Mercurial > boomslang
view gamelib/scenes/mess.py @ 559:b7d8b89de71a pyntnclick
Rip out keyboard handling
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 11 Feb 2012 14:42:24 +0200 |
parents | 098ea4ea0d0d |
children | ea9dd2b9186a |
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"""Mess where crew eat. Fun stuff.""" from random import randint from pyntnclick.state import Scene, Item, CloneableItem, Thing, Result from pyntnclick.cursor import CursorSprite from pyntnclick.sound import get_sound from pyntnclick import constants from pyntnclick.scenewidgets import (InteractNoImage, InteractImage, InteractImageRect, InteractAnimated, GenericDescThing) from gamelib.scenes.game_constants import PLAYER_ID from gamelib.scenes.game_widgets import Door class Mess(Scene): FOLDER = "mess" BACKGROUND = "mess_hall.png" INITIAL_DATA = { 'life support status': 'broken', # broken, replaced, fixed } def __init__(self, state): super(Mess, self).__init__(state) self.add_thing(CansOnShelf()) self.add_thing(Tubes()) self.add_thing(ToMap()) self.add_thing(DetergentThing()) self.add_thing(Boomslang()) self.add_item(DetergentBottle('detergent_bottle')) # Flavour items # extra cans on shelf self.add_thing(GenericDescThing('mess.cans', 1, "A large collection of rusted, useless cans.", ( (154, 335, 89, 106), (152, 435, 63, 66), ))) self.add_thing(GenericDescThing('mess.broccoli', 2, "An impressively overgrown broccoli.", ( (503, 89, 245, 282), (320, 324, 229, 142), ))) class BaseCan(CloneableItem): """Base class for the cans""" def interact_with_full_can(self, item): return Result("You bang the cans together. It sounds like two" " cans being banged together.", soundfile="can_hit.ogg") def interact_with_dented_can(self, item): return self.interact_with_full_can(item) def interact_with_empty_can(self, item): return self.interact_with_full_can(item) def interact_with_machete(self, item): return Result("You'd mangle it beyond usefulness.") def interact_with_canopener(self, item): empty = EmptyCan('empty_can') self.state.add_item(empty) self.state.replace_inventory_item(self.name, empty.name) return Result("You open both ends of the can, discarding the" " hideous contents.") class EmptyCan(BaseCan): "After emptying the full can." INVENTORY_IMAGE = "empty_can.png" CURSOR = CursorSprite('empty_can_cursor.png') def interact_with_titanium_leg(self, item): return Result("Flattening the can doesn't look like a useful" " thing to do.") def interact_with_canopener(self, item): return Result("There's nothing left to open on this can") class FullCan(BaseCan): "Found on the shelf." INVENTORY_IMAGE = "full_can.png" CURSOR = CursorSprite('full_can_cursor.png') def interact_with_titanium_leg(self, item): dented = DentedCan("dented_can") self.state.add_item(dented) self.state.replace_inventory_item(self.name, dented.name) return Result("You club the can with the femur. The can gets dented," " but doesn't open.", soundfile="can_hit.ogg") class DentedCan(BaseCan): "A can banged on with the femur" INVENTORY_IMAGE = "dented_can.png" CURSOR = CursorSprite('dented_can_cursor.png') def interact_with_titanium_leg(self, item): return Result("You club the can with the femur. The dents shift" " around, but it still doesn't open.", soundfile="can_hit.ogg") class CansOnShelf(Thing): NAME = "mess.cans" INTERACTS = { '3cans': InteractImage(165, 209, 'shelf_3_cans.png'), '2cans': InteractImage(165, 209, 'shelf_2_cans.png'), '1cans': InteractImage(165, 209, 'shelf_1_can.png'), '0cans': InteractNoImage(165, 209, 50, 50), } INITIAL = '3cans' INITIAL_DATA = { 'cans_available': 3, } def interact_without(self): starting_cans = self.get_data('cans_available') if starting_cans > 0: can = FullCan("full_can") self.state.add_item(can) self.state.add_inventory_item(can.name) self.set_data('cans_available', starting_cans - 1) self.set_interact('%icans' % (starting_cans - 1)) if starting_cans == 1: self.scene.remove_thing(self) return Result({ 3: "Best before a long time in the past." " Better not eat these.", 2: "Mmmm. Nutritious bacteria stew.", 1: "Candied silkworms. Who stocked this place?!", }[starting_cans]) else: return Result("The rest of the cans are rusted beyond usefulness.") def get_description(self): return "The contents of these cans look synthetic." class Tubes(Thing): NAME = "mess.tubes" INTERACTS = { "blocked": InteractImage(250, 130, "blocking_broccoli.png"), "broken": InteractImage(250, 183, "broken_tubes.png"), "replaced": InteractImage(250, 