
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Disable log screenSat, 28 Aug 2010 22:24:28 +0200, by Neil Muller
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Fixed inventory drawing.Sat, 28 Aug 2010 22:16:58 +0200, by Jeremy Thurgood
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bridge starfieldSat, 28 Aug 2010 22:19:49 +0200, by Adrianna Pińska
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Support for partial fixed state (pending artwork)Sat, 28 Aug 2010 22:13:19 +0200, by Neil Muller
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Initial map hookupSat, 28 Aug 2010 22:05:50 +0200, by Stefano Rivera
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Fix cursor handling after message dismissal.Sat, 28 Aug 2010 22:01:03 +0200, by Jeremy Thurgood
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splingSat, 28 Aug 2010 21:51:26 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 21:37:28 +0200, by Adrianna Pińska
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mapSat, 28 Aug 2010 21:33:49 +0200, by Adrianna Pińska
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Hook up navigation tab, Add won conditionSat, 28 Aug 2010 21:31:30 +0200, by Neil Muller
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Add skeleton won screenSat, 28 Aug 2010 21:29:49 +0200, by Neil Muller
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Different toolbar colour and remove highlighted cursor outside scene widget.Sat, 28 Aug 2010 21:30:15 +0200, by Jeremy Thurgood
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The stars are sort of okay.Sat, 28 Aug 2010 21:28:37 +0200, by Simon Cross
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You have to duct tape the superconductorSat, 28 Aug 2010 21:24:04 +0200, by Stefano Rivera
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Dim non-interactive screen regions for "modal" stuff.Sat, 28 Aug 2010 21:05:36 +0200, by Jeremy Thurgood
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Improved mouse handling edge cases.Sat, 28 Aug 2010 20:46:06 +0200, by Jeremy Thurgood
-
Colour can opener.Sat, 28 Aug 2010 20:35:24 +0200, by Simon Cross
-
Cryo empty and full images.Sat, 28 Aug 2010 20:31:26 +0200, by Simon Cross
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Finished manual detail.Sat, 28 Aug 2010 20:11:34 +0200, by Jeremy Thurgood
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Fix ai dead checkSat, 28 Aug 2010 20:05:29 +0200, by Neil Muller
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Flag puzzle end conditionsSat, 28 Aug 2010 20:05:28 +0200, by Neil Muller
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Also add background image we need.Sat, 28 Aug 2010 19:41:29 +0200, by Jeremy Thurgood
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Working manual. (Still needs arrows.)Sat, 28 Aug 2010 19:40:36 +0200, by Jeremy Thurgood
-
Hook up updated alert screensSat, 28 Aug 2010 19:55:30 +0200, by Neil Muller
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add TODO noteSat, 28 Aug 2010 19:39:58 +0200, by Neil Muller
-
Alert imagesSat, 28 Aug 2010 19:30:45 +0200, by Neil Muller
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Superconductor images in place.Sat, 28 Aug 2010 19:41:07 +0200, by Simon Cross
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Bridge navigation screensSat, 28 Aug 2010 19:10:54 +0200, by Neil Muller
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Initial manual implementation.Sat, 28 Aug 2010 19:04:30 +0200, by Jeremy Thurgood
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More duct tape (shouldn't have slipped in last commit)Sat, 28 Aug 2010 18:59:51 +0200, by Stefano Rivera
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Remove broken Thing.interact_without() callsSat, 28 Aug 2010 18:47:53 +0200, by Stefano Rivera
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Make arrows non-interactive.Sat, 28 Aug 2010 18:46:43 +0200, by Simon Cross
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crew quarters except for duct tapeSat, 28 Aug 2010 18:40:08 +0200, by Adrianna Pińska
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Tweak base imagesSat, 28 Aug 2010 18:38:45 +0200, by Neil Muller
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Add pulsing danger sign.Sat, 28 Aug 2010 18:36:38 +0200, by Simon Cross
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Add bridge computer base imagesSat, 28 Aug 2010 18:21:21 +0200, by Neil Muller
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Tweaks to text and JIM background.Sat, 28 Aug 2010 18:05:35 +0200, by Jeremy Thurgood
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Only give vandalism warning onceSat, 28 Aug 2010 18:02:49 +0200, by Stefano Rivera
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Adjust labels for dodgy fonts.Sat, 28 Aug 2010 17:50:21 +0200, by Jeremy Thurgood
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add TODO noteSat, 28 Aug 2010 17:43:14 +0200, by Neil Muller
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remove random out of 1 choiceSat, 28 Aug 2010 17:42:40 +0200, by Neil Muller
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Add hazard sign to JIM panelSat, 28 Aug 2010 17:39:14 +0200, by Neil Muller
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Fix bliken lights descriptionSat, 28 Aug 2010 17:39:00 +0200, by Neil Muller
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spelingSat, 28 Aug 2010 17:36:40 +0200, by Adrianna Pińska
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spelingSat, 28 Aug 2010 17:27:07 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 17:16:55 +0200, by Adrianna Pińska
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coloured in bridge stuffSat, 28 Aug 2010 17:13:12 +0200, by Adrianna Pińska
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Better result handling for tests.Sat, 28 Aug 2010 17:07:54 +0200, by Jeremy Thurgood
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MonospaceRegular sourceSat, 28 Aug 2010 17:09:05 +0200, by Stefano Rivera
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Use bottle image. The boomslang is now triangle-freeSat, 28 Aug 2010 17:08:10 +0200, by Stefano Rivera
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Allow Nones in list of resultsSat, 28 Aug 2010 17:07:24 +0200, by Neil Muller
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JIM comments on cryo pipesSat, 28 Aug 2010 16:56:09 +0200, by Neil Muller
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Use make_jim_dialog everywhereSat, 28 Aug 2010 16:51:40 +0200, by Neil Muller
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JIM comments on safe opening, if ableSat, 28 Aug 2010 16:36:38 +0200, by Neil Muller
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Moved some widgets around.Sat, 28 Aug 2010 16:50:37 +0200, by Jeremy Thurgood
