Mercurial > boomslang
graph
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Tweak menu layout. Add keys for toggle optionsThu, 02 Sep 2010 12:25:48 +0200, by Neil Muller
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Add 'translucent image mode'Thu, 02 Sep 2010 11:43:51 +0200, by Neil Muller
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Tweak various aspects of image drawing/mouse code to handle edge cases betterWed, 01 Sep 2010 18:05:35 +0200, by Neil Muller
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Use relative motion for images to remove jumping when combining key & mouseWed, 01 Sep 2010 14:59:07 +0200, by Neil Muller
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Change style of cryo computer screen to match othersTue, 31 Aug 2010 16:50:38 +0200, by Neil Muller
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Alter security camera description and is_interactive to match JIM's stateTue, 31 Aug 2010 14:33:00 +0200, by Stefano Rivera
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Make poster only work if JIM is onlineTue, 31 Aug 2010 14:25:09 +0200, by Neil Muller
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Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.Mon, 30 Aug 2010 00:16:14 +0200, by Simon Cross
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More hints in TODOSun, 29 Aug 2010 21:35:05 +0200, by Stefano Rivera
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Engine room floor is irreparableSun, 29 Aug 2010 21:32:44 +0200, by Stefano Rivera
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Don't pick up broken superconductorSun, 29 Aug 2010 21:26:24 +0200, by Stefano Rivera
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Hook computer control panel to engine room computer. Tweak sign above doorSun, 29 Aug 2010 20:04:05 +0200, by Stefano Rivera
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Unify Thing and Item interaction handling. engine_refactorSun, 29 Aug 2010 20:38:03 +0200, by Jeremy Thurgood
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No more state in Item interacts. engine_refactorSun, 29 Aug 2010 19:58:35 +0200, by Jeremy Thurgood
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Item uses InteractMixin, but currently overrides everything in it. engine_refactorSun, 29 Aug 2010 13:27:29 +0200, by Jeremy Thurgood
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Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactorSun, 29 Aug 2010 13:15:14 +0200, by Jeremy Thurgood
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Make name param to an Item optional and use NAME if present. engine_refactorSun, 29 Aug 2010 13:07:49 +0200, by Jeremy Thurgood
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Update TODOSun, 29 Aug 2010 19:41:07 +0200, by Neil Muller
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Tweak description when fishbowl is takenSun, 29 Aug 2010 19:40:10 +0200, by Neil Muller
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Call thing.leave not scene.leave when removing thingsSun, 29 Aug 2010 19:40:06 +0200, by Neil Muller
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Add some TODOs.Sun, 29 Aug 2010 17:16:56 +0200, by Simon Cross
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Refactor to add support for key movement of imagesSun, 29 Aug 2010 14:09:34 +0200, by Neil Muller
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Some minor pylint driven style fixesSun, 29 Aug 2010 11:36:16 +0200, by Neil Muller
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Update TODOSun, 29 Aug 2010 11:17:09 +0200, by Stefano Rivera
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Add missing item parameter to bridge interact_with_foosSun, 29 Aug 2010 11:13:51 +0200, by Stefano Rivera
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Fix typo in comp detail artSun, 29 Aug 2010 10:09:47 +0200, by Neil Muller
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Fix crash bug on the bridge. (JIM's panel really doesn't like items.)Sun, 29 Aug 2010 03:51:23 +0200, by Jeremy Thurgood
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Final screenshot.Sun, 29 Aug 2010 02:07:37 +0200, by Simon Cross
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Add walkthrough to windows bundle.Sun, 29 Aug 2010 02:06:48 +0200, by Simon Cross
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Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0Sun, 29 Aug 2010 01:51:58 +0200, by Jeremy Thurgood
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Version 1.0.0 FINAL. (I hope.)Sun, 29 Aug 2010 01:48:59 +0200, by Jeremy Thurgood
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All systems are go.Sun, 29 Aug 2010 01:47:03 +0200, by Simon Cross
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You can now use doors while wielding things.Sun, 29 Aug 2010 01:43:55 +0200, by Jeremy Thurgood
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Slightly prettier Close button labels.Sun, 29 Aug 2010 01:36:04 +0200, by Simon Cross
