Mercurial > boomslang
view gamelib/scenes/game_widgets.py @ 764:a8510f4e2ea1 pyntnclick
Conditionally add things based on state.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 26 Jan 2013 15:24:56 +0200 |
parents | 386475464202 |
children | 43b49f1de828 |
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"""Generic, game specific widgets""" from pyntnclick.state import Thing, Result from gamelib.custom_widgets import JimLabel class Door(Thing): """A door somewhere""" DEST = "map" SCENE = None def __init__(self): self.NAME = self.SCENE + '.door' Thing.__init__(self) def is_interactive(self, tool=None): return True def interact_without(self): """Go to map.""" self.game.change_scene("map") def get_description(self): return 'An open doorway leads to the rest of the ship.' def interact_default(self, item): return self.interact_without() def make_jim_dialog(mesg, game): "Utility helper function" if game.data.get_jim_state() == 'online': return Result(widget=JimLabel(game.gd, mesg)) else: return None class BaseCamera(Thing): "Base class for the camera puzzles" INITIAL = 'online' INITIAL_DATA = { 'state': 'online', } def get_description(self): status = self.state.get_jim_state() if status == 'online': return "A security camera watches over the room" elif status == 'looping': return "The security camera is currently offline but should be" \ " working soon" else: return "The security camera is powered down" def is_interactive(self, tool=None): return self.state.get_jim_state() == 'online' def interact_with_escher_poster(self, item): # Order matters here, because of helper function if self.state.get_jim_state() == 'online': ai_response = make_jim_dialog("3D scene reconstruction failed." " Critical error. Entering emergency shutdown.", self.game) self.game.data.loop_ai() return ai_response def select_interact(self): if 'bridge' not in self.state: # We aren't completely set up yet return self.INITIAL return self.state.get_jim_state() def animate(self): ai_status = self.state.get_jim_state() if ai_status != self.get_data('status'): self.set_data('status', ai_status) self.set_interact() super(BaseCamera, self).animate()