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Animate engine room arrows.Sat, 28 Aug 2010 16:46:46 +0200, by Simon Cross
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New (Fontforge) Monospace font for JIMSat, 28 Aug 2010 16:45:55 +0200, by Stefano Rivera
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Updated walkthrough test as far as completed environmental puzzle.Sat, 28 Aug 2010 16:34:35 +0200, by Jeremy Thurgood
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Hook up panel part of AI puzzleSat, 28 Aug 2010 16:30:43 +0200, by Neil Muller
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Detergent + cryo fluid puzzle (currently triangular)Sat, 28 Aug 2010 16:18:40 +0200, by Stefano Rivera
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Add sentence for bridge. Have poster break AISat, 28 Aug 2010 15:53:56 +0200, by Neil Muller
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Switch to DejaVuSansMono, which has less licencing issues than chintzySat, 28 Aug 2010 15:39:39 +0200, by Stefano Rivera
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Hook up poster. Add cameras to crew_quarters and bridgeSat, 28 Aug 2010 15:31:45 +0200, by Neil Muller
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Remove can opener from engine background.Sat, 28 Aug 2010 15:26:30 +0200, by Simon Cross
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The environment / pipe puzzle is now solveableSat, 28 Aug 2010 15:18:25 +0200, by Stefano Rivera
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Include tools in build.Sat, 28 Aug 2010 15:11:27 +0200, by Jeremy Thurgood
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Right-click with hand in a detail window dismisses it.Sat, 28 Aug 2010 15:03:25 +0200, by Jeremy Thurgood
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Make airlock warning not JIM'sSat, 28 Aug 2010 15:01:55 +0200, by Neil Muller
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Re-clean engine room image (start of engine colouring process).Sat, 28 Aug 2010 14:51:58 +0200, by Simon Cross
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Don't allow access to the engine room without helmetSat, 28 Aug 2010 14:43:00 +0200, by Neil Muller
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Add duct_tape + fishbowl = helmetSat, 28 Aug 2010 14:42:41 +0200, by Neil Muller
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Remove enter messageSat, 28 Aug 2010 14:41:35 +0200, by Neil Muller
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Don't crash if the item doesn't existSat, 28 Aug 2010 14:36:05 +0200, by Neil Muller
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boomslang colourSat, 28 Aug 2010 14:39:41 +0200, by Adrianna Pińska
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Boomslang soundSat, 28 Aug 2010 14:37:04 +0200, by Stefano Rivera
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Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.Sat, 28 Aug 2010 14:36:22 +0200, by Simon Cross
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Clean-up two old TODOs.Sat, 28 Aug 2010 14:34:39 +0200, by Simon Cross
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Commit the missing manual.Sat, 28 Aug 2010 14:27:04 +0200, by Simon Cross
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Latest machine room source.Sat, 28 Aug 2010 14:24:38 +0200, by Simon Cross
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Hook up manual.Sat, 28 Aug 2010 14:24:07 +0200, by Simon Cross
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coloured in cryo detailSat, 28 Aug 2010 14:16:10 +0200, by Adrianna Pińska
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Add is_in_inventory helperSat, 28 Aug 2010 14:10:54 +0200, by Neil Muller
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Massage chair and base where swappedSat, 28 Aug 2010 14:01:17 +0200, by Stefano Rivera
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Link up laser welderSat, 28 Aug 2010 14:00:38 +0200, by Simon Cross
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Add uncuttable cryo pipe interactSat, 28 Aug 2010 13:57:32 +0200, by Neil Muller
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More engine room descsSat, 28 Aug 2010 13:56:22 +0200, by Stefano Rivera
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Tweak description appearanceSat, 28 Aug 2010 13:33:07 +0200, by Neil Muller
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cameras and bottlesSat, 28 Aug 2010 13:31:14 +0200, by Adrianna Pińska
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Fixed mouse and cursor handling.Sat, 28 Aug 2010 13:30:44 +0200, by Jeremy Thurgood
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Print existing intersection in scene on startupSat, 28 Aug 2010 13:10:55 +0200, by Neil Muller
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typoSat, 28 Aug 2010 13:05:40 +0200, by Adrianna Pińska
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Fix rect drawing bugSat, 28 Aug 2010 13:02:40 +0200, by Neil Muller
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Warn about intersecting existing things and other drawn rectsSat, 28 Aug 2010 12:58:31 +0200, by Neil Muller
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Mouse handling refactorings.Sat, 28 Aug 2010 12:43:12 +0200, by Jeremy Thurgood
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split right cryo pipe into two; single tube fragment; incrementing fixed tubesSat, 28 Aug 2010 12:41:02 +0200, by Adrianna Pińska
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Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.Sat, 28 Aug 2010 12:38:28 +0200, by Simon Cross
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Only the base of the massage chair brings up the subsceneSat, 28 Aug 2010 12:35:09 +0200, by Stefano Rivera
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Suspend background sound for bridge computer detailSat, 28 Aug 2010 12:11:42 +0200, by Neil Muller
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Call detail enter and leave hooksSat, 28 Aug 2010 12:10:20 +0200, by Neil Muller
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Computer typeface for JIM.Sat, 28 Aug 2010 09:37:21 +0200, by Jeremy Thurgood
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Add toggle thing rects optionSat, 28 Aug 2010 08:57:11 +0200, by Neil Muller
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Make self._interact_hilight_colour = None disable rect (matches comments)Sat, 28 Aug 2010 08:56:12 +0200, by Neil Muller
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Add laser welder lights art source.Sat, 28 Aug 2010 02:06:33 +0200, by Simon Cross
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Correct filename.Sat, 28 Aug 2010 02:05:16 +0200, by Simon Cross
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rolled-up triangle poster for inventorySat, 28 Aug 2010 01:50:03 +0200, by Adrianna Pińska
