Mercurial > boomslang
view gamelib/tests/test_scene_interactions_cryo.py @ 128:a2f6e975af67
Nuke obsolete testing hook.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 24 Aug 2010 18:23:24 +0200 |
parents | e97244b1be30 |
children | 30f2308c1efc |
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import game_logic_utils class TestGameLogic(game_logic_utils.GameLogicTestCase): CURRENT_SCENE = 'cryo' def test_cryo_door_closed_hand(self): "The door is closed and we touch it with the hand. It becomes ajar." self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.assert_game_data('door', 'ajar', 'cryo.door') def test_cryo_door_closed_titanium_leg(self): "The door is closed and we touch it with the titanium leg. It opens." self.state.add_inventory_item('titanium_leg') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.assert_game_data('door', 'shut', 'cryo.door') self.assert_inventory_item('titanium_leg', True) def test_cryo_door_ajar_hand(self): "The door is ajar and we touch it with the hand. No change." self.set_game_data('door', 'ajar', 'cryo.door') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.interact_thing('cryo.door') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.assert_game_data('door', 'ajar', 'cryo.door') def test_cryo_door_ajar_titanium_leg(self): "The door is ajar and we touch it with the titanium leg. It opens." self.state.add_inventory_item('titanium_leg') self.set_game_data('door', 'ajar', 'cryo.door') self.assert_game_data('accessible', True) self.assert_game_data('accessible', False, scene='bridge') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('accessible', True) self.assert_game_data('accessible', True, scene='bridge') self.assert_game_data('door', 'open', 'cryo.door') self.assert_inventory_item('titanium_leg', False) def test_cryo_door_open_hand(self): "The door is open and we touch it with the hand. No change." self.set_game_data('accessible', True, scene='bridge') self.set_game_data('open', True, 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('accessible', True) self.assert_game_data('accessible', True, scene='bridge') self.assert_game_data('open', True, 'cryo.door') def test_cryo_door_open_titanium_leg(self): "The door is open and we touch it with the titanium leg. No change." self.set_game_data('accessible', True, scene='bridge') self.set_game_data('open', True, 'cryo.door') self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('accessible', True) self.assert_game_data('accessible', True, scene='bridge') self.assert_game_data('open', True, 'cryo.door') def test_cryo_unit_alpha_full_hand(self): "The cryo unit has the leg in it and we touch it. We get the leg." self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1') self.assert_inventory_item('titanium_leg', False) self.interact_thing('cryo.unit.1') self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1') self.assert_inventory_item('titanium_leg', True)