diff gamelib/ss_state.py @ 655:c77d6aa29bee pyntnclick

Some code to kinda demonstrate the ever so cunning state handling plan
author Neil Muller <neil@dip.sun.ac.za>
date Sun, 12 Feb 2012 13:56:59 +0200
parents
children 5dc866e1d71d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gamelib/ss_state.py	Sun Feb 12 13:56:59 2012 +0200
@@ -0,0 +1,16 @@
+"""The Custom state object for Suspended Sentence"""
+
+from pyntnclick.state import GameState
+
+class SSState(GameState):
+
+   def get_jim_state(self):
+       """Check JIM's health"""
+       return self['bridge']['ai status']
+
+   def loop_ai(self):
+       """Make JIM loopy"""
+       self['bridge']['ai status'] = 'looping'
+
+   def break_ai(self):
+       self['bridge']['ai status'] = 'dead'