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Hook up new machete, can_opener, and titanium_femur imagesSat, 28 Aug 2010 01:45:07 +0200, by Stefano Rivera
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Hook up canopener. Fix for replace_inventory changesSat, 28 Aug 2010 01:28:51 +0200, by Neil Muller
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Make replace_inventory_item use names for consisencySat, 28 Aug 2010 01:28:25 +0200, by Neil Muller
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source filesSat, 28 Aug 2010 01:35:39 +0200, by Adrianna Pińska
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some more itemsSat, 28 Aug 2010 01:33:45 +0200, by Adrianna Pińska
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CursorSprite: Default pointer-position to the centre of the cursorSat, 28 Aug 2010 01:32:54 +0200, by Stefano Rivera
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Daily screenshot.Sat, 28 Aug 2010 01:22:44 +0200, by Simon Cross
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Source for machine room background.Sat, 28 Aug 2010 01:18:51 +0200, by Simon Cross
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Make the can Thing go away when it's empty.Sat, 28 Aug 2010 01:16:27 +0200, by Jeremy Thurgood
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Full colour machine room.Sat, 28 Aug 2010 01:13:43 +0200, by Simon Cross
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Add some flavour text to machine room. Tweak rectsSat, 28 Aug 2010 00:42:21 +0200, by Neil Muller
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Added detergent bottle Item and InteractImageRect classSat, 28 Aug 2010 00:28:18 +0200, by Stefano Rivera
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more full stopsSat, 28 Aug 2010 00:25:26 +0200, by Adrianna Pińska
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Broccoli!Sat, 28 Aug 2010 00:23:44 +0200, by Adrianna Pińska
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more spelling and full stopsSat, 28 Aug 2010 00:22:16 +0200, by Adrianna Pińska
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typoSat, 28 Aug 2010 00:19:34 +0200, by Adrianna Pińska
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Tweak bridgeSat, 28 Aug 2010 00:09:33 +0200, by Neil Muller
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coloured-in cryo tubesSat, 28 Aug 2010 00:10:06 +0200, by Adrianna Pińska
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needs moar dirtSat, 28 Aug 2010 00:09:11 +0200, by Adrianna Pińska
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Plotting in the crew quarters.Sat, 28 Aug 2010 00:03:54 +0200, by Jeremy Thurgood
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Hook up a few things in the crew quartersFri, 27 Aug 2010 23:50:53 +0200, by Neil Muller
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Re-enable thing rects by default in rect_drawerFri, 27 Aug 2010 23:37:19 +0200, by Neil Muller
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Engine room mostly hooked upFri, 27 Aug 2010 23:35:18 +0200, by Stefano Rivera
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some colour in the mess hallFri, 27 Aug 2010 23:33:27 +0200, by Adrianna Pińska
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Fishbowl and laser lights that don't make the universe go away.Fri, 27 Aug 2010 23:12:34 +0200, by Jeremy Thurgood
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Add option for turning off debugging rects while debugging.Fri, 27 Aug 2010 23:09:07 +0200, by Simon Cross
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Too long since last commit. Felt like showing off some machine room progress.Fri, 27 Aug 2010 23:01:17 +0200, by Simon Cross
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The flying fish fix (take 1)Fri, 27 Aug 2010 22:35:09 +0200, by Neil Muller
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Compensate for offset in rect_drawerFri, 27 Aug 2010 22:12:03 +0200, by Neil Muller
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Offset support for scenesFri, 27 Aug 2010 22:04:25 +0200, by Neil Muller
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coloured wires in bridgeFri, 27 Aug 2010 21:43:07 +0200, by Neil Muller
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Better (and fixed) rect tool with toolbar overlay.Fri, 27 Aug 2010 22:00:12 +0200, by Jeremy Thurgood
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Crew quarters background and toolbar on the rect tool.Fri, 27 Aug 2010 21:57:13 +0200, by Jeremy Thurgood
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boomslangFri, 27 Aug 2010 21:47:21 +0200, by Adrianna Pińska
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added chain to doorFri, 27 Aug 2010 21:29:22 +0200, by Adrianna Pińska
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manualFri, 27 Aug 2010 21:06:03 +0200, by Adrianna Pińska
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Hook up intact pipesFri, 27 Aug 2010 20:56:24 +0200, by Neil Muller
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Interactivity status tweaksFri, 27 Aug 2010 20:43:29 +0200, by Neil Muller
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Hook up stethoscopeFri, 27 Aug 2010 20:35:27 +0200, by Stefano Rivera
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Add some toggle options to helper scriptFri, 27 Aug 2010 20:30:57 +0200, by Neil Muller
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Remove unneeded testsFri, 27 Aug 2010 20:14:51 +0200, by Neil Muller
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Non-interactive things no longer highlight the cursor.Fri, 27 Aug 2010 20:08:18 +0200, by Jeremy Thurgood
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stethoscope plus dammit, JIMFri, 27 Aug 2010 20:06:44 +0200, by Adrianna Pińska
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Ran pyflakes and fixed some minor things.Fri, 27 Aug 2010 19:35:20 +0200, by Jeremy Thurgood
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Shuffled a bunch of stuff into more appropriate places.Fri, 27 Aug 2010 19:29:37 +0200, by Jeremy Thurgood
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Replace text interacts with doors.Fri, 27 Aug 2010 19:22:47 +0200, by Simon Cross
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cryo pipesFri, 27 Aug 2010 19:15:18 +0200, by Adrianna Pińska
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Line art machine room.Fri, 27 Aug 2010 19:04:54 +0200, by Simon Cross
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Superconductor Thing now works.Fri, 27 Aug 2010 19:01:00 +0200, by Jeremy Thurgood
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Add non-clickable animation TODO.Fri, 27 Aug 2010 19:00:02 +0200, by Simon Cross
