Mercurial > boomslang
view gamelib/speech.py @ 288:13b6fbfb39aa
Plotting in the crew quarters.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 28 Aug 2010 00:03:54 +0200 |
parents | a2c09200a433 |
children |
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# speech.py # Copyright Boomslang team, 2010 (see COPYING File) # Speech playing and cache import re from sound import get_sound # cache of string -> sound object mappings _SPEECH_CACHE = {} # characters not to allow in filenames _REPLACE_RE = re.compile(r"[^a-z0-9-]+") class SpeechError(RuntimeError): pass def get_filename(key, text): """Simplify text to filename.""" filename = "%s-%s" % (key, text) filename = filename.lower() filename = _REPLACE_RE.sub("_", filename) filename = filename[:30] filename = "%s.ogg" % filename return filename def get_speech(thing_name, text): """Load a sound object from the cache.""" key = (thing_name, text) if key in _SPEECH_CACHE: return _SPEECH_CACHE[key] filename = get_filename(thing_name, text) _SPEECH_CACHE[key] = sound = get_sound("speech", filename) return sound def say(thing_name, text): """Play text as speech.""" sound = get_speech(thing_name, text) sound.play()