comparison pyntnclick/tests/game_logic_utils.py @ 730:eca4d2fc11a4 pyntnclick

Move game_logic_utils to pyntnclick
author Stefano Rivera <stefano@rivera.za.net>
date Tue, 15 Jan 2013 22:56:30 +0200
parents gamelib/tests/game_logic_utils.py@7d777c9a1af1
children 2f74064bc779
comparison
equal deleted inserted replaced
729:7d777c9a1af1 730:eca4d2fc11a4
1 import unittest
2
3 import pygame.display
4
5 import pyntnclick.state
6
7 # Disable alpha conversion which requires a screen
8 import pyntnclick.resources
9 pyntnclick.resources.Resources.CONVERT_ALPHA = False
10
11
12 class GameLogicTestCase(unittest.TestCase):
13 CURRENT_SCENE = None
14 GAME_DESCRIPTION_CLASS = None
15
16 def setUp(self):
17 # Events require us to initialize the display
18 pygame.display.init()
19
20 self.game_description = self.GAME_DESCRIPTION_CLASS()
21 self.state = self.game_description.initial_state()
22 self.state.current_scene = self.state.scenes[self.CURRENT_SCENE]
23
24 # We aren't handling events, monkey patch change_scene
25 def change_scene(name):
26 self.state.current_scene = self.state.scenes[name]
27 self.state.change_scene = change_scene
28
29 def tearDown(self):
30 for item in self.state.items.values():
31 if isinstance(item, pyntnclick.state.CloneableItem):
32 type(item)._counter = 0
33
34 def set_game_data(self, key, value, thing=None):
35 gizmo = self.state.current_scene
36 if thing is not None:
37 gizmo = gizmo.things[thing]
38 gizmo.set_data(key, value)
39
40 def assert_game_data(self, key, value, thing=None, scene=None, detail=None):
41 gizmo = self.state.current_scene
42 if scene is not None:
43 gizmo = self.state.scenes[scene]
44 if detail is not None:
45 gizmo = self.state.detail_views[detail]
46 if thing is not None:
47 gizmo = gizmo.things[thing]
48 self.assertEquals(value, gizmo.get_data(key))
49
50 def assert_inventory_item(self, item, in_inventory=True):
51 self.assertEquals(in_inventory, self.state.is_in_inventory(item))
52
53 def assert_scene_thing(self, thing, in_scene=True):
54 self.assertEquals(in_scene, thing in self.state.current_scene.things)
55
56 def assert_detail_thing(self, thing, in_detail=True):
57 return
58 self.assertEquals(in_detail, thing in self.state.current_detail.things)
59
60 def assert_item_exists(self, item, exists=True):
61 self.assertEquals(exists, item in self.state.items)
62
63 def assert_current_scene(self, scene):
64 self.assertEquals(scene, self.state.current_scene.name)
65
66 def handle_result(self, result):
67 if result is None:
68 return None
69 if hasattr(result, 'process'):
70 if result.detail_view:
71 self.state.show_detail(result.detail_view)
72 return result
73 return [self.handle_result(r) for r in result]
74
75 def interact_thing(self, thing, item=None, detail=None):
76 item_obj = None
77 if item is not None:
78 self.assert_inventory_item(item)
79 item_obj = self.state.items[item]
80 thing_container = self.state.current_scene
81 if detail is not None:
82 thing_container = self.state.detail_views[detail]
83 result = thing_container.things[thing].interact(item_obj)
84 return self.handle_result(result)
85
86 def interact_item(self, target_item, item):
87 self.assert_inventory_item(target_item)
88 item_obj = self.state.items[item]
89 target_obj = self.state.items[target_item]
90 result = target_obj.interact(item_obj)
91 return self.handle_result(result)