Mercurial > boomslang
diff pyntnclick/cursor.py @ 658:2703924c8c70 pyntnclick
Custom mouse cursors return
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sun, 12 Feb 2012 14:25:27 +0200 |
parents | 2748d3afcae5 |
children | dbec226debe3 |
line wrap: on
line diff
--- a/pyntnclick/cursor.py Sun Feb 12 14:04:52 2012 +0200 +++ b/pyntnclick/cursor.py Sun Feb 12 14:25:27 2012 +0200 @@ -9,7 +9,7 @@ import pygame.cursors import pygame.mouse -from pyntnclick.widgets.base import Widget +from pyntnclick.engine import Screen # XXX: Need a way to get at the constants from pyntnclick.constants import GameConstants @@ -62,53 +62,39 @@ HAND = CursorSprite('hand.png', 12, 0) -class CursorWidget(Widget): - """Mix-in widget to ensure that mouse_move is propogated to parents""" +class CursorScreen(Screen): + """A Screen with custom cursors""" - cursor = HAND - _cursor_group = RenderUpdates() - _loaded_cursor = None + def setup(self): + self._cursor_group = RenderUpdates() + self._loaded_cursor = None + self.set_cursor(None) - def __init__(self, screen, *args, **kwargs): - Widget.__init__(self, *args, **kwargs) - self.screen = screen - - def enter_screen(self): + def on_enter(self): + super(CursorScreen, self).on_enter() pygame.mouse.set_visible(0) - def leave_screen(self): + def on_exit(self): + super(CursorScreen, self).on_exit() pygame.mouse.set_visible(1) - def draw_all(self, surface): - Widget.draw_all(self, surface) - self.draw_cursor(self.get_root().surface) - - def draw_cursor(self, surface): - self.set_cursor(self.screen.game.tool) - self.cursor.set_highlight(self.cursor_highlight()) - if self.cursor is not None: - self._cursor_group.update() - self._cursor_group.draw(surface) - - def mouse_delta(self, event): - self.invalidate() + def draw(self, surface): + super(CursorScreen, self).draw(surface) + self.set_cursor(self.game.tool) + #XXX: self.cursor.set_highlight(self.cursor_highlight()) + self._cursor_group.update() + self._cursor_group.draw(surface) - @classmethod - def set_cursor(cls, item): + def set_cursor(self, item): if item is None or item.CURSOR is None: - cls.cursor = HAND + cursor = HAND else: - cls.cursor = item.CURSOR - if cls.cursor != cls._loaded_cursor: - cls._loaded_cursor = cls.cursor - if cls.cursor is None: - pygame.mouse.set_visible(1) - cls._cursor_group.empty() - else: - pygame.mouse.set_visible(0) - cls.cursor.load() - cls._cursor_group.empty() - cls._cursor_group.add(cls.cursor) + cursor = item.CURSOR + if cursor != self._loaded_cursor: + self._loaded_cursor = cursor + self._loaded_cursor.load() + self._cursor_group.empty() + self._cursor_group.add(self._loaded_cursor) def cursor_highlight(self): if not Rect((0, 0), SCENE_SIZE).collidepoint(pygame.mouse.get_pos()):