Mercurial > boomslang
view gamelib/scenes/crew_quarters.py @ 373:7338d8f49f64
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author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 28 Aug 2010 17:43:14 +0200 |
parents | a95bfba3acd5 |
children | 7907cd46c206 |
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"""Crew quarters.""" from gamelib.cursor import CursorSprite from gamelib.state import Scene, Item, Thing, Result from gamelib.scenes.game_constants import PLAYER_ID from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, InteractRectUnion, InteractImage, InteractAnimated, GenericDescThing, BaseCamera, make_jim_dialog) class CrewQuarters(Scene): FOLDER = "crew_quarters" BACKGROUND = "crew_quarters.png" OFFSET = (0, -50) INITIAL_DATA = { 'accessible': True, } def __init__(self, state): super(CrewQuarters, self).__init__(state) self.add_thing(ToMap()) self.add_thing(Safe()) self.add_thing(FishbowlThing()) self.add_item(Fishbowl('fishbowl')) self.add_item(DuctTape('duct_tape')) self.add_item(EscherPoster('escher_poster')) self.add_thing(PosterThing()) self.add_thing(MonitorCamera()) self.add_thing(GenericDescThing('crew.plant', 1, "The plant is doing surprisingly well for centuries of neglect", ((624, 215, 61, 108),))) self.add_thing(GenericDescThing('crew.cat', 2, "A picture of a cat labelled 'Clementine'", ((722, 382, 66, 72),))) class ToMap(Door): SCENE = "crew_quarters" INTERACTS = { "door": InteractNoImage(233, 252, 125, 181), } INITIAL = "door" class Safe(Thing): "A safe, for keeping things safe." NAME = 'crew.safe' INTERACTS = { 'safe': InteractNoImage(447, 238, 72, 73), 'full_safe': InteractImage(445, 227, 'open_safe_full.png'), 'empty_safe': InteractImage(445, 227, 'open_safe_empty.png'), } INITIAL = 'safe' INITIAL_DATA = { 'is_cracked': False, 'has_tape': True, } def interact_without(self): if self.get_data('is_cracked'): if self.get_data('has_tape'): self.set_data('has_tape', False) self.state.add_inventory_item('duct_tape') self.set_interact('empty_safe') return Result("Duct tape. It'll stick to everything except " "ducts, apparently.") return Result("The perfectly balanced door swings frictionlessly " "to and fro. What craftsmanship!") return Result("The safe is locked. This might be an interesting " "challenge, if suitable equipment can be found.") def interact_with_stethoscope(self, item): if self.get_data('is_cracked'): return Result("It's already unlocked. There's no more challenge.") # TODO: Add years to the sentence for safecracking. # TODO: Wax lyrical some more about safecracking. self.set_data('is_cracked', True) self.set_interact('full_safe') return (Result("Even after centuries of neglect, the tumblers slide" " almost silently into place. Turns out the combination" " was '1 2 3 4 5'. An idiot must keep his luggage in" " here."), make_jim_dialog("Prisoner %s, you have been observed commiting a felony violation. " "This will go onto your permanent record, and your sentence may be extended by up to twenty years." % PLAYER_ID, self.state)) def get_description(self): return "Ah, a vintage Knoxx & Co. model QR3. Quaint, but reasonably secure." class FishbowlThing(Thing): "A safe, for keeping things safe." NAME = 'crew.fishbowl' INTERACTS = { 'fishbowl': InteractImage(356, 495, 'fishbowl_on_table.png'), 'fish_no_bowl': InteractImage(372, 517, 'fish_minus_bowl.png'), } INITIAL = 'fishbowl' INITIAL_DATA = { 'has_bowl': True, } def interact_without(self): if not self.get_data('has_bowl'): return Result("What's the point of lugging around a very dead fish " "and a kilogram or so of sand?") self.set_interact('fish_no_bowl') self.set_data('has_bowl', False) self.state.add_inventory_item('fishbowl') return Result("The fishbowl is useful, but its contents aren't.") def get_description(self): return "This fishbowl looks exactly like an old science fiction space helmet." class Fishbowl(Item): "A bowl. Sans fish." INVENTORY_IMAGE = 'fishbowl.png' CURSOR = CursorSprite('fishbowl.png') NAME = "fishbowl" def interact_with_duct_tape(self, item, state): helmet = FishbowlHelmet('helmet') state.add_item(helmet) state.replace_inventory_item(self.name, helmet.name) return Result("You duct tape the edges of the helmet. The seal is" " crude, but it will serve as a workable helmet if needed.") class FishbowlHelmet(Item): "A bowl with duct-tape" INVENTORY_IMAGE = "fishbowl_helmet.png" CURSOR = CursorSprite('fishbowl_helmet.png') NAME = "helmet" class DuctTape(Item): "A bowl. Sans fish." INVENTORY_IMAGE = 'duct_tape.png' CURSOR = CursorSprite('duct_tape.png') class MonitorCamera(BaseCamera): "A Camera pointing to JIM" NAME = 'crew.camera' INTERACTS = { 'camera' : InteractImage(85, 97, 'camera_medium.png') } class PosterThing(Thing): "A innocent poster on the wall" NAME = 'crew.poster' INTERACTS = { 'poster': InteractImage(29, 166, 'triangle_poster.png'), } INITIAL = 'poster' def interact_without(self): self.state.add_inventory_item('escher_poster') self.scene.remove_thing(self) return Result("This poster will go nicely on your bedroom wall.") def get_description(self): return "A paradoxical poster hangs below the security camera." class EscherPoster(Item): "A confusing poster to disable JIM" INVENTORY_IMAGE = "triangle_poster.png" CURSOR = CursorSprite('triangle_poster.png') NAME = "escher_poster" SCENES = [CrewQuarters]