Mercurial > boomslang
graph
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Putting the new MenuScreen in the repo might be a good idea. I should totally do that. pyntnclickSun, 27 Jan 2013 12:47:54 +0200, by Jeremy Thurgood
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Loading and saving! (Plus a bunch of other stuff to make it possible.) pyntnclickSun, 27 Jan 2013 12:43:28 +0200, by Jeremy Thurgood
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Don't search the same path twice, if language == lang_dialect pyntnclickSat, 26 Jan 2013 20:11:40 +0200, by Stefano Rivera
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Add a test for loading a resource with a dialect. pyntnclickSat, 26 Jan 2013 20:11:17 +0200, by Stefano Rivera
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Update scripts to handle moved po directory pyntnclickSat, 26 Jan 2013 20:09:49 +0200, by Neil Muller
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Clear the event queue regularly in GameLogicTestCase pyntnclickSat, 26 Jan 2013 20:06:29 +0200, by Stefano Rivera
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Add warnings for 'po file is older than mo file' and 'mo file missing' pyntnclickSat, 26 Jan 2013 20:01:39 +0200, by Neil Muller
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Use getdefaultlocale, with a envvar list, so that it'll take LANGUAGE first, over LANG pyntnclickSat, 26 Jan 2013 19:31:03 +0200, by Stefano Rivera
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Fix trailing space and old reference to gamelib.i18n. pyntnclickSat, 26 Jan 2013 19:14:09 +0200, by Simon Cross
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The title needs to be lazily translated. It's evaluated before we set up gettext pyntnclickSat, 26 Jan 2013 19:13:07 +0200, by Stefano Rivera
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Translate the title (thanks Dmitrijs Ledkovs) pyntnclickSat, 26 Jan 2013 18:54:34 +0200, by Stefano Rivera
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Move po scripts into scripts. Bundle msgfmt.py from cpython too pyntnclickSat, 26 Jan 2013 18:38:27 +0200, by Stefano Rivera
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The data is actually on the scene (now we can finish the game) pyntnclickSat, 26 Jan 2013 17:51:33 +0200, by Stefano Rivera
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Merge i18n for before the pyntnclick split pyntnclick-i18nSat, 26 Jan 2013 16:57:33 +0200, by Stefano Rivera
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Russian translated images (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:51:03 +0200, by Stefano Rivera
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Update russian translations (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:35:46 +0200, by Stefano Rivera
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Conditionally add things based on state. pyntnclickSat, 26 Jan 2013 15:24:56 +0200, by Jeremy Thurgood
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Interacts should get their images through the game's resource module pyntnclickSat, 26 Jan 2013 13:24:01 +0200, by Stefano Rivera
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Turns out we can get the scene from the Thing pyntnclickSat, 26 Jan 2013 13:11:02 +0200, by Stefano Rivera
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Convert FIXME about animation image size equivalence into an assertion pyntnclickSat, 26 Jan 2013 13:02:19 +0200, by Stefano Rivera
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclickSat, 26 Jan 2013 13:00:31 +0200, by Jeremy Thurgood
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Refactor scene listing, to avoid having to create a window pyntnclickSat, 26 Jan 2013 12:56:21 +0200, by Stefano Rivera
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Turn a FIXME around thing rect handling into a TODO entry pyntnclickSat, 26 Jan 2013 12:30:17 +0200, by Stefano Rivera
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A little more refactoring around Cursor highlights pyntnclickSat, 26 Jan 2013 12:18:49 +0200, by Stefano Rivera
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Re-implement cursor highlighting using a Colour transformation pyntnclickSat, 26 Jan 2013 12:10:41 +0200, by Stefano Rivera
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Drop that TODO too. Anti-climactic is good pyntnclickSat, 26 Jan 2013 11:27:02 +0200, by Stefano Rivera
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No idea what that TODO thinks needs to be done, but we've done it. pyntnclickSat, 26 Jan 2013 11:24:01 +0200, by Stefano Rivera
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Let's not refer to Source Forge, although it's fine as an example pyntnclickSat, 26 Jan 2013 11:16:59 +0200, by Stefano Rivera
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Remove frame_rect, it's the same as draw_rect_image pyntnclickSat, 26 Jan 2013 11:14:26 +0200, by Stefano Rivera
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Better state and inventory management. pyntnclickSun, 20 Jan 2013 20:20:36 +0200, by Jeremy Thurgood
