Mercurial > boomslang
view pyntnclick/endscreen.py @ 586:cf65e91b30b1 pyntnclick
Use load_image where possible
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 11 Feb 2012 16:56:01 +0200 |
parents | 7e4a20eb78b8 |
children | f20d211d2c91 |
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# endscreen.py # Copyright Boomslang team, 2010 (see COPYING File) # Victory screen for the game from albow.screen import Screen from pyntnclick.widgets import BoomImageButton class EndImageButton(BoomImageButton): FOLDER = 'won' class EndScreen(Screen): def __init__(self, shell, game_description): Screen.__init__(self, shell) self.background = game_description.resource.load_image( ('won', 'won.png')) self._menu_button = EndImageButton('menu.png', 26, 500, action=self.main_menu) self._quit_button = EndImageButton('quit.png', 250, 500, action=shell.quit) self.add(self._menu_button) self.add(self._quit_button) def draw(self, surface): surface.blit(self.background, (0, 0)) self._menu_button.draw(surface) self._quit_button.draw(surface) def main_menu(self): self.shell.show_screen(self.shell.menu_screen)