Mercurial > boomslang
view gamelib/gamescreen.py @ 27:5c7bbbdf9296
Move inventory palette to the bottom left
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sun, 22 Aug 2010 18:44:19 +0200 |
parents | 0a68d137f509 |
children | 0f25f7b9b37a |
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# menu.py # Copyright Boomslang team, 2010 (see COPYING File) # Main menu for the game from pygame.color import Color from albow.screen import Screen from albow.controls import Button, Label from albow.layout import Column from albow.palette_view import PaletteView class InventoryView(PaletteView): info = ["red", "green", "blue", "cyan", "magenta", "yellow"] sel_color = Color("white") sel_width = 2 def __init__(self): PaletteView.__init__(self, (50, 50), 1, 6, scrolling=True) self.selection = None def num_items(self): return len(self.info) def draw_item(self, surface, item_no, rect): d = -2 * self.sel_width r = rect.inflate(d, d) color = Color(self.info[item_no]) surface.fill(color, r) def click_item(self, item_no, event): self.selection = item_no def item_is_selected(self, item_no): return self.selection == item_no def add_item(self, colstr): self.info.append(colstr) class GameScreen(Screen): def __init__(self, shell): Screen.__init__(self, shell) self.shell = shell StartButton = Button('Main Menu', action = self.main_menu) QuitButton = Button('Quit', action = shell.quit) AddItemButton = Button('Add item', action = self.add_item) Title = Label('Caught! ... In SPAACE') menu = Column([ Title, StartButton, QuitButton, AddItemButton, ], align='l', spacing=20) self.add_centered(menu) self.inventory = InventoryView() self.inventory.bottomleft = self.bottomleft self.add(self.inventory) def main_menu(self): print 'Returning to menu' self.shell.show_screen(self.shell.menu_screen) def add_item(self): self.inventory.add_item("white")