Mercurial > boomslang
view gamelib/tests/test_walkthrough.py @ 576:1b1ab71535bd pyntnclick
Classify constants, which involves a whole bunch of XXX comments
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 11 Feb 2012 16:02:06 +0200 |
parents | 49b6a3d31ee7 |
children | 11daadcb06d6 |
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import game_logic_utils class TestWalkthrough(game_logic_utils.GameLogicTestCase): CURRENT_SCENE = 'cryo' def move_to(self, target): self.interact_thing(self.state.current_scene.name + '.door') self.assert_current_scene('map') self.interact_thing('map.to' + target) self.assert_current_scene(target) def test_walkthrough(self): """A complete game walkthrough. This should only contain interacts and assertions.""" # TODO: Add flavour interactions, maybe? # Partially open the door. self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('door', 'ajar', 'cryo.door') # Get the titanium leg. self.interact_thing('cryo.unit.1') self.assert_current_detail('cryo_detail') self.assert_detail_thing('cryo.titanium_leg') self.interact_thing('cryo.titanium_leg') self.assert_detail_thing('cryo.titanium_leg', False) self.assert_inventory_item('titanium_leg') self.close_detail() # Open the door the rest of the way. self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('door', 'open', 'cryo.door') self.assert_inventory_item('titanium_leg') # Go to the mess. self.move_to('mess') # Check that life support is broken self.assert_game_data('life support status', 'broken') # Get the cans. self.assert_game_data('cans_available', 3, 'mess.cans') self.interact_thing('mess.cans') self.assert_inventory_item('full_can.0') self.assert_game_data('cans_available', 2, 'mess.cans') self.interact_thing('mess.cans') self.assert_inventory_item('full_can.1') self.assert_game_data('cans_available', 1, 'mess.cans') self.interact_thing('mess.cans') self.assert_inventory_item('full_can.2') self.assert_scene_thing('mess.cans', False) # Bash one of the cans. self.assert_item_exists('dented_can.0', False) self.interact_item('full_can.1', 'titanium_leg') self.assert_inventory_item('dented_can.0') self.assert_inventory_item('full_can.1', False) # Go to the machine room. self.move_to('machine') # Sharpen leg into machete. self.interact_thing('machine.grinder', 'titanium_leg') self.assert_inventory_item('titanium_leg', False) self.assert_inventory_item('machete') # Go to the cryo room. self.move_to('cryo') # Chop up some pipes. self.assert_game_data('fixed', True, 'cryo.pipe.left') self.interact_thing('cryo.pipe.left', 'machete') self.assert_game_data('fixed', False, 'cryo.pipe.left') self.assert_inventory_item('tube_fragment.0') self.assert_game_data('fixed', True, 'cryo.pipe.right.top') self.interact_thing('cryo.pipe.right.top', 'machete') self.assert_game_data('fixed', False, 'cryo.pipe.right.top') self.assert_inventory_item('tube_fragment.1') self.assert_game_data('fixed', True, 'cryo.pipe.right.bottom') self.interact_thing('cryo.pipe.right.bottom', 'machete') self.assert_game_data('fixed', False, 'cryo.pipe.right.bottom') self.assert_inventory_item('tube_fragment.2') # Go to the mess. self.move_to('mess') # Clear the broccoli. self.assert_game_data('status', 'blocked', 'mess.tubes') self.interact_thing('mess.tubes', 'machete') self.assert_game_data('status', 'broken', 'mess.tubes') # Go to the bridge. self.move_to('bridge') # Check that the AI is online. self.assert_game_data('ai status', 'online') # Get the stethoscope. self.interact_thing('bridge.stethoscope') self.assert_inventory_item('stethoscope') self.assert_scene_thing('bridge.stethoscope', False) # Get the superconductor. self.interact_thing('bridge.massagechair_base') self.assert_current_detail('chair_detail') self.interact_thing('bridge.superconductor') self.assert_inventory_item('superconductor') self.assert_detail_thing('bridge.superconductor', False) self.close_detail() # Go to the crew quarters. self.move_to('crew_quarters') # Get the poster. self.interact_thing('crew.poster') self.assert_inventory_item('escher_poster') self.assert_scene_thing('crew.poster', False) # Get the fishbowl. self.assert_game_data('has_bowl', True, 'crew.fishbowl') self.interact_thing('crew.fishbowl') self.assert_game_data('has_bowl', False, 'crew.fishbowl') self.assert_inventory_item('fishbowl') # Crack the safe. self.assert_game_data('is_cracked', False, 'crew.safe') self.interact_thing('crew.safe', 'stethoscope') self.assert_game_data('is_cracked', True, 'crew.safe') # Get the duct tape. self.assert_game_data('has_tape', True, 'crew.safe') self.interact_thing('crew.safe') self.assert_game_data('has_tape', False, 'crew.safe') self.assert_inventory_item('duct_tape') # Make the helmet. self.interact_item('fishbowl', 'duct_tape') self.assert_inventory_item('helmet') self.assert_inventory_item('fishbowl', False) # Go to the engine room. self.move_to('engine') # Check that the engines are broken. self.assert_game_data('engine online', False) # Get the can opener. self.interact_thing('engine.canopener') self.assert_inventory_item('canopener') self.assert_scene_thing('engine.canopener', False) # Open the cans. self.interact_item('full_can.2', 'canopener') self.assert_inventory_item('full_can.2', False) self.assert_inventory_item('empty_can.0') self.interact_item('full_can.0', 