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Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works pyntnclickWed, 16 Jan 2013 13:58:02 +0200, by Neil Muller
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Make build scripts a bit more configurable pyntnclickWed, 16 Jan 2013 12:19:30 +0200, by Neil Muller
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Remove pyweek_upload script, since it's no longer particularly relevant pyntnclickWed, 16 Jan 2013 11:01:22 +0200, by Neil Muller
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Remove outdated albow resource finding hack pyntnclickWed, 16 Jan 2013 10:18:30 +0200, by Neil Muller
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Update file widget to changed widget init pattern pyntnclickWed, 16 Jan 2013 00:27:50 +0200, by Neil Muller
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disable CONVERT_ALPHA in setUp, not at import pyntnclickTue, 15 Jan 2013 23:55:24 +0200, by Stefano Rivera
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Add constants subclass to gamelib, and get the title + icon from it pyntnclickTue, 15 Jan 2013 23:15:11 +0200, by Stefano Rivera
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Remove the last suspended-sentence-specific bits from GameLogicTestCase pyntnclickTue, 15 Jan 2013 22:55:08 +0200, by Stefano Rivera
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Kill off assert_current_detail and close_detail - no longer relevant pyntnclickTue, 15 Jan 2013 22:52:34 +0200, by Stefano Rivera
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Move prepare out of __init__ and into everywhere else pyntnclickTue, 15 Jan 2013 22:44:50 +0200, by Neil Muller
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Detail handling in test_scene_interactions_cryo pyntnclickTue, 15 Jan 2013 21:57:42 +0200, by Stefano Rivera
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We can now walk through until we hit the first JimLabel pyntnclickTue, 15 Jan 2013 21:54:10 +0200, by Stefano Rivera
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Update game initialization in gamelib tests pyntnclickTue, 15 Jan 2013 20:58:00 +0200, by Stefano Rivera
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Correctly pause rect drawer while file chooser is active (avoid spurious empty rectangle) pyntnclickMon, 06 Aug 2012 11:24:16 +0200, by Neil Muller
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Make filechooser widget presistent, to avoid constantly descending directory trees pyntnclickMon, 06 Aug 2012 11:17:27 +0200, by Neil Muller
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Pull a bunch of draw logic out of rect_drawer and over to the widgets pyntnclickSun, 05 Aug 2012 21:50:34 +0200, by Neil Muller
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Use unicode arrows on the Up / Down buttons pyntnclickSat, 04 Aug 2012 19:32:48 +0200, by Neil Muller
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Clean out a bunch of old, no longer needed cruft from the albow days pyntnclickSat, 04 Aug 2012 17:57:10 +0200, by Neil Muller
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Fix detail loading. Clear display on state changes pyntnclickTue, 14 Feb 2012 17:10:21 +0200, by Neil Muller
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Better modal message and result handling. pyntnclickTue, 14 Feb 2012 15:36:28 +0200, by Jeremy Thurgood
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Fix detail loading in rect_drawer. Improve error reporting when loading fails pyntnclickTue, 14 Feb 2012 13:05:10 +0200, by Neil Muller
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The return of the rects to the rect drawer pyntnclickTue, 14 Feb 2012 12:24:33 +0200, by Neil Muller
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Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier pyntnclickMon, 13 Feb 2012 15:53:54 +0200, by Stefano Rivera
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Comment out highlight_override, not used by our widgets pyntnclickMon, 13 Feb 2012 15:53:13 +0200, by Stefano Rivera
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Throw out more old stuff. Fix animation support pyntnclickMon, 13 Feb 2012 11:36:32 +0200, by Neil Muller
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Comment out code to avoid crash. Add fixme note pyntnclickMon, 13 Feb 2012 00:14:39 +0200, by Neil Muller
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Don't propogate clicks on the close button pyntnclickSun, 12 Feb 2012 23:10:00 +0200, by Neil Muller
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The return of the message dialog (and there was much rejoicing) pyntnclickSun, 12 Feb 2012 23:06:44 +0200, by Neil Muller
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Modal magic. (And yes, it is quite magical.) pyntnclickSun, 12 Feb 2012 21:47:06 +0200, by Jeremy Thurgood
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Event-driven inventory management magic. No more inventory recreation every frame! pyntnclickSun, 12 Feb 2012 19:47:56 +0200, by Jeremy Thurgood
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Renable cursor highlights. NAFC how it's working, but wth pyntnclickSun, 12 Feb 2012 19:01:53 +0200, by Stefano Rivera