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Make computer beepFri, 27 Aug 2010 18:30:02 +0200, by Neil Muller
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More varied beepsFri, 27 Aug 2010 18:24:35 +0200, by Neil Muller
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Hook up parts of the bridge computer systemFri, 27 Aug 2010 18:13:12 +0200, by Neil Muller
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More test fixes.Fri, 27 Aug 2010 17:35:15 +0200, by Jeremy Thurgood
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crew quartersFri, 27 Aug 2010 17:32:05 +0200, by Adrianna Pińska
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Start of walkthrough "unit test" and associated fixes and tweaks.Fri, 27 Aug 2010 16:45:47 +0200, by Jeremy Thurgood
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Das blinken lightsFri, 27 Aug 2010 16:20:26 +0200, by Neil Muller
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Tweak constant overridingFri, 27 Aug 2010 16:13:22 +0200, by Neil Muller
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Add length parameterFri, 27 Aug 2010 15:51:50 +0200, by Neil Muller
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Beeps on the bridgeFri, 27 Aug 2010 13:40:10 +0200, by Neil Muller
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More tests, some cryo room fixes and docs in the build.Fri, 27 Aug 2010 13:32:27 +0200, by Jeremy Thurgood
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Actually commit engine room.Fri, 27 Aug 2010 13:25:42 +0200, by Simon Cross
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Add tool for making beepsFri, 27 Aug 2010 13:22:32 +0200, by Neil Muller
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Line-art engine room.Fri, 27 Aug 2010 13:20:45 +0200, by Simon Cross
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Show close button area in helperFri, 27 Aug 2010 13:01:42 +0200, by Neil Muller
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Unify doors a bitFri, 27 Aug 2010 11:32:49 +0200, by Neil Muller
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Link crew quarters to map.Fri, 27 Aug 2010 10:37:47 +0200, by Simon Cross
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Start adding colour to bridge. Initial art towards a cunning planFri, 27 Aug 2010 09:59:12 +0200, by Neil Muller
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Fix reference to tin pipe.Fri, 27 Aug 2010 09:57:47 +0200, by Simon Cross
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Add detail view support to helperFri, 27 Aug 2010 09:18:27 +0200, by Neil Muller
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Start work on bridge comp detailFri, 27 Aug 2010 09:06:20 +0200, by Neil Muller
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Add bridge screenshotFri, 27 Aug 2010 09:06:06 +0200, by Neil Muller
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Hook up bridgeFri, 27 Aug 2010 00:14:01 +0200, by Stefano Rivera
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Art requestsFri, 27 Aug 2010 00:13:49 +0200, by Stefano Rivera
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Add a partial crew quarters (eighths?) implementation.Fri, 27 Aug 2010 00:09:01 +0200, by Jeremy Thurgood
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Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)Thu, 26 Aug 2010 23:36:53 +0200, by Jeremy Thurgood
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Moved leg into an ovelayThu, 26 Aug 2010 23:32:46 +0200, by Stefano Rivera
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Add chopping sound. Tweak mess descriptionsThu, 26 Aug 2010 23:23:10 +0200, by Neil Muller
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proper cryo unit inset plus overlay for no legThu, 26 Aug 2010 23:18:47 +0200, by Adrianna Pińska
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Flavour interactions for mess hallThu, 26 Aug 2010 23:11:32 +0200, by Neil Muller
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Cryo pipe imageThu, 26 Aug 2010 23:00:20 +0200, by Stefano Rivera
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Tubes, pipes and ducts.Thu, 26 Aug 2010 22:48:03 +0200, by Jeremy Thurgood
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bridge imagesThu, 26 Aug 2010 22:38:17 +0200, by Adrianna Pińska
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fixed some typosThu, 26 Aug 2010 22:25:42 +0200, by Adrianna Pińska
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Decreasing cans on shelfThu, 26 Aug 2010 22:10:01 +0200, by Stefano Rivera
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Things and Items for bridgeThu, 26 Aug 2010 21:51:27 +0200, by Stefano Rivera
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Tweak cansThu, 26 Aug 2010 21:35:01 +0200, by Neil Muller
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Minor walkthrough edits.Thu, 26 Aug 2010 21:00:09 +0200, by Jeremy Thurgood
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Choppable cryopipes and can refactoring.Thu, 26 Aug 2010 20:53:19 +0200, by Jeremy Thurgood
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Tweak cursorsThu, 26 Aug 2010 20:34:57 +0200, by Neil Muller
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Highlight detailed view close buttonThu, 26 Aug 2010 20:26:41 +0200, by Neil Muller
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different hand iconThu, 26 Aug 2010 20:02:02 +0200, by Neil Muller
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Laser soundThu, 26 Aug 2010 19:39:00 +0200, by Neil Muller
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Walkthrough for Escape, Environmental System, and Engine puzzlesThu, 26 Aug 2010 19:40:08 +0200, by Stefano Rivera
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Fixed rect_drawer tool and adjusted JIM message background.Thu, 26 Aug 2010 19:34:16 +0200, by Jeremy Thurgood
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Add constant for player id. Make IDs uppercaseThu, 26 Aug 2010 19:33:23 +0200, by Neil Muller
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TODO addition.Thu, 26 Aug 2010 19:11:05 +0200, by Jeremy Thurgood
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Transparent message dialogs.Thu, 26 Aug 2010 16:29:54 +0200, by Jeremy Thurgood
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Add more sounds to cryo roomThu, 26 Aug 2010 14:59:29 +0200, by Neil Muller
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More clangsThu, 26 Aug 2010 14:59:17 +0200, by Neil Muller
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More sounds. Reformat sources file to avoid repeating boilerplateThu, 26 Aug 2010 14:49:06 +0200, by Neil Muller
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some more interacations. Add sound to grinderThu, 26 Aug 2010 14:19:57 +0200, by Neil Muller
