diff pyntnclick/image_transforms.py @ 854:79b5c1be9a5e default tip

Remove pyntnclick, it's its own library, now
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 21 Jun 2014 22:06:09 +0200
parents f95830b58336
children
line wrap: on
line diff
--- a/pyntnclick/image_transforms.py	Sat Jun 21 22:04:35 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-"""Transforms to apply to images when they're loaded."""
-
-from pygame.transform import rotate
-from pygame.locals import BLEND_RGBA_MULT, SRCALPHA
-from pygame.surface import Surface
-
-
-class Transform(object):
-
-    def __init__(self, func, *args):
-        self._func = func
-        self._args = args
-
-    def __call__(self, image):
-        return self._func(image, *self._args)
-
-    def __hash__(self):
-        return hash((id(self._func), self._args))
-
-    def __eq__(self, other):
-        return (self._func is other._func) and self._args == other._args
-
-    def __repr__(self):
-        return "<%s args=%r>" % (self.__class__.__name__, self._args)
-
-
-# transform that does nothing
-NULL = Transform(lambda x: x)
-
-# base rotation transforms
-R90 = Transform(rotate, 90)
-R180 = Transform(rotate, 180)
-R270 = Transform(rotate, -90)
-
-
-# overlays
-class Overlay(Transform):
-    """Overlay another image on top of the given one."""
-
-    def __init__(self, resources, image_name_fragments, blend=0):
-        super(Overlay, self).__init__(
-            self.overlay, resources, image_name_fragments, blend)
-
-    def overlay(self, image, resources, image_name_fragments, blend):
-        image = image.copy()
-        overlay = resources.load_image(image_name_fragments)
-        image.blit(overlay, (0, 0), None, blend)
-        return image
-
-
-# colour overlays
-class Colour(Transform):
-    """Overlay an image with a colour."""
-
-    def __init__(self, colour, blend=BLEND_RGBA_MULT):
-        super(Colour, self).__init__(self.colour, colour, blend)
-
-    def colour(self, image, colour, blend):
-        image = image.copy()
-        overlay = Surface(image.get_size(), SRCALPHA, image)
-        overlay.fill(colour)
-        image.blit(overlay, (0, 0), None, blend)
-        return image