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Blinken camerasSun, 29 Aug 2010 01:29:24 +0200, by Stefano Rivera
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Full stop.Sun, 29 Aug 2010 01:26:12 +0200, by Adrianna Pińska
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Mac icons hooked up, chops added and engine fix message fixed.Sun, 29 Aug 2010 01:23:08 +0200, by Jeremy Thurgood
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README tweaksSun, 29 Aug 2010 01:23:03 +0200, by Adrianna Pińska
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Properly stop runningSun, 29 Aug 2010 01:21:02 +0200, by Neil Muller
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Tweak laser textSun, 29 Aug 2010 01:16:41 +0200, by Neil Muller
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Link windows icon file.Sun, 29 Aug 2010 01:14:02 +0200, by Simon Cross
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Gray camerasSun, 29 Aug 2010 01:09:45 +0200, by Adrianna Pińska
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Version update and mac icons.Sun, 29 Aug 2010 01:07:57 +0200, by Jeremy Thurgood
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Update docsSun, 29 Aug 2010 01:06:21 +0200, by Stefano Rivera
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Bloody Courier.Sun, 29 Aug 2010 01:03:56 +0200, by Adrianna Pińska
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Move background setting. Set end_game flagSun, 29 Aug 2010 01:02:34 +0200, by Neil Muller
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Walkthrough test /almost/ finished.Sun, 29 Aug 2010 00:58:14 +0200, by Jeremy Thurgood
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That font wasn't free. This one is.Sun, 29 Aug 2010 00:54:12 +0200, by Adrianna Pińska
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Image buttons for game over screenSun, 29 Aug 2010 00:50:25 +0200, by Neil Muller
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Stop running when we end the gameSun, 29 Aug 2010 00:31:03 +0200, by Neil Muller
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Bridge tweaksSun, 29 Aug 2010 00:44:54 +0200, by Adrianna Pińska
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Added icon and title to windowSun, 29 Aug 2010 00:33:44 +0200, by Adrianna Pińska
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Hook up splash screenSun, 29 Aug 2010 00:30:17 +0200, by Stefano Rivera
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won screen bitsSun, 29 Aug 2010 00:27:35 +0200, by Adrianna Pińska
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Obliterated by meteors.Sun, 29 Aug 2010 00:26:17 +0200, by Simon Cross
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Redo way of reaching end screenSun, 29 Aug 2010 00:24:40 +0200, by Neil Muller
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Remove resume game menu itemSun, 29 Aug 2010 00:01:14 +0200, by Neil Muller
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Remove unused speech file.Sun, 29 Aug 2010 00:17:30 +0200, by Simon Cross
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removed teeny white speck from broccoliSun, 29 Aug 2010 00:08:24 +0200, by Adrianna Pińska
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tpyoSun, 29 Aug 2010 00:05:36 +0200, by Adrianna Pińska
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IconsSun, 29 Aug 2010 00:00:27 +0200, by Adrianna Pińska
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Make egine room greeting fire once. Remove machine room greetingSat, 28 Aug 2010 23:55:56 +0200, by Neil Muller
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Hook up engine room computer console.Sat, 28 Aug 2010 23:55:12 +0200, by Simon Cross
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Many small fixes.Sat, 28 Aug 2010 23:48:50 +0200, by Jeremy Thurgood
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Remove won screen wall of textSat, 28 Aug 2010 23:48:21 +0200, by Neil Muller
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Hook up fixed ETA screenSat, 28 Aug 2010 23:45:11 +0200, by Neil Muller
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Add modified cyro info comp imagesSat, 28 Aug 2010 23:44:59 +0200, by Neil Muller
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Chop-ChopSat, 28 Aug 2010 23:44:02 +0200, by Stefano Rivera
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Added duct tape textureSat, 28 Aug 2010 23:42:22 +0200, by Adrianna Pińska
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SpellinSat, 28 Aug 2010 23:35:17 +0200, by Adrianna Pińska
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SpellngSat, 28 Aug 2010 23:31:09 +0200, by Adrianna Pińska
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Tweak star posSat, 28 Aug 2010 23:29:45 +0200, by Neil Muller
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Jim complains when you break the chairSat, 28 Aug 2010 23:25:48 +0200, by Stefano Rivera
