Mercurial > boomslang
diff gamelib/scenes/crew_quarters.py @ 764:a8510f4e2ea1 pyntnclick
Conditionally add things based on state.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 26 Jan 2013 15:24:56 +0200 |
parents | 386475464202 |
children | a35f5364437d |
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--- a/gamelib/scenes/crew_quarters.py Sat Jan 26 13:24:01 2013 +0200 +++ b/gamelib/scenes/crew_quarters.py Sat Jan 26 15:24:56 2013 +0200 @@ -2,8 +2,9 @@ from pyntnclick.cursor import CursorSprite from pyntnclick.state import Scene, Item, Thing, Result -from pyntnclick.scenewidgets import (InteractNoImage, InteractImage, - InteractAnimated, GenericDescThing) +from pyntnclick.scenewidgets import ( + InteractNoImage, InteractImage, InteractAnimated, GenericDescThing, + TakeableThing) from gamelib.scenes.game_constants import PLAYER_ID from gamelib.scenes.game_widgets import Door, BaseCamera, make_jim_dialog @@ -187,7 +188,7 @@ } -class PosterThing(Thing): +class PosterThing(TakeableThing): "A innocent poster on the wall" NAME = 'crew.poster' @@ -197,10 +198,10 @@ } INITIAL = 'poster' + ITEM = 'escher_poster' def interact_without(self): - self.game.add_inventory_item('escher_poster') - self.scene.remove_thing(self) + self.take() return Result("This poster will go nicely on your bedroom wall.") def get_description(self):