Mercurial > boomslang
view gamelib/tests/test_scene_interactions_cryo.py @ 236:f82f017db104
Add bridge screenshot
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Fri, 27 Aug 2010 09:06:06 +0200 |
parents | 30f2308c1efc |
children | 0bad554d0926 |
line wrap: on
line source
import game_logic_utils class TestGameLogic(game_logic_utils.GameLogicTestCase): CURRENT_SCENE = 'cryo' def test_cryo_door_closed_hand(self): "The door is closed and we touch it with the hand. It becomes ajar." self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('door', 'ajar', 'cryo.door') def test_cryo_door_closed_titanium_leg(self): "The door is closed and we touch it with the titanium leg. It opens." self.state.add_inventory_item('titanium_leg') self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('door', 'shut', 'cryo.door') self.assert_inventory_item('titanium_leg', True) def test_cryo_door_ajar_hand(self): "The door is ajar and we touch it with the hand. No change." self.set_game_data('door', 'ajar', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('door', 'ajar', 'cryo.door') def test_cryo_door_ajar_titanium_leg(self): "The door is ajar and we touch it with the titanium leg. It opens." self.state.add_inventory_item('titanium_leg') self.set_game_data('door', 'ajar', 'cryo.door') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('door', 'open', 'cryo.door') self.assert_inventory_item('titanium_leg', True) def test_cryo_door_open_hand(self): "The door is open and we touch it with the hand. We go to the map." self.set_game_data('door', 'open', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('door', 'open', 'cryo.door') self.assertEquals('map', self.state.current_scene.name) def test_cryo_door_open_titanium_leg(self): "The door is open and we touch it with the titanium leg. No change." self.set_game_data('door', 'open', 'cryo.door') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('door', 'open', 'cryo.door') self.assertEquals('cryo', self.state.current_scene.name) def test_cryo_unit_alpha_full_hand(self): "The cryo unit has the leg in it and we touch it. We get the leg." self.state.set_current_detail('cryo_detail') self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1') self.assert_inventory_item('titanium_leg', False) self.assert_detail_thing('cryo.titanium_leg', True) self.interact_thing('cryo.titanium_leg', detail='cryo_detail') self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1') self.assert_inventory_item('titanium_leg', True) self.assert_detail_thing('cryo.titanium_leg', False) def test_cryo_unit_detail(self): "The cryo unit thing opens a detail window." resp = self.interact_thing('cryo.unit.1') self.assertEquals('cryo_detail', resp.detail_view)