diff pyntnclick/resources.py @ 854:79b5c1be9a5e default tip

Remove pyntnclick, it's its own library, now
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 21 Jun 2014 22:06:09 +0200
parents f95830b58336
children
line wrap: on
line diff
--- a/pyntnclick/resources.py	Sat Jun 21 22:04:35 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-# -*- test-case-name: pyntnclick.tests.test_resources -*-
-
-import os
-from pkg_resources import resource_filename
-
-import pygame
-
-
-class ResourceNotFound(Exception):
-    pass
-
-
-class Resources(object):
-    """Resource loader and manager.
-
-    The `CONVERT_ALPHA` flag allows alpha conversions to be disabled so that
-    images may be loaded without having a display initialised. This is useful
-    in unit tests, for example.
-    """
-
-    DEFAULT_RESOURCE_MODULE = "pyntnclick.data"
-    CONVERT_ALPHA = True
-
-    def __init__(self, resource_module, language=None):
-        self.resource_module = resource_module
-        self.lang_dialect = language
-        self.language = language
-        if language:
-            self.language = language.split('_', 1)[0]
-        self._image_cache = {}
-        self._font_cache = {}
-        self._transformed_image_cache = {}
-
-    def get_resource_path(self, *resource_path_fragments):
-        """Find the resource in one of a number of different places.
-
-        The following directories are searched, in order:
-
-         * /<lang>_<dialect>/<resource_module>/
-         * /<lang>/<resource_module>/
-         * <resource_module>/
-         * /<lang>_<dialect>/<default_resource_module>/
-         * /<lang>/<default_resource_module>/
-         * <default_resource_module>/
-
-        If the `language` attribute is `None`, the paths with <lang> in them
-        are skipped.
-        """
-        resource_name = '/'.join(resource_path_fragments)
-        resource_name = os.path.join(*resource_name.split('/'))
-        for path in self.get_paths(resource_name):
-            if os.path.exists(path):
-                return path
-        raise ResourceNotFound(resource_name)
-
-    def get_paths(self, resource_path):
-        """Get list of resource paths to search.
-        """
-        paths = []
-        for module in [self.resource_module, self.DEFAULT_RESOURCE_MODULE]:
-            if self.lang_dialect:
-                fn = os.path.join(self.lang_dialect, resource_path)
-                paths.append(resource_filename(module, fn))
-            if self.language != self.lang_dialect:
-                fn = os.path.join(self.language, resource_path)
-                paths.append(resource_filename(module, fn))
-            paths.append(resource_filename(module, resource_path))
-        return paths
-
-    def get_image(self, *image_name_fragments, **kw):
-        """Load an image and optionally apply mutators.
-
-        All positional params end up in `image_name_fragments` and are joined
-        with the path separator.
-
-        Two keyword parameters are also accepted:
-
-         * `transforms` may contain transforms, which modify an image in-place
-           to apply various effects.
-
-         * `basedir` defaults to 'images', but may be overridden to load images
-           from other places. ('icons', for example.)
-        """
-
-        transforms = kw.get('transforms', ())
-        basedir = kw.get('basedir', 'images')
-
-        image_path = self.get_resource_path(basedir, *image_name_fragments)
-
-        key = (image_path, transforms)
-        if key in self._transformed_image_cache:
-            # We already have this cached, so shortcut the whole process.
-            return self._transformed_image_cache[key]
-
-        if image_path not in self._image_cache:
-            image = pygame.image.load(image_path)
-            if self.CONVERT_ALPHA:
-                image = image.convert_alpha(pygame.display.get_surface())
-            self._image_cache[image_path] = image
-        image = self._image_cache[image_path]
-
-        # Apply any transforms we're given.
-        for transform in transforms:
-            image = transform(image)
-        self._transformed_image_cache[key] = image
-
-        return image
-
-    def get_font(self, file_name, font_size, basedir=None):
-        """Load a a font, cached if possible."""
-        if basedir is None:
-            basedir = 'fonts'
-        key = (basedir, file_name, font_size)
-        if key not in self._font_cache:
-            fontfn = self.get_resource_path(basedir, file_name)
-            self._font_cache[key] = pygame.font.Font(fontfn, font_size)
-        return self._font_cache[key]