Mercurial > boomslang
view pyntnclick/widgets/text.py @ 658:2703924c8c70 pyntnclick
Custom mouse cursors return
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sun, 12 Feb 2012 14:25:27 +0200 |
parents | 1faced4e343a |
children | 12149ea1c18e |
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import pygame from pygame.constants import SRCALPHA from pyntnclick.widgets.base import Widget, Button class TextWidget(Widget): def __init__(self, rect, gd, text, fontname=None, fontsize=None, color=None): super(TextWidget, self).__init__(rect, gd) self.text = text constants = self.gd.constants if fontname is None: self.fontname = constants.font else: self.fontname = fontname if fontsize is None: self.fontsize = constants.font_size else: self.fontsize = fontsize if color is None: self.color = constants.text_color else: self.color = color self.prepare() def prepare(self): self.font = self.resource.get_font(self.fontname, self.fontsize) if not isinstance(self.color, pygame.Color): self.color = pygame.Color(self.color) self.surface = self.font.render(self.text, True, self.color) self.text_rect = self.surface.get_rect() width, height = self.surface.get_rect().size self.rect.width = max(self.rect.width, width) self.rect.height = max(self.rect.height, height) def draw(self, surface): surface.blit(self.surface, self.rect) class LabelWidget(TextWidget): def __init__(self, rect, gd, text, fontname=None, fontsize=None, color=None, bg_color=None): constants = gd.constants if bg_color is None: self.bg_color = constants.label_bg_color else: self.bg_color = bg_color super(LabelWidget, self).__init__(rect, gd, text, fontname, fontsize, color) def prepare(self): super(LabelWidget, self).prepare() self.rect.width += 20 self.rect.height += 20 new_surface = pygame.Surface(self.rect.size) new_surface = new_surface.convert_alpha() if not isinstance(self.bg_color, pygame.Color): self.bg_color = pygame.Color(*self.bg_color) new_surface.fill(self.bg_color) new_surface.blit(self.surface, self.surface.get_rect().move((10, 10))) self.surface = new_surface def draw(self, surface): surface.blit(self.surface, self.rect) class TextButton(Button, TextWidget): def __init__(self, *args, **kwargs): self.padding = kwargs.pop('padding', 10) self.border = kwargs.pop('border', 3) super(TextButton, self).__init__(*args, **kwargs) def prepare(self): super(TextButton, self).prepare() text = self.surface text_rect = self.text_rect if self.disabled: color = pygame.Color('#666666') else: color = self.color width = text_rect.width + self.padding * 2 height = text_rect.height + self.padding * 2 self.rect.width = max(self.rect.width, width) self.rect.height = max(self.rect.height, height) self.surface = pygame.Surface(self.rect.size, SRCALPHA) self.surface.fill(0) self.surface.blit(text, text.get_rect().move(self.padding, self.padding)) pygame.draw.rect(self.surface, color, self.surface.get_rect(), self.border) def draw(self, surface): super(TextButton, self).draw(surface)