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More soundsThu, 26 Aug 2010 14:18:53 +0200, by Neil Muller
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Add a close button to the detail viewThu, 26 Aug 2010 11:31:56 +0200, by Neil Muller
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Add neural implant textThu, 26 Aug 2010 10:55:02 +0200, by Neil Muller
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Tweak intro textThu, 26 Aug 2010 10:54:43 +0200, by Neil Muller
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Add support for lists of resultsThu, 26 Aug 2010 10:54:25 +0200, by Neil Muller
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Image placementThu, 26 Aug 2010 09:48:49 +0200, by Neil Muller
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Image loadingThu, 26 Aug 2010 09:02:46 +0200, by Neil Muller
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Stubs for ftuture functionalityThu, 26 Aug 2010 08:47:08 +0200, by Neil Muller
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Tweak layoutThu, 26 Aug 2010 08:37:29 +0200, by Neil Muller
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Unbeak helperThu, 26 Aug 2010 08:27:29 +0200, by Neil Muller
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Right click (and middle click) clears current tool.Thu, 26 Aug 2010 08:38:06 +0200, by Jeremy Thurgood
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Sharp things.Wed, 25 Aug 2010 23:23:37 +0200, by Jeremy Thurgood
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CloneableItem tweaks and a usable laser welder. zOMG!Wed, 25 Aug 2010 21:59:26 +0200, by Jeremy Thurgood
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Only vend three cans.Wed, 25 Aug 2010 21:42:01 +0200, by Jeremy Thurgood
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CloneableItems.Wed, 25 Aug 2010 21:32:38 +0200, by Jeremy Thurgood
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Fix tests and add a (currently unhooked) laser welder.Wed, 25 Aug 2010 20:09:19 +0200, by Jeremy Thurgood
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Add detail view for cryo screen. Tweak animationWed, 25 Aug 2010 18:04:00 +0200, by Neil Muller
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no_sound error handler should also disable musicWed, 25 Aug 2010 17:04:06 +0200, by Neil Muller
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Remove screen reference from State.Wed, 25 Aug 2010 16:45:06 +0200, by Jeremy Thurgood
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Windows builder (works under Wine).Wed, 25 Aug 2010 16:24:55 +0200, by Simon Cross
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Ignore build/ and dist/ folders.Wed, 25 Aug 2010 16:23:12 +0200, by Simon Cross
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Add albow to non-egg requirements.Wed, 25 Aug 2010 16:21:48 +0200, by Simon Cross
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Add some flavour descriptionsWed, 25 Aug 2010 15:46:03 +0200, by Neil Muller
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Add genric thing with description helper classWed, 25 Aug 2010 15:45:45 +0200, by Neil Muller
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Add attributes for drawing rectsWed, 25 Aug 2010 15:34:52 +0200, by Neil Muller
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Fill in more flavour for cryo roomWed, 25 Aug 2010 15:28:44 +0200, by Neil Muller
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Add trailing , for copy-n-pasteWed, 25 Aug 2010 15:07:44 +0200, by Neil Muller
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Add Windows executable icon creation to TODO.Wed, 25 Aug 2010 15:47:28 +0200, by Simon Cross
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Fix license reference and topic trove classifiers.Wed, 25 Aug 2010 15:45:12 +0200, by Simon Cross
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Add --scene for selecting initial scene during debugging.Wed, 25 Aug 2010 13:56:38 +0200, by Simon Cross
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Allow multiple cans to be picked upWed, 25 Aug 2010 13:55:20 +0200, by Stefano Rivera
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Make tool use scenes, not imagesWed, 25 Aug 2010 13:18:51 +0200, by Neil Muller
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Update *nix build script to version tarball.Wed, 25 Aug 2010 13:13:49 +0200, by Jeremy Thurgood
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Ensure cursor loaded when calling set_highlightWed, 25 Aug 2010 13:12:14 +0200, by Stefano Rivera
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Avoid cursor timing bugWed, 25 Aug 2010 12:41:08 +0200, by Neil Muller
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Add dented can image to itemWed, 25 Aug 2010 12:41:02 +0200, by Neil Muller
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Add rough dented can imagesWed, 25 Aug 2010 12:37:13 +0200, by Neil Muller
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Set cursor pointsWed, 25 Aug 2010 12:32:45 +0200, by Stefano Rivera
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Inventory interaction can (surprisingly) affect the inventoryWed, 25 Aug 2010 12:21:16 +0200, by Neil Muller
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Add inventory interactionsWed, 25 Aug 2010 12:03:08 +0200, by Neil Muller
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add some features to rect helper. now vaguely usefulWed, 25 Aug 2010 11:19:30 +0200, by Neil Muller
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Note some TODOs before I forget them.Wed, 25 Aug 2010 10:59:09 +0200, by Simon Cross
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Update version and build stuff.Wed, 25 Aug 2010 10:05:48 +0200, by Jeremy Thurgood
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Start of a tool to help construct interact rectanglesWed, 25 Aug 2010 08:42:29 +0200, by Neil Muller
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Fix handling of state on detail view dismissal.Wed, 25 Aug 2010 08:19:38 +0200, by Jeremy Thurgood
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Fix mouse_move() handling after dismissing message.Wed, 25 Aug 2010 08:09:59 +0200, by Jeremy Thurgood
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Make hand activate on mouse down, like inventoryWed, 25 Aug 2010 00:32:44 +0200, by Neil Muller
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r150 ScreenshotWed, 25 Aug 2010 00:14:55 +0200, by Stefano Rivera
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Fill in more cryo room stuffWed, 25 Aug 2010 00:09:15 +0200, by Neil Muller
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Update TODOWed, 25 Aug 2010 00:08:57 +0200, by Neil Muller
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Fix typo.Wed, 25 Aug 2010 00:05:32 +0200, by Simon Cross
