Mercurial > boomslang
view gamelib/menu.py @ 599:2d2ea51b73ad pyntnclick
Move menu.py and endscreen.py to gamelib. Add default versions for new games
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 11 Feb 2012 18:46:19 +0200 |
parents | pyntnclick/menu.py@f20d211d2c91 |
children | fabce47e542f |
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# menu.py # Copyright Boomslang team, 2010 (see COPYING File) # Main menu for the game from albow.screen import Screen from pyntnclick.widgets import BoomImageButton class SplashButton(BoomImageButton): FOLDER = 'splash' class MenuScreen(Screen): def __init__(self, shell, game_description): Screen.__init__(self, shell) self._background = game_description.resource.get_image( ('splash', 'splash.png')) self._start_button = SplashButton('play.png', 16, 523, self.start) self._resume_button = SplashButton('resume.png', 256, 523, self.resume, enable=self.check_running) self._quit_button = SplashButton('quit.png', 580, 523, shell.quit) self.add(self._start_button) self.add(self._resume_button) self.add(self._quit_button) def draw(self, surface): surface.blit(self._background, (0, 0)) self._start_button.draw(surface) self._resume_button.draw(surface) self._quit_button.draw(surface) def start(self): self.shell.game_screen.start_game() self.shell.show_screen(self.shell.game_screen) def check_running(self): return self.shell.game_screen.running def resume(self): if self.shell.game_screen.running: self.shell.show_screen(self.shell.game_screen)