Mercurial > boomslang
view gamelib/scenes/map.py @ 697:4bf13af26d6a pyntnclick
Fix detail loading. Clear display on state changes
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Tue, 14 Feb 2012 17:10:21 +0200 |
parents | d6ded808cc33 |
children | 43b49f1de828 |
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"""Neurally implanted schematic for moving around on the ship. It is illegal for prisoners in transit to activate such an implant. Failure to comply carries a minimum sentence of six months. Many parts of the ship are derelict and inaccessible. """ from pyntnclick.state import Scene, Thing, Result from pyntnclick.scenewidgets import InteractRectUnion from gamelib.scenes.game_constants import PLAYER_ID from gamelib.scenes.game_widgets import make_jim_dialog class Map(Scene): FOLDER = "map" BACKGROUND = 'map.png' INITIAL_DATA = { 'implant': True, } def setup(self): self.add_thing(ToCryo()) self.add_thing(ToBridge()) self.add_thing(ToMess()) self.add_thing(ToEngine()) self.add_thing(ToMachine()) self.add_thing(ToCrew()) self.add_thing(InaccessibleArea()) self.add_thing(HydroponicsArea()) def enter(self): if self.get_data('implant'): self.set_data('implant', False) ai1 = make_jim_dialog( "Under the terms of the emergency conscription " "act, I have downloaded the ship's schematics to your " "neural implant to help you navigate around the ship.", self.game) if ai1: return ai1, make_jim_dialog("Prisoner %s, you are a " "class 1 felon. Obtaining access to the ship's schematics " "constitutes a level 2 offence and carries a minimal penalty " "of an additional 3 years on your sentence." % PLAYER_ID, self.game) class DoorThing(Thing): # name of destination DEST = None def interact(self, _item): """Go to destination.""" if self.DEST in self.game.scenes: self.game.change_scene(self.DEST) class ToCryo(DoorThing): "Way to cryo room." NAME = "map.tocryo" DEST = "cryo" INTERACTS = { 'door': InteractRectUnion(( (515, 158, 56, 68), (361, 519, 245, 29), )) } INITIAL = 'door' class ToBridge(DoorThing): "Way to bridge room." NAME = "map.tobridge" DEST = "bridge" INTERACTS = { 'door': InteractRectUnion(( (36, 260, 60, 83), (26, 177, 71, 21), )) } INITIAL = 'door' class ToMess(DoorThing): "Way to cryo room." NAME = "map.tomess" DEST = "mess" INTERACTS = { 'door': InteractRectUnion(( (395, 262, 64, 80), (341, 434, 110, 27), )) } INITIAL = 'door' class ToEngine(DoorThing): "Way to engine room." NAME = "map.toengine" DEST = "engine" INTERACTS = { 'door': InteractRectUnion(( (691, 279, 76, 54), (662, 500, 128, 23), )) } INITIAL = 'door' def interact(self, item): if not self.game.is_in_inventory('helmet'): return Result('The airlock refuses to open. The automated' ' voice says: "Hull breach beyond this door. Personnel' ' must be equipped for vacuum before entry."') else: return super(ToEngine, self).interact(item) class ToMachine(DoorThing): "Way to machine room." NAME = "map.tomachine" DEST = "machine" INTERACTS = { 'door': InteractRectUnion(( (608, 156, 57, 72), (578, 91, 140, 23), )) } INITIAL = 'door' class ToCrew(DoorThing): "Way to crew quarters." NAME = "map.tocrew_quarters" DEST = "crew_quarters" INTERACTS = { 'door': InteractRectUnion(( (210, 321, 37, 64), (69, 469, 148, 26), )) } INITIAL = 'door' class InaccessibleArea(Thing): NAME = 'map.inaccessible' INTERACTS = { 'areas': InteractRectUnion(( (207, 227, 39, 63), (256, 225, 35, 64), (259, 322, 34, 64), (514, 380, 58, 66), (607, 377, 60, 70), )) } INITIAL = 'areas' def interact(self, _item): return Result("You look in the door, but just see empty space: " "that room appears to have been obliterated by meteors.") class HydroponicsArea(Thing): NAME = 'map.hydroponics' INTERACTS = { 'areas': InteractRectUnion(( (314, 263, 73, 81), (313, 138, 125, 22), )) } INITIAL = 'areas' def interact(self, _item): return Result("Peering in through the window, you see that the entire " "chamber is overgrown with giant broccoli. It would " "take you years to cut a path through that.") SCENES = [Map]