Mercurial > boomslang
view gamelib/menu.py @ 619:d9d1a9c4b833 pyntnclick
Add ScreenEvents.
author | Simon Cross <hodgestar+bzr@gmail.com> |
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date | Sat, 11 Feb 2012 21:40:36 +0200 |
parents | 974cc69d3762 |
children | fdc63049b08c |
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# menu.py # Copyright Boomslang team, 2010 (see COPYING File) # Main menu for the game import pygame.event from pygame.locals import QUIT from pyntnclick.engine import Screen from pyntnclick.widgets.imagebutton import ImageButtonWidget class MenuScreen(Screen): def setup(self): self._background = self.resource.get_image('splash/splash.png') self.add_image_button((16, 523), 'splash/play.png', self.start) if self.check_running(): self.add_image_button((256, 523), 'splash/resume.png', self.resume) self.add_image_button((580, 523), 'splash/quit.png', self.quit) def add_image_button(self, rect, image_name, callback): image = self.resource.get_image(image_name) widget = ImageButtonWidget(rect, image) widget.add_callback('clicked', callback) self.container.add(widget) def draw_background(self): self.surface.blit(self._background, self.surface.get_rect()) def start(self, ev, widget): self.screen_event('game', 'restart') self.change_screen('game') def check_running(self): # TODO: Implement this magic. return False def resume(self, ev, widget): # TODO: Implement this magic. pass def quit(self, ev, widget): pygame.event.post(pygame.event.Event(QUIT))