183, "replaced_tubes.png"), "fixed": InteractImage(252, 183, "fixed_tubes.png"), } INITIAL = "blocked" INITIAL_DATA = { "status": "blocked", } def get_description(self): if self.get_data('status') == "blocked": return ("The broccoli seems to have become" " entangled with something.") elif self.get_data("status") == "broken": return "These broken pipes look important." elif self.get_data("status") == "replaced": return ("The pipes have been repaired but are the repairs" " aren't airtight, yet") else: return "Your fix looks like it's holding up well." def interact_with_machete(self, item): if self.get_data("status") == "blocked": self.set_data("status", "broken") self.set_interact("broken") return Result("With a flurry of disgusting mutant vegetable " "chunks, you clear the overgrown broccoli away from " "the access panel and reveal some broken tubes. " "They look important.", soundfile='chopping.ogg') elif self.get_data("status") == "broken": return Result("It looks broken enough already.") elif self.get_data("status") == "replaced": return Result("Cutting holes won't repair the leaks.") else: return Result("After all that effort fixing it, chopping it to " "bits doesn't seem very smart.") def interact_with_cryo_pipes_three(self, item): if self.get_data("status") == "blocked": return Result("It would get lost in the fronds.") else: self.state.remove_inventory_item(item.name) self.set_data('status', 'replaced') self.set_interact("replaced") self.scene.set_data('life support status', 'replaced') return Result("The pipes slot neatly into place, but don't make" " an airtight seal. One of the pipes has cracked" " slightly as well.") def interact_with_duct_tape(self, item): if self.get_data("status") == "broken": return Result("It would get lost in the fronds.") elif self.get_data("status") == 'fixed': return Result("There's quite enough tape on the ducting already.") else: self.set_data("fixed", True) self.set_data("status", "fixed") self.set_interact("fixed") self.scene.set_data('life support status', 'fixed') # TODO: A less anticlimactic climax? return Result("It takes quite a lot of tape, but eventually" "everything is airtight and ready to hold pressure." " Who'd've thought duct tape could actually be used" " to tape ducts?") def interact_without(self): if self.get_data("status") == "blocked": return Result("The mutant broccoli resists your best efforts.") elif self.get_data("status") == "broken": return Result("Shoving the broken pipes around doesn't help much.") elif self.get_data("status") == "replaced": return Result("Do you really want to hold it together for the " "rest of the voyage?") else: return Result("You don't find any leaks. Good job, Prisoner %s." % PLAYER_ID) class Boomslang(Thing): NAME = 'mess.boomslang' INTERACTS = { 'snake': InteractAnimated(455, 241, ( 'boomslang_no_tongue.png', 'boomslang_with_tongue.png', 'boomslang_no_tongue.png', 'boomslang_with_tongue.png', 'boomslang_no_tongue.png', ), 5), 'no_snake': InteractNoImage(0, 0, 0, 0), } INITIAL = 'no_snake' INITIAL_DATA = { 'anim_pos': -1, } HISS = get_sound('boomslang.ogg') def is_interactive(self, tool=None): return False def animate(self): if self.get_data('anim_pos') > -1: self.current_interact.animate() if self.get_data('anim_pos') > self.current_interact._anim_pos: self.set_interact('no_snake') self.set_data('anim_pos', -1) else: self.set_data('anim_pos', self.current_interact._anim_pos) return True if randint(0, 30 * constants.FRAME_RATE) == 0: self.set_interact('snake') self.set_data('anim_pos', 0) self.HISS.play() return False class DetergentThing(Thing): NAME = "mess.detergent" INTERACTS = { 'present': InteractImageRect(581, 424, 'detergent_lid.png', 565, 399, 62, 95), 'taken': InteractNoImage(565, 399, 62, 95), } INITIAL = 'present' INITIAL_DATA = { 'taken': False, } def interact_without(self): if self.get_data('taken'): return Result("The remaining bottles leak.") self.set_data('taken', True) self.set_interact('taken') self.state.add_inventory_item('detergent_bottle') return Result("You pick up an empty dishwashing liquid bottle. You" " can't find any sponges.") def get_description(self): return "Empty plastic containers. They used to hold dishwasher soap." class DetergentBottle(Item): INVENTORY_IMAGE = 'bottle_empty.png' CURSOR = CursorSprite('bottle_empty_cursor.png', 27, 7) class ToMap(Door): SCENE = "mess" INTERACTS = { "door": InteractNoImage(20, 390, 85, 150), } INITIAL = "door" SCENES = [Mess]