Mercurial > boomslang
graph
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update tagsSat, 21 Jun 2014 17:38:39 +0000, by convert-repo
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pyflakes cleanupSat, 11 Feb 2012 12:43:34 +0200, by Neil Muller
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pep8 cleanupSat, 11 Feb 2012 12:31:33 +0200, by Neil Muller
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PEP8 clean-up.Sat, 11 Feb 2012 12:31:24 +0200, by Simon Cross
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Really pep8 fix manual.pySat, 11 Feb 2012 12:29:30 +0200, by Neil Muller
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pep8Sat, 11 Feb 2012 12:28:09 +0200, by Neil Muller
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pep8cleanupsSat, 11 Feb 2012 12:23:54 +0200, by Neil Muller
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PEP8 clean-up for engine, machine and mess.Sat, 11 Feb 2012 12:20:12 +0200, by Simon Cross
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More pep8 cleanupsSat, 11 Feb 2012 12:15:31 +0200, by Neil Muller
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PEP-8 cleanup of toolsSat, 11 Feb 2012 12:10:58 +0200, by Stefano Rivera
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PEP-8 tests.Sat, 11 Feb 2012 12:05:13 +0200, by Jeremy Thurgood
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pep8 cleanupSat, 11 Feb 2012 12:04:09 +0200, by Neil Muller
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PEP-8 sound.pySat, 11 Feb 2012 12:02:21 +0200, by Jeremy Thurgood
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More pep8 cleanupsSat, 11 Feb 2012 12:00:15 +0200, by Neil Muller
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PEP-8 main.Sat, 11 Feb 2012 11:59:21 +0200, by Jeremy Thurgood
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PEP-8 cleanup of skellington bits in rootSat, 11 Feb 2012 12:00:19 +0200, by Stefano Rivera
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PEP8 cleanup data.py and endscreen.pySat, 11 Feb 2012 11:58:57 +0200, by Neil Muller
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PEP-8 gamescreen and state.Sat, 11 Feb 2012 11:57:14 +0200, by Jeremy Thurgood
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pyflakes-induced cleanup.Fri, 10 Sep 2010 18:47:17 +0200, by Jeremy Thurgood
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Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.Thu, 09 Sep 2010 11:11:37 +0200, by Jeremy Thurgood
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Defer some resource loading until it's actually necessary.Wed, 08 Sep 2010 17:33:07 +0200, by Jeremy Thurgood
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Separate "scene widgets" from "game-specific widgets".Wed, 08 Sep 2010 14:02:11 +0200, by Jeremy Thurgood
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Make close button helper in rect_drawer zoom correctlyWed, 08 Sep 2010 00:59:51 +0200, by Neil Muller
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Fix calls to draw to match recent changesWed, 08 Sep 2010 00:45:06 +0200, by Neil Muller
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Remove old draw defWed, 08 Sep 2010 00:42:41 +0200, by Neil Muller
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Add list_scenes to rect_drawerWed, 08 Sep 2010 00:41:23 +0200, by Neil Muller
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Move scene specifications into gamelib.scenesTue, 07 Sep 2010 18:25:29 +0200, by Neil Muller
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Fix is_interactive() by adding tool param.Tue, 07 Sep 2010 18:13:35 +0200, by Jeremy Thurgood
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Removed superfluous SIZE attribute on Scene.Tue, 07 Sep 2010 17:05:51 +0200, by Jeremy Thurgood
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Remove mouse motion logic from GameState.Tue, 07 Sep 2010 13:45:07 +0200, by Jeremy Thurgood
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Rename State to GameState.Tue, 07 Sep 2010 13:37:00 +0200, by Jeremy Thurgood
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Remove drawing logic from State.Tue, 07 Sep 2010 13:35:30 +0200, by Jeremy Thurgood
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Version change.Tue, 07 Sep 2010 10:12:55 +0200, by Jeremy Thurgood
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fixed crash caused by the manual item's special snowflakenessSun, 05 Sep 2010 22:59:33 +0200, by Adrianna PiĆska
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Fix items.Sat, 04 Sep 2010 10:38:14 +0200, by Jeremy Thurgood
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Merged in engine refactorings.Sat, 04 Sep 2010 09:53:00 +0200, by Jeremy Thurgood
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Add show animate & cycle interact optionsFri, 03 Sep 2010 17:04:38 +0200, by Neil Muller
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Add mode labelFri, 03 Sep 2010 16:41:25 +0200, by Neil Muller
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Remove debugging printFri, 03 Sep 2010 14:39:44 +0200, by Neil Muller
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Add support for moving zoomed regionFri, 03 Sep 2010 11:51:43 +0200, by Neil Muller
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Partial zoom supportFri, 03 Sep 2010 11:24:12 +0200, by Neil Muller
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Tweak menu layout. Add keys for toggle optionsThu, 02 Sep 2010 12:25:48 +0200, by Neil Muller
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Add 'translucent image mode'Thu, 02 Sep 2010 11:43:51 +0200, by Neil Muller
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Tweak various aspects of image drawing/mouse code to handle edge cases betterWed, 01 Sep 2010 18:05:35 +0200, by Neil Muller
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Use relative motion for images to remove jumping when combining key & mouseWed, 01 Sep 2010 14:59:07 +0200, by Neil Muller
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Change style of cryo computer screen to match othersTue, 31 Aug 2010 16:50:38 +0200, by Neil Muller
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Alter security camera description and is_interactive to match JIM's stateTue, 31 Aug 2010 14:33:00 +0200, by Stefano Rivera
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Make poster only work if JIM is onlineTue, 31 Aug 2010 14:25:09 +0200, by Neil Muller
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Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.Mon, 30 Aug 2010 00:16:14 +0200, by Simon Cross
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More hints in TODOSun, 29 Aug 2010 21:35:05 +0200, by Stefano Rivera
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Engine room floor is irreparableSun, 29 Aug 2010 21:32:44 +0200, by Stefano Rivera
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Don't pick up broken superconductorSun, 29 Aug 2010 21:26:24 +0200, by Stefano Rivera
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Hook computer control panel to engine room computer. Tweak sign above doorSun, 29 Aug 2010 20:04:05 +0200, by Stefano Rivera
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Unify Thing and Item interaction handling. engine_refactorSun, 29 Aug 2010 20:38:03 +0200, by Jeremy Thurgood
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No more state in Item interacts. engine_refactorSun, 29 Aug 2010 19:58:35 +0200, by Jeremy Thurgood
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Item uses InteractMixin, but currently overrides everything in it. engine_refactorSun, 29 Aug 2010 13:27:29 +0200, by Jeremy Thurgood
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Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactorSun, 29 Aug 2010 13:15:14 +0200, by Jeremy Thurgood