Mercurial > boomslang
graph
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We can now walk through until we hit the first JimLabel pyntnclickTue, 15 Jan 2013 21:54:10 +0200, by Stefano Rivera
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Update game initialization in gamelib tests pyntnclickTue, 15 Jan 2013 20:58:00 +0200, by Stefano Rivera
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Correctly pause rect drawer while file chooser is active (avoid spurious empty rectangle) pyntnclickMon, 06 Aug 2012 11:24:16 +0200, by Neil Muller
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Make filechooser widget presistent, to avoid constantly descending directory trees pyntnclickMon, 06 Aug 2012 11:17:27 +0200, by Neil Muller
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Pull a bunch of draw logic out of rect_drawer and over to the widgets pyntnclickSun, 05 Aug 2012 21:50:34 +0200, by Neil Muller
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Use unicode arrows on the Up / Down buttons pyntnclickSat, 04 Aug 2012 19:32:48 +0200, by Neil Muller
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Clean out a bunch of old, no longer needed cruft from the albow days pyntnclickSat, 04 Aug 2012 17:57:10 +0200, by Neil Muller
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Fix detail loading. Clear display on state changes pyntnclickTue, 14 Feb 2012 17:10:21 +0200, by Neil Muller
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Better modal message and result handling. pyntnclickTue, 14 Feb 2012 15:36:28 +0200, by Jeremy Thurgood
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Fix detail loading in rect_drawer. Improve error reporting when loading fails pyntnclickTue, 14 Feb 2012 13:05:10 +0200, by Neil Muller
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The return of the rects to the rect drawer pyntnclickTue, 14 Feb 2012 12:24:33 +0200, by Neil Muller
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Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier pyntnclickMon, 13 Feb 2012 15:53:54 +0200, by Stefano Rivera
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Comment out highlight_override, not used by our widgets pyntnclickMon, 13 Feb 2012 15:53:13 +0200, by Stefano Rivera
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Throw out more old stuff. Fix animation support pyntnclickMon, 13 Feb 2012 11:36:32 +0200, by Neil Muller
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Comment out code to avoid crash. Add fixme note pyntnclickMon, 13 Feb 2012 00:14:39 +0200, by Neil Muller
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Don't propogate clicks on the close button pyntnclickSun, 12 Feb 2012 23:10:00 +0200, by Neil Muller
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The return of the message dialog (and there was much rejoicing) pyntnclickSun, 12 Feb 2012 23:06:44 +0200, by Neil Muller
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Modal magic. (And yes, it is quite magical.) pyntnclickSun, 12 Feb 2012 21:47:06 +0200, by Jeremy Thurgood
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Event-driven inventory management magic. No more inventory recreation every frame! pyntnclickSun, 12 Feb 2012 19:47:56 +0200, by Jeremy Thurgood
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Renable cursor highlights. NAFC how it's working, but wth pyntnclickSun, 12 Feb 2012 19:01:53 +0200, by Stefano Rivera
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Better looking labels, and more use of constants pyntnclickSun, 12 Feb 2012 17:21:40 +0200, by Stefano Rivera