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Monkey patch albowTue, 24 Aug 2010 23:42:07 +0200, by Neil Muller
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Ignore unpacked Albow.Tue, 24 Aug 2010 23:45:23 +0200, by Simon Cross
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Update TODO.Tue, 24 Aug 2010 23:40:03 +0200, by Simon Cross
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Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.Tue, 24 Aug 2010 23:38:04 +0200, by Simon Cross
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Add bridge and mess to map and ways back.Tue, 24 Aug 2010 23:32:05 +0200, by Simon Cross
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Exit quietly on keyboard interrupt.Tue, 24 Aug 2010 23:30:43 +0200, by Simon Cross
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Keep the femur.Tue, 24 Aug 2010 23:28:06 +0200, by Jeremy Thurgood
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Deselect tools and get to the Mess.Tue, 24 Aug 2010 23:16:23 +0200, by Jeremy Thurgood
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Allow can to be picked up.Tue, 24 Aug 2010 23:11:13 +0200, by Simon Cross
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Add items to mess.Tue, 24 Aug 2010 22:59:46 +0200, by Simon Cross
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Removed a bunch of cruft.Tue, 24 Aug 2010 22:57:09 +0200, by Jeremy Thurgood
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Hook up brocolli and cans. Rotate brocolli to correct orientation.Tue, 24 Aug 2010 22:49:14 +0200, by Simon Cross
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Start of a walkthroughTue, 24 Aug 2010 22:41:59 +0200, by Stefano Rivera
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Add a few sounds to the cryo roomTue, 24 Aug 2010 22:29:23 +0200, by Neil Muller
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Link up mess hall background.Tue, 24 Aug 2010 22:11:59 +0200, by Simon Cross
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Improve cursor state handling, disable highlights on modal dialogsTue, 24 Aug 2010 22:02:22 +0200, by Stefano Rivera
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B&W mess hall with overlays and some related itemsTue, 24 Aug 2010 21:52:45 +0200, by Adrianna Pińska
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Fix descriptions. And call Demeter's police down upon me.Tue, 24 Aug 2010 20:51:40 +0200, by Jeremy Thurgood
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Better description handling in detail windows. (Sort of.)Tue, 24 Aug 2010 20:35:31 +0200, by Jeremy Thurgood
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Cursor highlightsTue, 24 Aug 2010 20:33:20 +0200, by Stefano Rivera
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Put the leg inside the cryo unit.Tue, 24 Aug 2010 20:21:07 +0200, by Jeremy Thurgood
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Better map handling, detail_view stuff in Result.Tue, 24 Aug 2010 19:49:10 +0200, by Jeremy Thurgood
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Map shows accessible areas.Tue, 24 Aug 2010 19:22:01 +0200, by Jeremy Thurgood
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Hook up map.Tue, 24 Aug 2010 18:52:52 +0200, by Simon Cross
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InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.Tue, 24 Aug 2010 18:38:44 +0200, by Simon Cross
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Cursor change when you select a ToolTue, 24 Aug 2010 18:36:31 +0200, by Stefano Rivera
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Nuke obsolete testing hook.Tue, 24 Aug 2010 18:23:24 +0200, by Jeremy Thurgood
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Size detail window based on the Scene background image.Tue, 24 Aug 2010 18:11:53 +0200, by Jeremy Thurgood
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Move result handling to result objectTue, 24 Aug 2010 18:05:27 +0200, by Neil Muller
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Some detail view and data cleanup.Tue, 24 Aug 2010 18:01:42 +0200, by Jeremy Thurgood
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Minor style cleanupsTue, 24 Aug 2010 17:55:47 +0200, by Neil Muller
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Add missing pygame importTue, 24 Aug 2010 17:47:13 +0200, by Neil Muller
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Move MessageDialog to widgetsTue, 24 Aug 2010 17:45:46 +0200, by Neil Muller
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Added border to DetailWindow.Tue, 24 Aug 2010 17:33:37 +0200, by Jeremy Thurgood
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Enter and leave hooksTue, 24 Aug 2010 17:24:54 +0200, by Neil Muller
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Hook up "detail view" scenes.Tue, 24 Aug 2010 17:04:56 +0200, by Jeremy Thurgood
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Add a transition, on general principlesTue, 24 Aug 2010 15:39:02 +0200, by Neil Muller
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removed items can't be the current toolTue, 24 Aug 2010 15:30:51 +0200, by Neil Muller
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And CursorWidget-ify the popup menu.Tue, 24 Aug 2010 14:56:39 +0200, by Jeremy Thurgood
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Remove "in-widget" check and always draw cursor.Tue, 24 Aug 2010 14:53:05 +0200, by Jeremy Thurgood
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Better cursor handling using draw_all() and mouse_delta().Tue, 24 Aug 2010 14:51:22 +0200, by Jeremy Thurgood
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Like the accent?Tue, 24 Aug 2010 14:45:54 +0200, by Simon Cross
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Remove check for None sound -- sound is never None.Tue, 24 Aug 2010 14:44:29 +0200, by Simon Cross
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Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).Tue, 24 Aug 2010 14:43:33 +0200, by Simon Cross
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Remove debugging print.Tue, 24 Aug 2010 14:33:48 +0200, by Simon Cross
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Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).Tue, 24 Aug 2010 14:32:52 +0200, by Simon Cross
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Cursor uses draw_over() rather than draw().Tue, 24 Aug 2010 14:17:09 +0200, by Jeremy Thurgood
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Initial event sound supportTue, 24 Aug 2010 14:07:07 +0200, by Neil Muller
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Some (slightly) better cursor handling.Tue, 24 Aug 2010 13:53:49 +0200, by Jeremy Thurgood
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Rough Stab at basic animation supportTue, 24 Aug 2010 11:57:06 +0200, by Neil Muller
