Mercurial > boomslang
diff gamelib/menu.py @ 852:f95830b58336
Merge pyntnclick
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sat, 21 Jun 2014 22:04:35 +0200 |
parents | 42742a62f9c3 642564a3bedf |
children |
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--- a/gamelib/menu.py Sat Jun 21 17:38:39 2014 +0000 +++ b/gamelib/menu.py Sat Jun 21 22:04:35 2014 +0200 @@ -2,42 +2,24 @@ # Copyright Boomslang team, 2010 (see COPYING File) # Main menu for the game -from albow.screen import Screen -from albow.resource import get_image - -from gamelib.widgets import BoomImageButton - - -class SplashButton(BoomImageButton): - - FOLDER = 'splash' +from pyntnclick.menuscreen import MenuScreen -class MenuScreen(Screen): - def __init__(self, shell): - Screen.__init__(self, shell) - self._background = get_image('splash', 'splash.png') - self._start_button = SplashButton('play.png', 16, 523, self.start) - self._resume_button = SplashButton('resume.png', 256, 523, self.resume, - enable=self.check_running) - self._quit_button = SplashButton('quit.png', 580, 523, shell.quit) - self.add(self._start_button) - self.add(self._resume_button) - self.add(self._quit_button) +class SSMenuScreen(MenuScreen): + BACKGROUND_IMAGE = 'splash/splash.png' + + def make_new_game_button(self): + return self.make_image_button((16, 523), 'splash/play.png') + + def make_resume_game_button(self): + return self.make_image_button((256, 523), 'splash/resume.png') - def draw(self, surface): - surface.blit(self._background, (0, 0)) - self._start_button.draw(surface) - self._resume_button.draw(surface) - self._quit_button.draw(surface) + def make_quit_button(self): + return self.make_image_button((580, 523), 'splash/quit.png') - def start(self): - self.shell.game_screen.start_game() - self.shell.show_screen(self.shell.game_screen) + def make_load_game_button(self): + return self.make_image_button((16, 200), 'splash/load.png') - def check_running(self): - return self.shell.game_screen.running + def make_save_game_button(self): + return self.make_image_button((601, 200), 'splash/save.png') - def resume(self): - if self.shell.game_screen.running: - self.shell.show_screen(self.shell.game_screen)