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SplelingSat, 28 Aug 2010 23:23:53 +0200, by Adrianna Pińska
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Animated starfield for bridgeSat, 28 Aug 2010 23:19:20 +0200, by Neil Muller
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Engines onSat, 28 Aug 2010 23:17:08 +0200, by Stefano Rivera
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Full stops.Sat, 28 Aug 2010 23:15:59 +0200, by Adrianna Pińska
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splash screen plus buttonsSat, 28 Aug 2010 23:11:16 +0200, by Adrianna Pińska
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Disable DEBUG.Sat, 28 Aug 2010 23:06:09 +0200, by Jeremy Thurgood
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Boomslang!Sat, 28 Aug 2010 23:01:30 +0200, by Jeremy Thurgood
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Engine room art is done\!Sat, 28 Aug 2010 22:57:05 +0200, by Simon Cross
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map correctionsSat, 28 Aug 2010 22:53:40 +0200, by Adrianna Pińska
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Vague art for pipes + taped pipesSat, 28 Aug 2010 22:49:11 +0200, by Neil Muller
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end screenSat, 28 Aug 2010 22:43:52 +0200, by Adrianna Pińska
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Give can opener red handles to match engine imageSat, 28 Aug 2010 22:40:49 +0200, by Stefano Rivera
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Map: Inaccessible areasSat, 28 Aug 2010 22:33:14 +0200, by Stefano Rivera
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Disable log screenSat, 28 Aug 2010 22:24:28 +0200, by Neil Muller
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Fixed inventory drawing.Sat, 28 Aug 2010 22:16:58 +0200, by Jeremy Thurgood
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bridge starfieldSat, 28 Aug 2010 22:19:49 +0200, by Adrianna Pińska
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Support for partial fixed state (pending artwork)Sat, 28 Aug 2010 22:13:19 +0200, by Neil Muller
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Initial map hookupSat, 28 Aug 2010 22:05:50 +0200, by Stefano Rivera
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Fix cursor handling after message dismissal.Sat, 28 Aug 2010 22:01:03 +0200, by Jeremy Thurgood
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splingSat, 28 Aug 2010 21:51:26 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 21:37:28 +0200, by Adrianna Pińska
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mapSat, 28 Aug 2010 21:33:49 +0200, by Adrianna Pińska
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Hook up navigation tab, Add won conditionSat, 28 Aug 2010 21:31:30 +0200, by Neil Muller
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Add skeleton won screenSat, 28 Aug 2010 21:29:49 +0200, by Neil Muller
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Different toolbar colour and remove highlighted cursor outside scene widget.Sat, 28 Aug 2010 21:30:15 +0200, by Jeremy Thurgood
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The stars are sort of okay.Sat, 28 Aug 2010 21:28:37 +0200, by Simon Cross
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You have to duct tape the superconductorSat, 28 Aug 2010 21:24:04 +0200, by Stefano Rivera
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Dim non-interactive screen regions for "modal" stuff.Sat, 28 Aug 2010 21:05:36 +0200, by Jeremy Thurgood
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Improved mouse handling edge cases.Sat, 28 Aug 2010 20:46:06 +0200, by Jeremy Thurgood
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Colour can opener.Sat, 28 Aug 2010 20:35:24 +0200, by Simon Cross
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Cryo empty and full images.Sat, 28 Aug 2010 20:31:26 +0200, by Simon Cross
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Finished manual detail.Sat, 28 Aug 2010 20:11:34 +0200, by Jeremy Thurgood
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Fix ai dead checkSat, 28 Aug 2010 20:05:29 +0200, by Neil Muller
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Flag puzzle end conditionsSat, 28 Aug 2010 20:05:28 +0200, by Neil Muller
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Also add background image we need.Sat, 28 Aug 2010 19:41:29 +0200, by Jeremy Thurgood
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Working manual. (Still needs arrows.)Sat, 28 Aug 2010 19:40:36 +0200, by Jeremy Thurgood
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Hook up updated alert screensSat, 28 Aug 2010 19:55:30 +0200, by Neil Muller
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add TODO noteSat, 28 Aug 2010 19:39:58 +0200, by Neil Muller
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Alert imagesSat, 28 Aug 2010 19:30:45 +0200, by Neil Muller
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Superconductor images in place.Sat, 28 Aug 2010 19:41:07 +0200, by Simon Cross