diff pyntnclick/cursor.py @ 854:79b5c1be9a5e default tip

Remove pyntnclick, it's its own library, now
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 21 Jun 2014 22:06:09 +0200
parents f95830b58336
children
line wrap: on
line diff
--- a/pyntnclick/cursor.py	Sat Jun 21 22:04:35 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,85 +0,0 @@
-# cursor.py
-# Copyright Boomslang team, 2010 (see COPYING File)
-# Sprite Cursor
-
-from pygame.sprite import Sprite, RenderUpdates
-import pygame
-import pygame.color
-import pygame.mouse
-
-from pyntnclick.engine import Screen
-from pyntnclick.image_transforms import Colour
-
-
-class CursorSprite(Sprite):
-    "A Sprite that follows the Cursor"
-
-    def __init__(self, filename, x=None, y=None):
-        Sprite.__init__(self)
-        self.filename = filename
-        self.pointer_x = x
-        self.pointer_y = y
-        self.highlighted = False
-        self.highlight_colour = (255, 100, 100, 255)
-
-    def load(self, resources):
-        if not hasattr(self, 'plain_image'):
-            self.highlight_transform = Colour(self.highlight_colour)
-            self.plain_image = resources.get_image('items', self.filename)
-            self.highlighted_image = resources.get_image('items',
-                    self.filename, transforms=(self.highlight_transform,))
-            self.image = self.plain_image
-            self.rect = self.image.get_rect()
-            if self.pointer_x is None:
-                self.pointer_x = self.rect.size[0] // 2
-            if self.pointer_y is None:
-                self.pointer_y = self.rect.size[1] // 2
-
-    def update(self):
-        pos = pygame.mouse.get_pos()
-        self.rect.left = pos[0] - self.pointer_x
-        self.rect.top = pos[1] - self.pointer_y
-
-    def set_highlight(self, enable):
-        self.image = self.highlighted_image if enable else self.plain_image
-
-
-HAND = CursorSprite('hand.png', 12, 0)
-
-
-class CursorScreen(Screen):
-    """A Screen with custom cursors"""
-
-    def setup(self):
-        self._cursor_group = RenderUpdates()
-        self._loaded_cursor = None
-        self.set_cursor(None)
-
-    def on_enter(self):
-        super(CursorScreen, self).on_enter()
-        pygame.mouse.set_visible(0)
-
-    def on_exit(self):
-        super(CursorScreen, self).on_exit()
-        pygame.mouse.set_visible(1)
-
-    def draw(self, surface):
-        super(CursorScreen, self).draw(surface)
-        self.set_cursor(self.game.tool)
-        self._loaded_cursor.set_highlight(self.cursor_highlight())
-        self._cursor_group.update()
-        self._cursor_group.draw(surface)
-
-    def set_cursor(self, item):
-        if item is None or item.CURSOR is None:
-            cursor = HAND
-        else:
-            cursor = item.CURSOR
-        if cursor != self._loaded_cursor:
-            self._loaded_cursor = cursor
-            self._loaded_cursor.load(self.gd.resource)
-            self._cursor_group.empty()
-            self._cursor_group.add(self._loaded_cursor)
-
-    def cursor_highlight(self):
-        return self.container.mouseover_widget.highlight_cursor