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Remove sample text resources.Tue, 24 Aug 2010 11:55:35 +0200, by Simon Cross
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Fix ajar door descriptionTue, 24 Aug 2010 11:41:10 +0200, by Neil Muller
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Mac build stuff.Tue, 24 Aug 2010 11:33:32 +0200, by Jeremy Thurgood
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Remove debugging prints (descriptions now provide pretty much the same feedback anyway).Tue, 24 Aug 2010 09:58:12 +0200, by Simon Cross
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Make start new game start a new game. Add Resume to main menuTue, 24 Aug 2010 08:48:50 +0200, by Neil Muller
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Restore mouse when returning to main menuTue, 24 Aug 2010 08:16:56 +0200, by Neil Muller
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Fix tests for new tristate door logic.Tue, 24 Aug 2010 08:11:10 +0200, by Jeremy Thurgood
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Fix message dialog mouse cursor freezing.Tue, 24 Aug 2010 07:51:42 +0200, by Jeremy Thurgood
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First screenshot.Tue, 24 Aug 2010 01:02:57 +0200, by Simon Cross
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door goes from shut to ajar to openTue, 24 Aug 2010 01:00:10 +0200, by Adrianna Pińska
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More complex shaped interactablesTue, 24 Aug 2010 00:56:31 +0200, by Neil Muller
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Detail view without any functionality.Tue, 24 Aug 2010 00:43:32 +0200, by Jeremy Thurgood
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Remove old leg image.Tue, 24 Aug 2010 00:40:21 +0200, by Simon Cross
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Link in femur inventory image.Tue, 24 Aug 2010 00:38:14 +0200, by Simon Cross
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Folder for screenshots.Tue, 24 Aug 2010 00:35:52 +0200, by Simon Cross
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Hook up cryo computer.Tue, 24 Aug 2010 00:34:32 +0200, by Simon Cross
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Don't render with BLEND_ADD, use normal overlay.Tue, 24 Aug 2010 00:33:52 +0200, by Simon Cross
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Fix interact positions.Tue, 24 Aug 2010 00:21:55 +0200, by Simon Cross
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Refactor Things a bit to render images.Tue, 24 Aug 2010 00:14:23 +0200, by Simon Cross
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titanium femur -- inventory icon and cursorTue, 24 Aug 2010 00:11:23 +0200, by Adrianna Pińska
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Draw CursorWidget on top of StateWidgetMon, 23 Aug 2010 23:58:11 +0200, by Stefano Rivera
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computer screen overlaysMon, 23 Aug 2010 23:34:43 +0200, by Adrianna Pińska
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overlays for ajar and open doorMon, 23 Aug 2010 23:03:45 +0200, by Adrianna Pińska
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Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.Mon, 23 Aug 2010 22:13:56 +0200, by Adrianna Pińska
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Factor label width setting method out into a custom class (BoomLabel).Mon, 23 Aug 2010 23:09:29 +0200, by Simon Cross
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Partial message supportMon, 23 Aug 2010 23:05:55 +0200, by Neil Muller
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Some hacks to make Label work.Mon, 23 Aug 2010 22:42:30 +0200, by Simon Cross
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Add description rendering to scene rendering.Mon, 23 Aug 2010 22:11:41 +0200, by Simon Cross
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Red -> redMon, 23 Aug 2010 21:29:19 +0200, by Stefano Rivera
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Hacky "detail view" widget prototype.Mon, 23 Aug 2010 21:26:48 +0200, by Jeremy Thurgood
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Make tools usable.Mon, 23 Aug 2010 21:19:34 +0200, by Simon Cross
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Fix typo.Mon, 23 Aug 2010 21:08:15 +0200, by Simon Cross
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Start of interact handling.Mon, 23 Aug 2010 21:04:43 +0200, by Simon Cross
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Funkier cursor handlingMon, 23 Aug 2010 20:54:04 +0200, by Neil Muller
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Some debug object cleanup.Mon, 23 Aug 2010 20:50:36 +0200, by Jeremy Thurgood
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Show interact rectangles when constants.DEBUG is True.Mon, 23 Aug 2010 20:34:38 +0200, by Simon Cross
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Inventory-related game state.Mon, 23 Aug 2010 20:18:29 +0200, by Jeremy Thurgood
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A sprite cursor attemptMon, 23 Aug 2010 19:50:45 +0200, by Stefano Rivera
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Move some description management from widget to state objectMon, 23 Aug 2010 19:45:07 +0200, by Neil Muller
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Ignore docs/_build.Mon, 23 Aug 2010 19:07:35 +0200, by Simon Cross
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Some framework support for better message handlingMon, 23 Aug 2010 18:32:15 +0200, by Neil Muller
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Better scan ofcryo chamber, without fudged aspect ratioMon, 23 Aug 2010 18:13:57 +0200, by Adrianna Pińska
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Minor build script fixes.Mon, 23 Aug 2010 17:32:01 +0200, by Jeremy Thurgood
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Some test refactorage.Mon, 23 Aug 2010 17:16:05 +0200, by Jeremy Thurgood
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Some game logic test stuff.Mon, 23 Aug 2010 16:47:27 +0200, by Jeremy Thurgood
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Popup menuMon, 23 Aug 2010 15:51:27 +0200, by Neil Muller
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Use hand icon from openclipartMon, 23 Aug 2010 14:01:00 +0200, by Neil Muller
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Refactor thing interactivity and add "fake" bridge scene.Mon, 23 Aug 2010 13:39:12 +0200, by Jeremy Thurgood
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Part of the cryo door puzzle.Mon, 23 Aug 2010 13:27:50 +0200, by Jeremy Thurgood
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Remove some parts of gamescreen menu now that menu button is working.Mon, 23 Aug 2010 13:23:38 +0200, by Simon Cross
