Mercurial > boomslang
diff gamelib/scenes/scene_widgets.py @ 478:a9925aaf5f61 1.0.1
i18n and Russian translation
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Tue, 08 Mar 2011 12:29:14 +0200 |
parents | 54853e61b149 |
children |
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--- a/gamelib/scenes/scene_widgets.py Sun Aug 29 12:33:21 2010 +0200 +++ b/gamelib/scenes/scene_widgets.py Tue Mar 08 12:29:14 2011 +0200 @@ -12,6 +12,7 @@ from gamelib.constants import DEBUG from gamelib.widgets import BoomLabel +from gamelib.i18n import _ class Interact(object): @@ -168,7 +169,7 @@ self.state.set_current_scene("map") def get_description(self): - return 'An open doorway leads to the rest of the ship.' + return _('An open doorway leads to the rest of the ship.') def interact_default(self, item): return self.interact_without() @@ -191,11 +192,11 @@ } def get_description(self): - return "A security camera watches over the room" + return _("A security camera watches over the room") def interact_with_escher_poster(self, item): # Order matters here, because of helper function - ai_response = make_jim_dialog("3D scene reconstruction failed. Critical error. Entering emergency shutdown.", self.state) + ai_response = make_jim_dialog(_("3D scene reconstruction failed. Critical error. Entering emergency shutdown."), self.state) self.state.scenes['bridge'].set_data('ai status', 'looping') return ai_response