'canopener') self.assert_inventory_item('full_can.0', False) self.assert_inventory_item('empty_can.1') self.interact_item('dented_can.0', 'canopener') self.assert_inventory_item('dented_can.0', False) self.assert_inventory_item('empty_can.2') # Go to the machine room. self.move_to('machine') # Weld pipes and cans. self.assert_game_data('contents', set(), 'machine.welder.slot') self.interact_thing('machine.welder.slot', 'tube_fragment.0') self.assert_inventory_item('tube_fragment.0', False) self.assert_game_data('contents', set(['tube']), 'machine.welder.slot') self.interact_thing('machine.welder.slot', 'empty_can.1') self.assert_inventory_item('empty_can.1', False) self.assert_game_data( 'contents', set(['tube', 'can']), 'machine.welder.slot') self.interact_thing('machine.welder.button') self.assert_game_data('contents', set(), 'machine.welder.slot') self.assert_inventory_item('cryo_pipes_one') self.assert_game_data('contents', set(), 'machine.welder.slot') self.interact_thing('machine.welder.slot', 'tube_fragment.2') self.assert_inventory_item('tube_fragment.2', False) self.assert_game_data('contents', set(['tube']), 'machine.welder.slot') self.interact_thing('machine.welder.slot', 'empty_can.2') self.assert_inventory_item('empty_can.2', False) self.assert_game_data( 'contents', set(['tube', 'can']), 'machine.welder.slot') self.interact_thing('machine.welder.button') self.assert_game_data('contents', set(), 'machine.welder.slot') self.assert_inventory_item('cryo_pipes_one', False) self.assert_inventory_item('cryo_pipes_two') self.assert_game_data('contents', set(), 'machine.welder.slot') self.interact_thing('machine.welder.slot', 'tube_fragment.1') self.assert_inventory_item('tube_fragment.1', False) self.assert_game_data('contents', set(['tube']), 'machine.welder.slot') self.interact_thing('machine.welder.slot', 'empty_can.0') self.assert_inventory_item('empty_can.0', False) self.assert_game_data( 'contents', set(['tube', 'can']), 'machine.welder.slot') self.interact_thing('machine.welder.button') self.assert_game_data('contents', set(), 'machine.welder.slot') self.assert_inventory_item('cryo_pipes_two', False) self.assert_inventory_item('cryo_pipes_three') # Go to the mess. self.move_to('mess') # Replace the tubes. self.interact_thing('mess.tubes', 'cryo_pipes_three') self.assert_inventory_item('cryo_pipes_three', False) self.assert_game_data('status', 'replaced', 'mess.tubes') # Check that life support is replaced self.assert_game_data('life support status', 'replaced') # Tape up the tubes. self.interact_thing('mess.tubes', 'duct_tape') self.assert_game_data('status', 'fixed', 'mess.tubes') # Check that life support is fixed self.assert_game_data('life support status', 'fixed') # Get the detergent bottle. self.interact_thing('mess.detergent') self.assert_inventory_item('detergent_bottle') # Go to the cryo room. self.move_to('cryo') # Fill the detergent bottle. self.interact_thing('cryo.pool', 'detergent_bottle') self.assert_inventory_item('detergent_bottle', False) self.assert_inventory_item('full_detergent_bottle') # Go to the engine room. self.move_to('engine') # Patch the cracked pipe. self.assert_game_data('fixed', False, 'engine.cracked_pipe') self.interact_thing('engine.cracked_pipe', 'duct_tape') self.assert_game_data('fixed', True, 'engine.cracked_pipe') # Fill the cryofluid receptacles. self.assert_game_data('filled', False, 'engine.cryo_containers') self.interact_thing( 'engine.cryo_container_receptacle', 'full_detergent_bottle') self.assert_game_data('filled', True, 'engine.cryo_containers') self.assert_inventory_item('full_detergent_bottle', False) # Remove the burned-out superconductor. self.assert_game_data('present', True, 'engine.superconductor') self.assert_game_data('working', False, 'engine.superconductor') self.interact_thing('engine.superconductor', 'machete') self.assert_game_data('present', False, 'engine.superconductor') self.assert_game_data('working', False, 'engine.superconductor') # Tape up new superconductor. self.interact_item('superconductor', 'duct_tape') self.assert_inventory_item('superconductor', False) self.assert_inventory_item('taped_superconductor') # Install superconductor. self.interact_thing('engine.superconductor', 'taped_superconductor') self.assert_inventory_item('taped_superconductor', False) self.assert_game_data('present', True, 'engine.superconductor') self.assert_game_data('working', True, 'engine.superconductor') # Check that we've fixed the engines. self.assert_game_data('engine online', True) # Go to the bridge. self.move_to('bridge') # Show JIM the poster. self.interact_thing('bridge.camera', 'escher_poster') self.assert_game_data('ai status', 'looping') # Get at JIM. self.assert_game_data('ai panel', 'closed') self.interact_thing('jim_panel', 'machete') self.assert_game_data('ai panel', 'open') # Break JIM. self.interact_thing('jim_panel', 'machete') self.assert_game_data('ai panel', 'broken') # Check that we've turned off JIM. self.assert_game_data('ai status', 'dead') # Bring up nav console. self.interact_thing('bridge.comp') self.assert_current_detail('bridge_comp_detail') self.interact_thing('bridge_comp.nav_tab') self.assert_game_data('tab', 'nav') # Go somewhere interesting. self.interact_thing('bridge_comp.nav_line2')