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Add button size constantMon, 23 Aug 2010 12:57:06 +0200, by Neil Muller
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Better looking menu buttonMon, 23 Aug 2010 12:46:51 +0200, by Neil Muller
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Place for artist credits.Mon, 23 Aug 2010 12:18:03 +0200, by Simon Cross
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Fix title in menuMon, 23 Aug 2010 12:00:12 +0200, by Neil Muller
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Remove debugging printMon, 23 Aug 2010 11:59:41 +0200, by Neil Muller
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Update title in README.Mon, 23 Aug 2010 11:49:55 +0200, by Simon Cross
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Skeletons for scenes in plot outline.Mon, 23 Aug 2010 11:47:03 +0200, by Simon Cross
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B/W scan of cryo chamberMon, 23 Aug 2010 11:39:53 +0200, by Adrianna Pińska
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Outline for artists.Mon, 23 Aug 2010 11:32:58 +0200, by Simon Cross
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Correct out-by-one indentation error. :)Mon, 23 Aug 2010 10:35:53 +0200, by Simon Cross
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Populate table of contents a bit.Mon, 23 Aug 2010 01:10:10 +0200, by Simon Cross
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Add sphinx-based documentation (for walkthrough, artist help, etc).Mon, 23 Aug 2010 00:52:34 +0200, by Simon Cross
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Cryo door, titanium leg and some interaction prototypes.Mon, 23 Aug 2010 00:49:22 +0200, by Jeremy Thurgood
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Minor build script and inventory fixes.Sun, 22 Aug 2010 22:09:59 +0200, by Jeremy Thurgood
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Add an example Thing to cryo scene.Sun, 22 Aug 2010 22:07:45 +0200, by Simon Cross
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Blue iconsSun, 22 Aug 2010 20:28:24 +0200, by Neil Muller
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Fix call to set mode.Sun, 22 Aug 2010 20:28:01 +0200, by Simon Cross
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Add a hand button placeholderSun, 22 Aug 2010 20:25:13 +0200, by Neil Muller
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First item!Sun, 22 Aug 2010 20:05:37 +0200, by Simon Cross
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Inventory and items. And stuff.Sun, 22 Aug 2010 19:59:42 +0200, by Jeremy Thurgood
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Convert inventory to list of item objects.Sun, 22 Aug 2010 19:51:24 +0200, by Simon Cross
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Add helper for adding items. Give items names. Make things take a rectangle.Sun, 22 Aug 2010 19:38:32 +0200, by Simon Cross
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Add dummy iconsSun, 22 Aug 2010 19:32:04 +0200, by Neil Muller
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Add inventory manipulation methods.Sun, 22 Aug 2010 19:31:51 +0200, by Simon Cross
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Add state widget for rendering state.Sun, 22 Aug 2010 19:20:58 +0200, by Simon Cross
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Add loading of initial state.Sun, 22 Aug 2010 18:48:32 +0200, by Simon Cross
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Move inventory palette to the bottom leftSun, 22 Aug 2010 18:44:19 +0200, by Neil Muller
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Initial inventory palette thing.Sun, 22 Aug 2010 18:38:56 +0200, by Jeremy Thurgood
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Don't initialise the entire pygameSun, 22 Aug 2010 18:14:05 +0200, by Stefano Rivera
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Add a game screen. So far, the game content looks a *lot* like the main menu.Sun, 22 Aug 2010 18:09:25 +0200, by Jeremy Thurgood
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Add code for blitting Scene.Sun, 22 Aug 2010 18:07:48 +0200, by Simon Cross
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Add items and things.Sun, 22 Aug 2010 17:52:34 +0200, by Simon Cross
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a mock-up which is very mockySun, 22 Aug 2010 17:21:46 +0200, by Adrianna
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Add constants fileSun, 22 Aug 2010 17:07:46 +0200, by Neil Muller
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Fix indentationSun, 22 Aug 2010 17:07:01 +0200, by Neil Muller
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Start of scene drawing framework.Sun, 22 Aug 2010 17:04:34 +0200, by Simon Cross
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Add simple menu screenSun, 22 Aug 2010 16:50:25 +0200, by Neil Muller
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Merge from trunkSun, 22 Aug 2010 16:31:21 +0200, by Neil Muller
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rename in data.py as wellSun, 22 Aug 2010 16:30:04 +0200, by Neil Muller
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ResourcesSun, 22 Aug 2010 16:28:33 +0200, by Neil Muller
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Initial stab at README.txt file.Sun, 22 Aug 2010 16:20:39 +0200, by Simon Cross
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Copy README.txt in build.Sun, 22 Aug 2010 16:14:12 +0200, by Jeremy Thurgood
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Add missing newline.Sun, 22 Aug 2010 16:06:03 +0200, by Simon Cross
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Package for scenes.Sun, 22 Aug 2010 16:03:04 +0200, by Simon Cross
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Function for loading initial state.Sun, 22 Aug 2010 15:59:37 +0200, by Simon Cross
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Make executables executable.Sun, 22 Aug 2010 15:50:49 +0200, by Simon Cross
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Start of base classes for game state.Sun, 22 Aug 2010 15:48:19 +0200, by Simon Cross
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Merged.Sun, 22 Aug 2010 15:34:35 +0200, by Jeremy Thurgood
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Some "build" scripts.Sun, 22 Aug 2010 15:32:08 +0200, by Jeremy Thurgood
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Add license file.Sun, 22 Aug 2010 15:32:10 +0200, by Simon Cross
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Start TODO file.Sun, 22 Aug 2010 15:12:50 +0200, by Simon Cross
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Added deps dir with Albow in it.Sun, 22 Aug 2010 14:43:38 +0200, by Jeremy Thurgood
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Theme is 'Caught'. Start with Skellington 1.9. simonSun, 22 Aug 2010 09:42:24 +0200, by Simon Cross